characters = {
	BBQ_raider_chef = {
		name = BBQ_raider_chef_NAME
		
		portraits = {
			civilian = {
				large = GFX_Portrait_Tribal_Generic_7
			}
			army = {
				large = GFX_Portrait_Tribal_Generic_7
			}
		}
		
		country_leader={
			desc = BBQ_raider_chef_desc
			ideology = gang
			traits = {
				fortifications_expert
			}
			expire = "3000.01.01"
			id = -1
		}
		
		field_marshal = {
			traits = { enduring_trait }
			skill = 3
			attack_skill = 3
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 1
		}
	}

	
}

