add_namespace = KOS_nf_events

country_event = {
	id = KOS_nf_events.1
	title = KOS_nf_events.1.title
	desc = KOS_nf_events.1.desc
	picture = GFX_event_ecr_vault_entery

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.1.a
		add_tech_bonus = {
			bonus = 0.5
			uses = 2
			category = extraction_category
		}
	}
	option = {
		name = KOS_nf_events.1.b
		add_tech_bonus = {
			bonus = 0.5
			uses = 2
			category = agriculture_tech
		}
	}
	option = {
		name = KOS_nf_events.1.c
		army_experience = 50
	}
	option = {
		name = KOS_nf_events.1.d
		capital_scope = {
			add_manpower = 1000
		}
	}
}

country_event = {
	id = KOS_nf_events.2
	title = KOS_nf_events.2.title
	desc = KOS_nf_events.2.desc
	picture = GFX_event_vault_exit

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.2.a
		capital_scope = {
			add_building_construction = {
				type = dockyard
				level = 2
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
		}
	}
	option = {
		name = KOS_nf_events.2.b
		capital_scope = {
			add_resource = {
				type = circuitry
				amount = 3
			}
		}
	}
	option = {
		name = KOS_nf_events.2.c
		capital_scope = {
			add_building_construction = {
				type = metal_generator
				level = 2
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
		}
	}
	option = {
		name = KOS_nf_events.2.d
		capital_scope = {
			add_building_construction = {
				type = water_generator
				level = 2
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
		}
	}
}

country_event = {
	id = KOS_nf_events.3
	title = KOS_nf_events.3.title
	desc = KOS_nf_events.3.desc
	picture = GFX_event_nnc_chivalric_victory

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.3.a
		add_trait = {
			character = KOS_queen_of_territories
			ideology = benevolent_dictatorship
			trait = KOS_great_conquests_trait
		}
	}
	option = {
		name = KOS_nf_events.3.b
		add_trait = {
			character = KOS_queen_of_territories
			ideology = benevolent_dictatorship
			trait = KOS_uniter_trait
		}
	}
	option = {
		name = KOS_nf_events.3.c
		add_trait = {
			character = KOS_queen_of_territories
			ideology = benevolent_dictatorship
			trait = KOS_persuasive_trait
		}
	}
}

country_event = {
	id = KOS_nf_events.4
	title = KOS_nf_events.4.title
	desc = KOS_nf_events.4.desc
	picture = GFX_event_com_riot_control_2

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.4.a
		add_stability = -0.25
	}
}

country_event = {
	id = KOS_nf_events.5
	title = KOS_nf_events.5.title
	desc = KOS_nf_events.5.desc
	picture = GFX_event_TTM_repository

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.5.a
		trigger = {
			original_tag = FSA
		}
		add_power_balance_value = {
			id = FSA_loyalty_bop
			value = -0.1
			tooltip_side = FSA_loyal_duke
		}
	}
	option = {
		name = KOS_nf_events.5.a
		trigger = {
			original_tag = HDL
		}
		add_power_balance_value = {
			id = HDL_loyalty_bop
			value = -0.1
			tooltip_side = HDL_loyal_duke
		}
	}
	option = {
		name = KOS_nf_events.5.a
		trigger = {
			original_tag = FSK
		}
		add_stability = 0.10
	}
	option = {
		name = KOS_nf_events.5.b
		trigger = {
			original_tag = FSA
		}
		add_power_balance_value = {
			id = FSA_loyalty_bop
			value = 0.1
			tooltip_side = FSA_loyal_queen
		}
	}
	option = {
		name = KOS_nf_events.5.b
		trigger = {
			original_tag = HDL
		}
		add_power_balance_value = {
			id = HDL_loyalty_bop
			value = 0.1
			tooltip_side = HDL_loyal_queen
		}
	}
	option = {
		name = KOS_nf_events.5.c
		trigger = {
			NOT = {
				original_tag = HDL
			}
		}
		add_political_power = 50
	}
	option = {
		name = KOS_nf_events.5.d
		trigger = {
			original_tag = KOS
		}
		add_stability = 0.05
	}
	option = {
		name = KOS_nf_events.5.e
		trigger = {
			original_tag = HDL
		}
		add_political_power = 50
	}
	option = {
		name = KOS_nf_events.5.f
		add_war_support = 0.05
	}
}

country_event = {
	id = KOS_nf_events.6
	title = KOS_nf_events.6.title
	desc = KOS_nf_events.6.desc
	picture = GFX_event_BRA_royal_ball

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.6.a
		trigger = {
			original_tag = FSA
			KOS = {
				exists = yes
			}
			FSK = {
				exists = yes
			}
		}
		add_power_balance_value = {
			id = FSA_loyalty_bop
			value = 0.1
			tooltip_side = FSA_loyal_queen
		}
	}
	option = {
		name = KOS_nf_events.6.a
		trigger = {
			original_tag = HDL
			KOS = {
				exists = yes
			}
			FSK = {
				exists = yes
			}
		}
		add_power_balance_value = {
			id = HDL_loyalty_bop
			value = 0.1
			tooltip_side = HDL_loyal_queen
		}
	}
	option = {
		name = KOS_nf_events.6.a
		trigger = {
			OR = {
				original_tag = FSA
				original_tag = HDL
			}
			KOS = {
				exists = yes
			}
			FSK = {
				exists = no
			}
		}
		add_political_power = 100
	}
	option = {
		name = KOS_nf_events.6.b
		trigger = {
			original_tag = HDL
			KOS = {
				exists = yes
			}
			FSK = {
				exists = yes
			}
		}
		add_power_balance_value = {
			id = HDL_loyalty_bop
			value = -0.1
			tooltip_side = HDL_loyal_duke
		}
	}
	option = {
		name = KOS_nf_events.6.b
		trigger = {
			original_tag = FSA
			KOS = {
				exists = yes
			}
			FSK = {
				exists = yes
			}
		}
		add_power_balance_value = {
			id = FSA_loyalty_bop
			value = -0.1
			tooltip_side = FSA_loyal_duke
		}
	}
	option = {
		name = KOS_nf_events.6.b
		trigger = {
			OR = {
				original_tag = FSA
				original_tag = HDL
			}
			KOS = {
				exists = no
			}
			FSK = {
				exists = yes
			}
		}
		add_political_power = 100
	}
	option = {
		name = KOS_nf_events.6.c
		trigger = {
			original_tag = KOS
			FSK = {
				exists = yes
			}
		}
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = 0.05
				tooltip_side = FSA_loyal_queen
			}
		}
	}
	option = {
		name = KOS_nf_events.6.c
		trigger = {
			original_tag = KOS
			FSK = {
				exists = no
			}
		}
		add_political_power = 100
	}
	option = {
		name = KOS_nf_events.6.c
		trigger = {
			original_tag = FSK
			KOS = {
				exists = yes
			}
		}
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = -0.05
				tooltip_side = FSA_loyal_duke
			}
		}
	}
	option = {
		name = KOS_nf_events.6.c
		trigger = {
			original_tag = FSK
			KOS = {
				exists = no
			}
		}
		add_political_power = 100
	}
	option = {
		name = KOS_nf_events.6.d
		trigger = {
			original_tag = KOS
			FSK = {
				exists = yes
			}
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = 0.05
				tooltip_side = HDL_loyal_queen
			}
		}
	}
	option = {
		name = KOS_nf_events.6.d
		trigger = {
			original_tag = KOS
			FSK = {
				exists = no
			}
		}
		add_political_power = 100
	}
	option = {
		name = KOS_nf_events.6.d
		trigger = {
			original_tag = FSK
			KOS = {
				exists = yes
			}
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.05
				tooltip_side = HDL_loyal_duke
			}
		}
	}
	option = {
		name = KOS_nf_events.6.c
		trigger = {
			original_tag = FSK
			KOS = {
				exists = no
			}
		}
		add_political_power = 100
	}
	option = {
		name = KOS_nf_events.6.e
		add_political_power = 50
	}
}

country_event = {
	id = KOS_nf_events.7
	title = KOS_nf_events.7.title
	desc = KOS_nf_events.7.desc
	picture = GFX_event_BRA_navy_battle

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.7.a
		set_temp_variable = {
			caps_to_add = 20
		}
		add_caps = yes
	}
}

country_event = {
	id = KOS_nf_events.8
	title = KOS_nf_events.8.title
	desc = KOS_nf_events.8.desc
	picture = GFX_event_tanker

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.8.a
		add_ideas = KOS_funded_navy_idea
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = -0.15
				tooltip_side = FSA_loyal_duke
			}
			add_ideas = KOS_funding_navy_idea
		}
	}
	option = {
		name = KOS_nf_events.8.b
		add_ideas = KOS_funded_navy_idea
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.15
				tooltip_side =HDL_loyal_duke
			}
			add_ideas = KOS_funding_navy_idea
		}
	}
	option = {
		name = KOS_nf_events.8.c
		add_ideas = KOS_funded_navy_idea
		add_ideas = KOS_funding_navy_idea
	}
	option = {
		name = KOS_nf_events.8.d
		trigger = {
			check_variable = { caps_number_display > 200 }
		}
		set_temp_variable = { caps_to_add = -200 }
		add_caps = yes
		add_ideas = KOS_funded_navy_idea
	}
}

country_event = {
	id = KOS_nf_events.9
	title = KOS_nf_events.9.title
	desc = KOS_nf_events.9.desc
	picture = GFX_event_nnc_intro_three

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.9.a
		add_stability = -0.25
	}
}

country_event = {
	id = KOS_nf_events.10
	title = KOS_nf_events.10.title
	desc = KOS_nf_events.10.desc
	picture = GFX_event_battle_yorkton

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.10.a
		hidden_effect = {
			HDL = {
				complete_national_focus = HDL_nf_b011
			}
			FSA = {
				complete_national_focus = FSA_nf_b011
			}
			FSK = {
				complete_national_focus = FSA_nf_b011
			}
		}
		add_stability = -0.15
	}
}

country_event = {
	id = KOS_nf_events.11
	title = KOS_nf_events.11.title
	desc = KOS_nf_events.11.desc
	picture = GFX_event_nnc_blackguard_victory

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.11.a
		every_owned_state = {
			limit = {
				is_core_of = FSK
			}
			add_compliance = 25
		}
	}
	option = {
		name = KOS_nf_events.11.b
		trigger = {
			has_character = KOS_mosley
		}
		release_puppet_on_controlled = FSK
		set_nationality = {
			target_country = FSK
			character = KOS_mosley
		}
		FSK = {
			promote_character = {
				character = KOS_mosley
				ideology = feudalism
			}
			set_country_leader_ideology = feudalism
			set_cosmetic_tag = FSK_mosley_tag
		}
	}
	option = {
		name = KOS_nf_events.11.c
		trigger = {
			has_character = KOS_hardy
		}
		release_puppet_on_controlled = FSK
		set_nationality = {
			target_country = FSK
			character = KOS_hardy
		}
		FSK = {
			promote_character = {
				character = KOS_hardy
				ideology = feudalism
			}
			set_country_leader_ideology = feudalism
			set_cosmetic_tag = FSK_hardy_tag
		}
	}
}

country_event = {
	id = KOS_nf_events.12
	title = KOS_nf_events.12.title
	desc = KOS_nf_events.12.desc
	picture = GFX_event_ecr_mutant_scav

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.12.a
		add_trait = {
			character = FSA_lord_phalanx
			ideology = feudalism
			trait = KOS_steel_hater_trait
		}
	}
	option = {
		name = KOS_nf_events.12.b
		add_trait = {
			character = FSA_lord_phalanx
			ideology = feudalism
			trait = KOS_hunger_drive_trait
		}
	}
	option = {
		name = KOS_nf_events.12.c
		add_trait = {
			character = FSA_lord_phalanx
			ideology = feudalism
			trait = KOS_seeking_stability_trait
		}
	}
	option = {
		name = KOS_nf_events.12.d
		add_trait = {
			character = FSA_lord_phalanx
			ideology = feudalism
			trait = KOS_mutant_unifier_trait
		}
	}
}

country_event = {
	id = KOS_nf_events.13
	title = KOS_nf_events.13.title
	desc = KOS_nf_events.13.desc
	picture = GFX_event_nnc_chivalric_victory

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.13.a
		add_equipment_to_stockpile = {
			type = ballistic_fireteam_equipment_2
			amount = 100
			producer = USA
		}
	}
	option = {
		name = KOS_nf_events.13.b
		army_experience = 50
	}
	option = {
		name = KOS_nf_events.13.c
		add_equipment_to_stockpile = {
			type = flamer_demolitions_equipment_2
			amount = 100
			producer = USA
		}
	}
}

country_event = {
	id = KOS_nf_events.14
	title = KOS_nf_events.14.title
	desc = KOS_nf_events.14.desc
	picture = GFX_event_mutant_nuke_launcher

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.14.a
		add_equipment_to_stockpile = {
			type = ballistic_equipment_1
			amount = 300
			producer = USA
		}
	}
	option = {
		name = KOS_nf_events.14.b
		set_temp_variable = { caps_to_add = 50 }
		add_caps = yes
	}
	option = {
		name = KOS_nf_events.14.b
		add_political_power = 50
	}
}

country_event = {
	id = KOS_nf_events.15
	title = KOS_nf_events.15.title
	desc = KOS_nf_events.15.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.15.a
		country_event = {
			id = KOS_nf_events.51
		}
	}
}

country_event = {
	id = KOS_nf_events.16
	title = KOS_nf_events.16.title
	desc = KOS_nf_events.16.desc
	picture = GFX_event_ecr_fev_tank

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.16.a
		capital_scope = {
			add_manpower = -100
		}
	}
}

country_event = {
	id = KOS_nf_events.17
	title = KOS_nf_events.17.title
	desc = KOS_nf_events.17.desc
	picture = GFX_sm_event_picture_3

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.17.a

	}
}

country_event = {
	id = KOS_nf_events.18
	title = KOS_nf_events.18.title
	desc = KOS_nf_events.18.desc
	picture = GFX_event_ecr_pitt_burning

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.18.a
		add_stability = 0.15
	}
	option = {
		name = KOS_nf_events.18.a
		add_manpower = 500
	}
	option = {
		name = KOS_nf_events.18.a
		add_tech_bonus = {
			bonus = 0.5
			uses = 1
			category = production_and_construction_category
		}
		add_tech_bonus = {
			bonus = 0.5
			uses = 1
			category = tool_tech
		}
		add_tech_bonus = {
			bonus = 0.5
			uses = 1
			category = resource_and_agriculture_category
		}
	}
}

country_event = {
	id = KOS_nf_events.19
	title = KOS_nf_events.19.title
	desc = KOS_nf_events.19.desc
	picture = GFX_event_ecr_mutant_break

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.19.a

	}
}

country_event = {
	id = KOS_nf_events.20
	title = KOS_nf_events.20.title
	desc = KOS_nf_events.20.desc
	picture = GFX_event_vintage_letter

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.20.a
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = 0.15
				tooltip_side = FSA_loyal_queen
			}
		}
		BAC = {
			FSA = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
	}
	option = {
		name = KOS_nf_events.20.b
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = -0.15
				tooltip_side = FSA_loyal_duke
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.21
	title = KOS_nf_events.21.title
	desc = KOS_nf_events.21.desc
	picture = GFX_event_battle_yorkton

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.21.a
		trigger = {
			original_tag = FSA
		}
		ai_chance = {
			base = 0
			modifier = {
				add = 5
				power_balance_value = {
					id = FSA_loyalty_bop
					value < 0.0
				}
			}
		}
		FSA = {
			leave_realm_of_savannah = yes
		}
		FSA = {
			join_phalange_revolt = yes
		}
		declare_war_on = {
			target = KOS
			type = annex_everything
		}
		if = {
			limit = {
				power_balance_value = {
					id = FSA_loyalty_bop
					value > 0.2
				}
			}
			add_stability = -0.30
		}
	}
	option = {
		name = KOS_nf_events.21.b
		trigger = {
			original_tag = FSA
		}
		ai_chance = {
			base = 0
			modifier = {
				add = 5
				power_balance_value = {
					id = FSA_loyalty_bop
					value > 0.0
				}
			}
		}
		declare_war_on = {
			target = FSK
			type = annex_everything
		}
		if = {
			limit = {
				power_balance_value = {
					id = FSA_loyalty_bop
					value < -0.2
				}
			}
			add_stability = -0.30
		}
	}
	option = {
		name = KOS_nf_events.21.a
		trigger = {
			original_tag = HDL
		}
		ai_chance = {
			base = 0
			modifier = {
				add = 5
				power_balance_value = {
					id = HDL_loyalty_bop
					value < 0.0
				}
			}
		}
		HDL = {
			leave_realm_of_savannah = yes
		}
		HDL = {
			join_phalange_revolt = yes
		}
		declare_war_on = {
			target = KOS
			type = annex_everything
		}
		if = {
			limit = {
				power_balance_value = {
					id = HDL_loyalty_bop
					value > 0.2
				}
			}
			add_stability = -0.30
		}
	}
	option = {
		name = KOS_nf_events.21.b
		trigger = {
			original_tag = HDL
		}
		ai_chance = {
			base = 0
			modifier = {
				add = 5
			power_balance_value = {
				id = HDL_loyalty_bop
				value > 0.0
			}
			}
		}
		declare_war_on = {
			target = FSK
			type = annex_everything
		}
		if = {
			limit = {
			power_balance_value = {
				id = HDL_loyalty_bop
				value < -0.2
			}
			}
			add_stability = -0.30
		}
	}
}

country_event = {
	id = KOS_nf_events.22
	title = KOS_nf_events.22.title
	desc = KOS_nf_events.22.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.22.a
		add_stability = 0.25
	}
}

country_event = {
	id = KOS_nf_events.23
	title = KOS_nf_events.23.title
	desc = KOS_nf_events.23.desc
	picture = GFX_event_rrg_ranch_2

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.23.a
		add_political_power = 25
	}
}

country_event = {
	id = KOS_nf_events.24
	title = KOS_nf_events.24.title
	desc = KOS_nf_events.24.desc
	picture = GFX_event_nnc_blackguard_victory

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.24.a

	}
}

country_event = {
	id = KOS_nf_events.25
	title = KOS_nf_events.25.title
	desc = KOS_nf_events.25.desc
	picture = GFX_event_nnc_chivalric_victory

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.25.a
		add_trait = {
			character = FSK_duke_phalange
			ideology = feudalism
			trait = KOS_great_conquests_trait
		}
	}
	option = {
		name = KOS_nf_events.25.b
		add_trait = {
			character = FSK_duke_phalange
			ideology = feudalism
			trait = KOS_uniter_trait
		}
	}
	option = {
		name = KOS_nf_events.25.c
		add_trait = {
			character = FSK_duke_phalange
			ideology = feudalism
			trait = KOS_persuasive_trait
		}
	}
}

country_event = {
	id = KOS_nf_events.26
	title = KOS_nf_events.26.title
	desc = KOS_nf_events.26.desc
	picture = GFX_event_nnc_intro_two

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.26.a
		army_experience = 50
	}
	option = {
		name = KOS_nf_events.26.b
		add_war_support = 0.1
	}
	option = {
		name = KOS_nf_events.26.c
		add_equipment_to_stockpile = {
			type = ballistic_fireteam_equipment_2
			amount = 100
			producer = USA
		}
	}
	option = {
		name = KOS_nf_events.26.d
		add_equipment_to_stockpile = {
			type = flamer_demolitions_equipment_2
			amount = 100
			producer = USA
		}
	}
}

country_event = {
	id = KOS_nf_events.27
	title = KOS_nf_events.27.title
	desc = KOS_nf_events.27.desc
	picture = GFX_event_nnc_intro_one

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.27.a
		add_stability = 0.1
	}
	option = {
		name = KOS_nf_events.27.b
		add_political_power = 75
	}
	option = {
		name = KOS_nf_events.27.a
			set_temp_variable = { caps_to_add = 50 }
			add_caps = yes
	}
	option = {
		name = KOS_nf_events.27.a
		capital_scope = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.271
	title = KOS_nf_events.271.title
	desc = KOS_nf_events.271.desc
	picture = GFX_event_nnc_intro_three

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.271.a
		custom_effect_tooltip = KOS_tt_3
	}
}

country_event = {
	id = KOS_nf_events.28
	title = KOS_nf_events.28.title
	desc = KOS_nf_events.28.desc
	picture = GFX_event_nnc_intro_three

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.28.a
		add_political_power = 50
	}
}

country_event = {
	id = KOS_nf_events.29
	title = KOS_nf_events.29.title
	desc = KOS_nf_events.29.desc
	picture = GFX_event_vintage_letter

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.29.a
		add_power_balance_value = {
			id = FSA_loyalty_bop
			value = -0.05
			tooltip_side = FSA_loyal_duke
		}
	}
	option = {
		name = KOS_nf_events.29.b
		add_power_balance_value = {
			id = FSA_loyalty_bop
			value = 0.05
			tooltip_side = FSA_loyal_queen
		}
	}
}

country_event = {
	id = KOS_nf_events.30
	title = KOS_nf_events.30.title
	desc = KOS_nf_events.30.desc
	picture = GFX_event_vintage_letter

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.30.a
		add_power_balance_value = {
			id = HDL_loyalty_bop
			value = -0.05
			tooltip_side = HDL_loyal_duke
		}
	}
	option = {
		name = KOS_nf_events.30.b
		add_power_balance_value = {
			id = HDL_loyalty_bop
			value = 0.05
			tooltip_side = HDL_loyal_queen
		}
	}
}

country_event = {
	id = KOS_nf_events.31
	title = KOS_nf_events.31.title
	desc = KOS_nf_events.31.desc
	picture = GFX_event_airplane_ruins

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.31.a
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = -0.10
				tooltip_side = FSA_loyal_duke
			}
			capital_scope = {
				add_resource = {
					type = circuitry
					amount = 5
				}
			}
		}
	}
	option = {
		name = KOS_nf_events.31.a
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = 0.10
				tooltip_side = FSA_loyal_queen
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.32
	title = KOS_nf_events.32.title
	desc = KOS_nf_events.32.desc
	picture = GFX_event_rrg_town

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.32.a
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = -0.10
				tooltip_side = FSA_loyal_duke
			}
			add_ideas = KOS_dukes_support_idea
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = 0.10
				tooltip_side = HDL_loyal_queen
			}
		}
		add_ideas = KOS_supporting_fiefdoms_idea
	}
	option = {
		name = KOS_nf_events.32.b
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = 0.10
				tooltip_side = FSA_loyal_queen
			}
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.10
				tooltip_side = HDL_loyal_duke
			}
			add_ideas = KOS_dukes_support_idea
		}
		add_ideas = KOS_supporting_fiefdoms_idea
	}
	option = {
		name = KOS_nf_events.32.c
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = -0.10
				tooltip_side = FSA_loyal_duke
			}
			add_ideas = KOS_dukes_support_idea
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.10
				tooltip_side = HDL_loyal_duke
			}
			add_ideas = KOS_dukes_support_idea
		}
		add_ideas = KOS_stretched_thin_idea
	}
	option = {
		name = KOS_nf_events.32.d
		FSA = {
			add_power_balance_value = {
				id = FSA_loyalty_bop
				value = 0.10
				tooltip_side = FSA_loyal_queen
			}
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = 0.10
				tooltip_side = HDL_loyal_queen
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.33
	title = KOS_nf_events.33.title
	desc = KOS_nf_events.33.desc
	picture = GFX_event_clifftop_retreat

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.33.a
		set_temp_variable = { caps_to_add = 30 }
		add_caps = yes
		hidden_effect = {
			set_country_flag = KOS_wilmington_flag
		}
	}
	option = {
		name = KOS_nf_events.33.b
		add_equipment_to_stockpile = {
			type = ballistic_equipment_2
			amount = 100
			producer = USA
		}
	}
	option = {
		name = KOS_nf_events.33.c
		add_manpower = 250
		hidden_effect = {
			set_country_flag = KOS_hellcat_flag
		}
	}
}

country_event = {
	id = KOS_nf_events.34
	title = KOS_nf_events.34.title
	desc = KOS_nf_events.34.desc
	picture = GFX_event_vintage_letter

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.34.a
		trigger = {
			has_equipment = {
				infantry_equipment > 200
			}
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.10
				tooltip_side = HDL_loyal_duke
			}
		}
		send_equipment = {
			equipment = infantry_equipment
			amount = 200
			target = HDL
		}
	}
	option = {
		name = KOS_nf_events.34.b
		trigger = {
			check_variable = { caps_number_display > 50 }
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.10
				tooltip_side = HDL_loyal_duke
			}
			set_temp_variable = { caps_to_add = 50 }
			add_caps = yes
		}
		set_temp_variable = { caps_to_add = -50 }
		add_caps = yes
	}
	option = {
		name = KOS_nf_events.34.c
		trigger = {
			has_manpower > 250
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.10
				tooltip_side = HDL_loyal_duke
			}
			add_manpower = 250
		}
		add_manpower = -250
	}
	option = {
		name = KOS_nf_events.34.d
		trigger = {
			has_manpower > 250
			check_variable = { caps_number_display > 50 }
			has_equipment = {
				infantry_equipment > 200
			}
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.30
				tooltip_side = HDL_loyal_duke
			}
			add_manpower = 250
			set_temp_variable = { caps_to_add = 50 }
			add_caps = yes
		}
		add_manpower = -250
		send_equipment = {
			equipment = infantry_equipment
			amount = 200
			target = HDL
		}
		set_temp_variable = { caps_to_add = -50 }
		add_caps = yes
	}
	option = {
		name = KOS_nf_events.34.d
		trigger = {
			NOT = {
				has_manpower > 250
				check_variable = { caps_number_display > 50 }
				has_equipment = {
					infantry_equipment > 200
				}
			}
		}
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = 0.05
				tooltip_side = HDL_loyal_queen
			}
		}
		add_political_power = -10
	}
}

country_event = {
	id = KOS_nf_events.35
	title = KOS_nf_events.35.title
	desc = KOS_nf_events.35.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.35.a
		trigger = {
			KOS = {
				NOT = {
					has_completed_focus = KOS_nf_b011
				}
			}
		}
		KOS = {
			complete_national_focus = KOS_nf_b011
		}
		FSK = {
			create_or_join_phalange_revolt = yes
		}
		FSK = {
			declare_war_on = {
				target = KOS
				type = annex_everything
			}
		}
	}
	option = {
		name = KOS_nf_events.35.a
		trigger = {
			KOS = {
				has_completed_focus = KOS_nf_b011
			}
		}
		FSK = {
			create_or_join_phalange_revolt = yes
		}
		FSK = {
			declare_war_on = {
				target = KOS
				type = annex_everything
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.36
	title = KOS_nf_events.36.title
	desc = KOS_nf_events.36.desc
	picture = GFX_event_BRA_royal_ball

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.36.a
		add_political_power = 50
	}
}

country_event = {
	id = KOS_nf_events.37
	title = KOS_nf_events.37.title
	desc = KOS_nf_events.37.desc
	picture = GFX_event_BRA_royal_ball

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.37.a
		set_capital = {
			state = 1733
			remember_old_capital = no
		}
	}
}

country_event = {
	id = KOS_nf_events.38
	title = KOS_nf_events.38.title
	desc = KOS_nf_events.38.desc
	picture = GFX_event_battle_yorkton

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.38.a
		HLC = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
		CFS = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
		MER = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
		hidden_effect = {
			if = {
				limit = {
					has_country_flag = KOS_hellcat_flag
				}
				set_country_flag = KOS_shunning_hellcat_flag
			}
		}
	}
	option = {
		name = KOS_nf_events.38.b
		trigger = {
			has_country_flag = KOS_hellcat_flag
		}
		HLC = {
			join_phalange_revolt = yes
		}
		CFS = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
		MER = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.39
	title = KOS_nf_events.39.title
	desc = KOS_nf_events.39.desc
	picture = GFX_event_nnc_intro_three

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.39.a
		add_trait = {
			character = HDL_council_of_brunswicks
			ideology = feudalism
			trait = KOS_strength_in_numbers_trait
		}
	}
	option = {
		name = KOS_nf_events.39.b
		add_trait = {
			character = HDL_council_of_brunswicks
			ideology = feudalism
			trait = KOS_peaceful_lords_trait
		}
	}
	option = {
		name = KOS_nf_events.39.c
		add_trait = {
			character = HDL_council_of_brunswicks
			ideology = feudalism
			trait = KOS_political_warfare_trait
		}
	}
	option = {
		name = KOS_nf_events.39.d
		add_trait = {
			character = HDL_council_of_brunswicks
			ideology = feudalism
			trait = KOS_shared_knowledge_trait
		}
	}
}

country_event = {
	id = KOS_nf_events.40
	title = KOS_nf_events.40.title
	desc = KOS_nf_events.40.desc
	picture = GFX_event_nnc_blackguard_victory

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.40.a
		set_temp_variable = { caps_to_add = 30 }
		add_caps = yes
	}
	option = {
		name = KOS_nf_events.40.b
		add_equipment_to_stockpile = {
			type = ballistic_equipment_2
			amount = 150
			producer = USA
		}
	}
	option = {
		name = KOS_nf_events.40.c
		add_tech_bonus = {
			bonus = 0.5
			uses = 1
			category = infantry_tech_category
		}
	}
}

country_event = {
	id = KOS_nf_events.41
	title = KOS_nf_events.41.title
	desc = KOS_nf_events.41.desc
	picture = GFX_event_rrg_town

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.41.a
		set_temp_variable = { caps_to_add = 25 }
		add_caps = yes
	}
	option = {
		name = KOS_nf_events.41.b
		capital_scope = {
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
		}
	}
	option = {
		name = KOS_nf_events.41.c
		add_stability = 0.15
	}
	option = {
		name = KOS_nf_events.41.d
		add_war_support = 0.15
	}
}

country_event = {
	id = KOS_nf_events.42
	title = KOS_nf_events.42.title
	desc = KOS_nf_events.42.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.42.a
		country_event = {
			id = KOS_nf_events.51
		}
	}
}

country_event = {
	id = KOS_nf_events.43
	title = KOS_nf_events.43.title
	desc = KOS_nf_events.43.desc
	picture = GFX_event_tanker

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.43.a
		add_political_power = -25
	}
}

country_event = {
	id = KOS_nf_events.44
	title = KOS_nf_events.44.title
	desc = KOS_nf_events.44.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.44.a
		add_manpower = -20
	}
}

country_event = {
	id = KOS_nf_events.45
	title = KOS_nf_events.45.title
	desc = KOS_nf_events.45.desc
	picture = GFX_event_gold

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.45.a
		capital_scope = {
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
		}
	}
	option = {
		name = KOS_nf_events.45.b
		add_equipment_to_stockpile = {
			type = infantry_equipment
			amount = 250
			producer = HDL
		}
	}
}

country_event = {
	id = KOS_nf_events.46
	title = KOS_nf_events.46.title
	desc = KOS_nf_events.46.desc
	picture = GFX_event_vintage_letter

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.46.a
		HDL = {
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = 0.15
				tooltip_side = HDL_loyal_queen
			}
		}
		HDL = {
			JVA = {
				PREV = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}
	option = {
		name = KOS_nf_events.46.b
		HDL = {
			hidden_effect = {
				set_country_flag = KOS_no_jva_attack_flag
			}
			add_power_balance_value = {
				id = HDL_loyalty_bop
				value = -0.15
				tooltip_side = HDL_loyal_duke
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.47
	title = KOS_nf_events.47.title
	desc = KOS_nf_events.47.desc
	picture = GFX_event_arr_chosen_one

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.47.a
		add_stability = -0.10
		every_owned_state = {
			limit = {
				is_core_of = JVA
			}
			add_compliance = 50
		}
		custom_effect_tooltip = KOS_tt_1
		hidden_effect = {
			set_country_flag = KOS_admiral_joined_flag
		}
	}
	option = {
		name = KOS_nf_events.47.b
		every_owned_state = {
			limit = {
				is_core_of = JVA
			}
			add_compliance = 75
		}
	}
}

country_event = {
	id = KOS_nf_events.48
	title = KOS_nf_events.48.title
	desc = KOS_nf_events.48.desc
	picture = GFX_event_ecr_triumph

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.48.a
		custom_effect_tooltip = KOS_tt_2
		hidden_effect = {
			load_oob = HDL_pa_levies_oob
		}
		add_equipment_to_stockpile = {
			type = power_armor_equipment_3_light
			amount = 250
			producer = USA
		}
		set_technology = {
			power_armour_tech_level_tribal = 1
		}
		set_technology = {
			stripped_pa_tech = 1
		}
	}
	option = {
		name = KOS_nf_events.48.b
		add_ideas = HDL_pa_knights_idea
	}
	option = {
		name = KOS_nf_events.48.c
		custom_effect_tooltip = KOS_tt_2
		hidden_effect = {
			load_oob = HDL_pa_levies_oob
		}
		add_political_power = 100
		set_technology = {
			power_armour_tech_level_tribal = 1
		}
		set_technology = {
			stripped_pa_tech = 1
		}
		KOS = {
			add_equipment_to_stockpile = {
				type = power_armor_equipment_3_light
				amount = 250
				producer = USA
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.49
	title = KOS_nf_events.49.title
	desc = KOS_nf_events.49.desc
	picture = GFX_event_vintage_letter

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.49.a
		NWO = {
			join_realm_of_savannah = yes
		}
		set_cosmetic_tag = NWO_magic_fiefdom_tag
	}
	option = {
		name = KOS_nf_events.49.b
		HDL = {
			NWO = {
				PREV = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.50
	title = KOS_nf_events.50.title
	desc = KOS_nf_events.50.desc
	picture = GFX_event_BRA_navy_battle

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.50.a
			create_ship = {
			type = ship_hull_light_2
			creator = KOS
			}
			create_ship = {
			type = ship_hull_light_2
			creator = KOS
			}
			create_ship = {
			type = ship_hull_heavy_1
			creator = KOS
			}
	}
	option = {
		name = KOS_nf_events.50.b
		capital_scope = {
			add_resource = {
				type = metal
				amount = 5
			}
			add_resource = {
				type = circuitry
				amount = 3
			}
		}
	}
	option = {
		name = KOS_nf_events.50.c
		trigger = {
			has_completed_focus = HDL_nf_b003
		}
		add_political_power = 100
	}
	option = {
		name = KOS_nf_events.50.d
		trigger = {
			has_completed_focus = HDL_nf_b002
		}
	}
}

country_event = {
	id = KOS_nf_events.51
	title = KOS_nf_events.51.title
	desc = KOS_nf_events.51.desc
	picture = GFX_event_rrg_raiders ###update this to have a BoP pic###

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.51.a
		trigger = {
			original_tag = FSA
		}
		set_power_balance = {
		    id = FSA_loyalty_bop
			left_side = FSA_loyal_duke
			right_side = FSA_loyal_queen
		}
	}
	option = {
		name = KOS_nf_events.51.a
		trigger = {
			original_tag = HDL
		}
		set_power_balance = {
			id = HDL_loyalty_bop
			left_side = HDL_loyal_duke
			right_side = HDL_loyal_queen
		}
	}
}

country_event = {
	id = KOS_nf_events.52
	title = KOS_nf_events.52.title
	desc = KOS_nf_events.52.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.52.a
		capital_scope = {
			add_manpower = 500
		}
		add_equipment_to_stockpile = {
			type = infantry_equipment
			amount = 150
			producer = CDC
		}
	}
}

country_event = {
	id = KOS_nf_events.53
	title = KOS_nf_events.53.title
	desc = KOS_nf_events.53.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.53.a
		add_stability = 0.1
	}
	option = {
		name = KOS_nf_events.53.b
		every_owned_state = {
			add_building_construction = {
				type = bunker
				level = 1
				instant_build = yes
				province = {
					all_provinces = yes
					limit_to_border = yes
				limit_to_border_country = FSA
				}
			}
		}
	}
}

country_event = {
	id = KOS_nf_events.54
	title = KOS_nf_events.54.title
	desc = KOS_nf_events.54.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.54.a
		army_experience = 30
	}
}

country_event = {
	id = KOS_nf_events.55
	title = KOS_nf_events.55.title
	desc = KOS_nf_events.55.desc
	picture = GFX_event_rrg_raiders

	is_triggered_only = yes

	option = {
		name = KOS_nf_events.55.a
		army_experience = 30
	}
}