ideas = {
	country = {
		CPG_formalising_army = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			modifier = {
				command_power_gain = -0.1
				army_org_factor = 0.05
				conscription_factor = 0.02
			}
		}
		CPG_citizen_soldiers = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			modifier = {
				female_random_army_leader_chance = 0.5
				consumer_goods_factor = 0.05
				industrial_capacity_factory = 0.05
				industry_free_repair_factor = 0.02
			}
		}
		CPG_pushing_locality = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			modifier = {
				conscription_factor = 0.025
				industrial_capacity_factory = 0.05
			}
		}
		CPG_pushing_locality_1 = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			modifier = {
				conscription_factor = 0.05
				industrial_capacity_factory = 0.05
			}
		}
		CPG_moments_glance = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			modifier = {
				army_org_factor = 0.025
				army_org_regain = 0.025
			}
		}
		CPG_high_command_idea = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			modifier = {
				army_morale_factor = 0.025
				coordination_bonus = 0.075
			}
		}
		CPG_mirelurks = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			targeted_modifier = {
				tag = MLT
				attack_bonus_against = 0.05
			}
			targeted_modifier = {
				tag = DIS
				attack_bonus_against = 0.05
			}
			targeted_modifier = {
				tag = RRR
				attack_bonus_against = 0.05
			}
			modifier = {
				experience_gain_army = 0.1
				amphibious_invasion_defence = 0.05
			}
		}
		CPG_quarries = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			modifier = {
				industry_repair_factor = 0.05
				industry_free_repair_factor = 0.05
				production_speed_buildings_factor = 0.05
			}
		}
		CPG_commune_lessons = {
			picture = generic_vehicle_winterized_army_truck
			removal_cost = -1
			modifier = {
				terrain_trait_xp_gain_factor = 0.05
				river_crossing_factor = -0.05
				recon_factor_while_entrenched = 0.05
			}
		}
	}
}
