characters = {
	GNR_Wes = {
		name = GNR_Wes
		portraits = {
			civilian = {
				large = GFX_portrait_GNR_Wes
			}
		}
		country_leader = {
			ideology = military_government
			desc = GNR_Wes_desc
		}
		corps_commander = {
			skill = 2
			attack_skill = 2
			defense_skill = 3
			planning_skill = 1
			logistics_skill = 2
			traits = {
				intelligent_trait
				agile_trait
				urban_assault_specialist
			}
		}
	}
}