NRH_expansion = {
	NRH_a_new_plan = {
		icon = GFX_decision_political_sway
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 0
		}
		
		available = {
			original_tag = NRH
			has_idea = nrh_still_hurts
		}
		
		visible = {
			original_tag = NRH
		}
		
		days_remove = 7
		
		cost = 10
		
		remove_effect  = {
			set_country_flag = NRH_war_time
			news_event = nrh_event.1
			PNB = {
				news_event = nrh_event.2
			}
			EGB = {
				news_event = nrh_event.2
			}
		}
	}
	NRH_handling_the_junta = {
		icon = GFX_decision_deagle
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
			modifier = {
				add = -100
				has_war_with = EGB
			}
		}
		
	
		available = {
			original_tag = NRH
			has_country_flag = NRH_war_time
		}
		
		visible = {
			original_tag = NRH
		}
		
		days_remove = 30
		
		cost = 50
		
		remove_effect  = {
			PNB = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
			targeted_modifier = {
				tag = PNB
					attack_bonus_against = 0.05
					defense_bonus_against = 0.05
			}
		}
	}
	NRH_bashing_bots = {
		icon = GFX_decision_deagle
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
			modifier = {
				add = -100
				has_war_with = PNB
			}
		}
	
		available = {
			original_tag = NRH
			has_country_flag = NRH_war_time
		}
		
		visible = {
			original_tag = NRH
		}
		
		cost = 50
		
		days_remove = 30
		
		remove_effect  = {
			EGB = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
			set_technology = { ces_at_tech = 1 }
			targeted_modifier = {
				tag = EGB
					attack_bonus_against = 0.05
					defense_bonus_against = 0.05
			}
		}
	}
	NRH_forcefully_consolidating = {
		icon = GFX_decision_skull
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
		}
	
		available = {
			original_tag = NRH
			PNB = {
				all_core_land_owned_by_prev_sphere = yes
			}
			EGB = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		
		visible = {
			original_tag = NRH
		}
		
		days_remove = 180
		
		cost = 50
		
		complete_effect = {
			add_manpower = -500
		}
		
		remove_effect = {
			add_manpower = 350
			PNB = {
				ROOT = {
					core_owned_states_of_prev = yes
				}
			}
			EGB = {
				ROOT = {
					core_owned_states_of_prev = yes
				}
			}
			set_country_flag = NRH_expanded
			set_technology = {
				air_tech_level_settler = 1
			}
			set_technology = {
				naval_tech_level_settler = 1
			}
		}
	}
	NRH_back_in_business = {
		icon = GFX_decision_sell_slaves
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
		}
	
		available = {
			original_tag = NRH
			has_country_flag = NRH_expanded
		}
		
		cost = 50
		
		visible = {
			original_tag = NRH
		}
		
		days_remove = 90
		
		remove_effect  = {
			swap_ideas = {
				remove_idea = nrh_declining_trade
				add_idea = nrh_family_business
			}
			remove_ideas = nrh_still_hurts
			set_country_flag = NRH_expanded_and_back_in_business
			add_research_slot = 1
		}
	}
	NRH_revenge = {
		icon = GFX_decision_t51
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
		}
	
		available = {
			original_tag = NRH
			has_country_flag = NRH_expanded_and_back_in_business
			date > 2277.01.01
		}
		
		cost = 50
		
		visible = {
			original_tag = NRH
			has_country_flag = NRH_expanded
		}
		
		days_remove = 90
		
		remove_effect  = {
			add_ideas = nrh_never_again
			BGF = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
			TBG = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
			set_country_flag = NRH_getting_revenge
		}
	}
	NRH_on_top = {
		icon = GFX_decision_t51_vb_armor
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
		}
	
		available = {
			original_tag = NRH
			BGF = {
				all_core_land_owned_by_prev_sphere = yes
			}
			TBG = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		
		cost = 50
		
		visible = {
			original_tag = NRH
			has_country_flag = NRH_getting_revenge
		}
		
		days_remove = 180
		
		remove_effect  = {
			BGF = {
				ROOT = {
					core_owned_states_of_prev = yes
				}
			}
			TBG = {
				ROOT = {
					core_owned_states_of_prev = yes
				}
			}
			set_technology = {
				tools_tech_level_settler = 1
			}
			set_technology = {
				exploitation_tech_level_settler = 1
			}
			set_technology = {
				electronics_tech_level_settler = 1
			}
			set_country_flag = NRH_expanded_even_more
		}
	}
	NRH_conquering_florida = {
		icon = GFX_decision_minigun
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
		}
	
		available = {
			original_tag = NRH
			has_country_flag = NRH_expanded_even_more
		}
		
		cost = 50
		
		visible = {
			original_tag = NRH
			has_country_flag = NRH_expanded_even_more
		}
		
		days_remove = 90
		
		remove_effect  = {
			every_state = {
				limit = {
					OR = {
						region = 231
						region = 179
						region = 180
						region = 181
					}
				}
				add_claim_by = NRH
			}
			add_ideas = nrh_masters_of_florida
			set_country_flag = NRH_conquering_florida_yes
		}
	}
	NRH_biggering = {
		icon = GFX_decision_chained_man
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
		}
	
		available = {
			original_tag = NRH
			num_of_controlled_states > 25
			owns_state = 1417
			has_country_flag = NRH_conquering_florida_yes
		}
		
		cost = 50
		
		visible = {
			original_tag = NRH
			has_country_flag = NRH_conquering_florida_yes
		}
		
		days_remove = 180
		
		remove_effect  = {
			swap_ideas = {
				add_idea = nrh_deep_south_slaver_empire
				remove_idea = nrh_family_business
			}
			add_research_slot = 1
		}
	}
	NRH_winner_winner_chicken_dinner = {
		icon = GFX_decision_gangster_pose
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
		}
	
		available = {
			original_tag = NRH
			has_country_flag = NRH_conquering_florida_yes
			owns_state = 1411
			owns_state = 1398
			owns_state = 1395
			owns_state = 1397
			owns_state = 1404
			owns_state = 1402
			owns_state = 1406
			owns_state = 1407
			owns_state = 1422
			owns_state = 1421
			owns_state = 1417
		}
		
		cost = 50
		
		visible = {
			original_tag = NRH
			has_country_flag = NRH_conquering_florida_yes
		}
		
		days_remove = 7
		
		remove_effect  = {
			set_country_flag = NRH_king_of_florida
			set_cosmetic_tag = NRH_panhandler_empire
			hidden_effect = {
				every_state = {
					limit = {
						OR = {
							region = 231
							region = 179
							region = 180
							region = 181
						}
					}
					set_temp_variable = { core_cost_var = -0.50 }
					ROOT = {
						decrease_coring_cost_for_prev_cores = yes
					}
				}
			}
			custom_effect_tooltip = NRH_coring_florida_reduction
		}
	}
	NRH_the_louisiana_raid = {
		icon = GFX_decision_boat
	
		fire_only_once = yes
	
		ai_will_do = {
			base = 100
		}
	
		available = {
			original_tag = NRH
			has_country_flag = NRH_king_of_florida
		}
		
		cost = 100
		
		visible = {
			original_tag = NRH
			has_country_flag = NRH_king_of_florida
		}
		
		days_remove = 90
		
		remove_effect  = {
			transfer_state = 1645
			MLA = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}
}