characters = {

    EGB_head_computer = {
        name = EGB_head_computer_name
        portraits = {
            civilian = {
                large = GFX_Portrait_Lost_Signal_animated
            }
        }
        country_leader = {
            desc = EGB_head_computer_desc
            ideology = military_government
            expire = "3000.1.1"
            id = -1
        }
            corps_commander = {
	        skill = 5
            attack_skill = 5
            defense_skill = 3
            planning_skill = 3
            logistics_skill = 3
            traits = {
                robotics_expert_trait
				enduring_trait
				rooted_trait
            }
        }        
    }
	

}
