﻿##### Unit Templates #####
division_template = {
	name = "Gunsmiths"
	regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
		militia = { x = 2 y = 0 }
		militia = { x = 2 y = 1 }
	}
}
	division_template = {
		name = "Plant Security"
		regiments = {
			infantry = { x = 0 y = 0 }
			infantry = { x = 0 y = 1 }
			infantry = { x = 0 y = 2 }
			infantry = { x = 1 y = 0 }
			infantry = { x = 1 y = 1 }
			infantry = { x = 2 y = 0 }
			infantry = { x = 2 y = 1 }
		}
	}

units = {
	division = {
		name = "Security Team Alpha"
		location = 19499
		division_template = "Plant Security"
		start_experience_factor = 0.6
		start_equipment_factor = 1.0
	}
	division = {
		name = "Security Team Beta"
		location = 19166
		division_template = "Plant Security"
		start_experience_factor = 0.6
		start_equipment_factor = 1.0
	}
	division = {
		name = "Security Team Sugma"
		location = 20123
		division_template = "Plant Security"
		start_experience_factor = 0.2
		start_equipment_factor = 1.0
	}
	division = {
		name = "First Shift"
		location = 20156
		division_template = "Gunsmiths"
		start_experience_factor = 0.2
		start_equipment_factor = 1.0
	}
		division = {
		name = "Second Shift"
		location = 20129
		division_template = "Gunsmiths"
		start_experience_factor = 0.2
		start_equipment_factor = 1.0
	}
}

##### Starting Production #####
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = ballistic_equipment_2
			creator = "REM"
		}
		requested_factories = 3
		progress = 0.75
		efficiency = 100
	}
}
