characters = {
	ELY_Leader = {
		name = ELY_Leader
		portraits = {
			civilian = {
				large = GFX_generic_settler_unit_leader_6
			}
		}
		country_leader = {
			ideology = ideocracy
		}
	}
	ELY_Leader_Elites = {
		name = ELY_Leader_Elites
		portraits = {
			civilian = {
				large = GFX_generic_settler_unit_leader_5il
			}
		}
		country_leader = {
			ideology = feudalism
		}
	}
	ELY_Leader_Ruler = {
		name = ELY_Leader_Ruler
		portraits = {
			civilian = {
				large = GFX_generic_settler_female_unit_leader_2
			}
		}
		country_leader = {
			ideology = theocracy
		}
	}
	ELY_Leader_People = {
		name = ELY_Leader_People
		portraits = {
			civilian = {
				large = GFX_generic_settler_female_unit_leader_3
			}
		}
		country_leader = {
			ideology = tribal_council
		}
	}
}
