characters = {
	CPG_Shaw = {
		name = CPG_Shaw
		portraits = {
			civilian = {
				large = GFX_portrait_CPG_Shaw
			}
			army = {
				large = GFX_portrait_CPG_Shaw
			}
		}
		country_leader = {
			ideology = peoples_militia
			desc = CPG_Shaw_desc
		}
		field_marshal = {
			skill = 4
			attack_skill = 3
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 4
			traits = {
				charismatic_trait
				enduring_trait
				urban_assault_specialist
			}
		}
	}
	CPG_Hollis = {
		name = CPG_Hollis
		portraits = {
			civilian = {
				large = GFX_portrait_CPG_Hollis
			}
			army = {
				large = GFX_portrait_CPG_Hollis
			}
		}
		country_leader = {
			ideology = peoples_militia
			desc = CPG_Hollis_desc
		}
		field_marshal = {
			skill = 4
			attack_skill = 3
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 4
			traits = {
				charismatic_trait
				enduring_trait
				urban_assault_specialist
			}
		}
	}
	CPG_Wire = {
		name = CPG_Wire
		portraits = {
			army = {
				large = GFX_portrait_CPG_Wire
			}
			civilian = {
				large = GFX_portrait_CPG_Wire
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 3
			defense_skill = 3
			planning_skill = 1
			logistics_skill = 1
			traits = {
				agile_trait
				perceptive_trait
				urban_assault_specialist
			}
			visible = {
				has_completed_focus = CPG_merit_and_skill
				NOT = {
					has_country_flag = CPG_massacre_true
				}
			}
		}
	}
	CPG_Preston = {
		name = CPG_Preston
		portraits = {
			civilian = {
				large = GFX_portrait_CPG_Preston
			}
		}
		country_leader = {
			ideology = peoples_militia
			desc = CPG_Preston_desc
		}
		corps_commander = {
			skill = 2
			attack_skill = 3
			defense_skill = 3
			planning_skill = 1
			logistics_skill = 1
			traits = {
				agile_trait
				perceptive_trait
				urban_assault_specialist
			}
			visible = {
				has_completed_focus = CPG_merit_and_skill
			}
		}
	}
	CPG_Clint = {
		name = CPG_Clint
		portraits = {
			army = {
				large = GFX_portrait_CPG_Clint
			}
			civilian = {
				large = GFX_portrait_CPG_Clint
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
			traits = {
				strong_trait
				perceptive_trait
				pain_train_trait
			}
			visible = {
				has_completed_focus = CPG_quincy_garrison
			}
		}
	}
	CPG_Mercer = {
		name = CPG_Mercer
		portraits = {
			army = {
				large = GFX_portrait_CPG_Mercer
			}
			civilian = {
				large = GFX_portrait_CPG_Mercer
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 2
			defense_skill = 3
			planning_skill = 1
			logistics_skill = 2
			traits = {
				intelligent_trait
				agile_trait
				urban_assault_specialist
			}
			visible = {
				has_completed_focus = CPG_merit_and_skill
			}
		}
	}
	CPG_Reese = {
		name = CPG_Reese
		portraits = {
			army = {
				large = GFX_portrait_CPG_Reese
			}
			civilian = {
				large = GFX_portrait_CPG_Reese
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 2
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 2
			traits = {
				perceptive_trait
				lucky_trait
			}
		}
	}
}