division_template = {
	name = "People's Militia"
	regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
	}
}

division_template = {
	name = "Republican Guard"
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
	}
}

units = {
	division = {
		name = "1st Army"
		location = 18776
		division_template = "Republican Guard"
		start_experience_factor = 0.75
		start_equipment_factor = 0.95
	}
	division = {
		name = "2nd Army"
		location = 18802
		division_template = "Republican Guard"
		start_experience_factor = 0.75
		start_equipment_factor = 0.95
	}
	division = {
		name = "3rd Army"
		location = 18802
		division_template = "Republican Guard"
		start_experience_factor = 0.5
		start_equipment_factor = 0.95
	}
	division = {
		name = "4th Army"
		location = 18802
		division_template = "Republican Guard"
		start_experience_factor = 0.5
		start_equipment_factor = 0.95
	}

	division = {
		name = "1st Militia"
		location = 18776
		division_template = "People's Militia"
		start_experience_factor = 0.5
		start_equipment_factor = 0.95
	}
}
instant_effect = {

	add_equipment_production = {
		equipment = {
			type = ballistic_equipment_1
			creator = "MAG"
		}
		requested_factories = 1
		progress = 0.75
		efficiency = 100
	}
}
