characters = { ###Do not change the file name. RBR already has SHM file###

	###Generals###
	
	###Admirals###
	
	###Army Chief###
	
	SHM_advisor_clanker = {
		name = SHM_advisor_clanker_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_clanker
			}
		}
		advisor = {
			slot = army_chief
			idea_token = SHM_clanker_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_mobile_uplink_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_13 = {
		name = SHM_advisor_13_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_13
			}
		}
		advisor = {
			slot = army_chief
			idea_token = SHM_13_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_leader_of_men_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	###Navy Chief###
	
	SHM_advisor_clanker_admiral = {
		name = SHM_advisor_clanker_admiral_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_clanker_admiral
			}
		}
		advisor = {
			slot = navy_chief
			idea_token = SHM_clanker_admiral_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_ancient_nautical_playbook_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_11 = {
		name = SHM_advisor_11_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_11
			}
		}
		advisor = {
			slot = navy_chief
			idea_token = SHM_11_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_riverboat_menace_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	###Air Chief###
	
	SHM_advisor_3 = {
		name = SHM_advisor_3_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_3
			}
		}
		advisor = {
			slot = air_chief
			idea_token = SHM_3_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_aerial_wildcard_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	###High Command###
	
	SHM_advisor_4 = {
		name = SHM_advisor_4_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_4
			}
		}
		advisor = {
			slot = high_command
			idea_token = SHM_4_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_mercenary_officer_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_9 = {
		name = SHM_advisor_9_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_9
			}
		}
		advisor = {
			slot = high_command
			idea_token = SHM_9_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_vengeful_tactician_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_6 = {
		name = SHM_advisor_6_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_6
			}
		}
		advisor = {
			slot = high_command
			idea_token = SHM_6_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_dirty_fighter_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_19 = {
		name = SHM_advisor_19_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_19
			}
		}
		advisor = {
			slot = high_command
			idea_token = SHM_19_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_swamp_navigator_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SHM_advisor_20 = {
		name = SHM_advisor_20_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_20
			}
		}
		advisor = {
			slot = high_command
			idea_token = SHM_20_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_country_survivalist_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_15 = {
		name = SHM_advisor_15_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_15
			}
		}
		advisor = {
			slot = high_command
			idea_token = SHM_15_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_cautious_planner_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	###Theorist###
	
	SHM_advisor_18 = {
		name = SHM_advisor_18_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_18
			}
		}
		advisor = {
			slot = theorist
			idea_token = SHM_18_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_shermanbots_handler
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_1 = {
		name = SHM_advisor_1_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_1
			}
		}
		advisor = {
			slot = theorist
			idea_token = SHM_1_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_wasteland_warfare_expert_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	###Economic Advisor###
	
	SHM_advisor_2 = {
		name = SHM_advisor_2_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_2
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = SHM_2_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_wasteland_hunter_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_5 = {
		name = SHM_advisor_5_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_5
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = SHM_5_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_pre_war_farmer_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_10 = {
		name = SHM_advisor_10_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_10
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = SHM_10_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_southern_industrialist_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_16 = {
		name = SHM_advisor_16_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_16
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = SHM_16_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_experienced_scavenger_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_17 = {
		name = SHM_advisor_17_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_17
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = SHM_17_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_fair_trader_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_22 = {
		name = SHM_advisor_22_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_22
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = SHM_22_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_former_wareagle_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	###Cultural Advisor###
	
	SHM_advisor_7 = {
		name = SHM_advisor_7_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_7
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = SHM_7_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_folktune_artist_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_8 = {
		name = SHM_advisor_8_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_8
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = SHM_8_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_voice_of_reason_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_12 = {
		name = SHM_advisor_12_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_12
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = SHM_12_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_smiling_propagandist_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}

	SHM_advisor_14 = {
		name = SHM_advisor_14_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_14
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = SHM_14_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_slaver_hunter_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}	
	
	SHM_advisor_21 = {
		name = SHM_advisor_21_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_21
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = SHM_21_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_tribal_liason_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
	SHM_advisor_23 = {
		name = SHM_advisor_23_name
		portraits = {
			civilian = {
				small = GFX_portrait_SHM_advisor_23
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = SHM_23_ADVISOR
			allowed = {
				original_tag = SHM
			}
			traits = {
				SHM_swamp_herbalist_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}	
	
}

