 ideas = {
	country = {
		kos_the_lords = {
			picture = generic_coins
			removal_cost = -1
			modifier = {
				political_power_factor = -0.1
				caps_income_modifier = 0.2
				conscription_factor = 0.05
			}
		}
		KOS_oldgusta_tithes_idea = {
			picture = generic_coins
			removal_cost = -1
			modifier = {
				caps_income_modifier = 0.2
				consumer_goods_factor = -0.05
			}
		}

		kos_queens_militia = {
			picture = generic_power_armour_t45
			removal_cost = -1
			modifier = {
				army_core_defence_factor = 0.025
				army_core_attack_factor = 0.025
			}
		}

		kos_from_the_vault = {
			picture = vault_open_bonus
			removal_cost = -1
			modifier = {
				weekly_manpower = 3
			}
		}

		KOS_funded_navy_idea = {
			picture = generic_naval_bonus
			removal_cost = -1
			modifier = {
				ai_focus_naval_factor = 0.5
				navy_org_factor = 0.25
				repair_speed_factor = 0.20
			}
		}
		KOS_funding_navy_idea = {
			picture = generic_coins
			removal_cost = -1
			modifier = {
				caps_expense_modifier = 0.25
			}
		}
		KOS_dukes_support_idea = {
			picture = corruption_10
			removal_cost = -1
			modifier = {
				caps_expense_modifier = -0.10
				consumer_goods_factor = -0.08
			}
		}
		KOS_supporting_fiefdoms_idea = {
			picture = corruption_10
			removal_cost = -1
			modifier = {
					caps_expense_modifier = 0.10
				consumer_goods_factor = 0.08
			}
		}
		KOS_stretched_thin_idea = {
			picture = corruption_20
			removal_cost = -1
			modifier = {
					caps_expense_modifier = 0.30
				consumer_goods_factor = 0.2
			}
		}
		HDL_pa_knights_idea = {
			picture = generic_power_armour_t45
			removal_cost = -1
			modifier = {
				breakthrough_factor = 0.15
				army_morale_factor = 0.2
			}
		}
		KOS_builder_guilds_idea = {
			picture = chc_construction_corps
			removal_cost = -1
			modifier = {
				industry_free_repair_factor = 0.2
				global_building_slots = 1
			}
		}
		KOS_levies_expand_idea = {
			picture = generic_raids2
			removal_cost = -1
			modifier = {
				ai_focus_aggressive_factor = 0.5
				army_attack_factor = 0.05
				army_leader_start_attack_level = 1
			}
		}
		KOS_levies_expand_2_idea = {
			picture = generic_raids2
			removal_cost = -1
			modifier = {
				ai_focus_aggressive_factor = 0.5
				army_attack_factor = 0.10
				army_leader_start_attack_level = 1
			}
		}
		KOS_levies_defend_idea = {
			picture = generic_raids
			removal_cost = -1
			modifier = {
				ai_focus_defense_factor = 0.5
				army_defence_factor = 0.05
				army_leader_start_defense_level = 1
			}
		}
		KOS_levies_defend_2_idea = {
			picture = generic_raids
			removal_cost = -1
			modifier = {
				ai_focus_defense_factor = 0.5
				army_defence_factor = 0.10
				army_leader_start_defense_level = 1
			}
		}
		KOS_ghoul_migration_idea = {
			picture = ghoul_face
			removal_cost = -1
			modifier = {
				monthly_population = -0.03
				research_speed_factor = -0.05
			}
		}
		KOS_cdc_researchers_idea = {
			picture = ghoul_face
			removal_cost = -1
			modifier = {
				research_speed_factor = 0.08
			}
		}
		KOS_oldgusta_legions_idea = {
			picture = bdt_unity
			removal_cost = -1
			modifier = {
				conscription_factor = 0.15
			}
		}
		KOS_industrial_serfdom_idea = {
			picture = generic_power_drill
			removal_cost = -1
			modifier = {
				production_factory_efficiency_gain_factor = 0.20
			}
		}
		KOS_florida_gateway_idea = {
			picture = generic_brahmin
			removal_cost = -1
			modifier = {
				caps_country_trade_modifier = 0.30
			}
		}
		KOS_merchant_marine_funded_idea = {
			picture = boat_2
			removal_cost = -1
			modifier = {
				caps_country_trade_modifier = 0.20
			}
		}
		KOS_fountain_of_dreams_idea = {
			picture = generic_rad_iv
			removal_cost = -1
			modifier = {
				monthly_population = 0.25
			}
		}
		KOS_abandoned_navy_idea = {
			picture = construction_penalty
			removal_cost = -1
			modifier = {
				ai_focus_naval_factor = -0.75
				naval_doctrine_cost_factor = 0.75
				repair_speed_factor = 0.35
			}
		}
		KOS_mosley_reform_idea = {
			picture = generic_officer_hat
			removal_cost = -1
			modifier = {
				army_leader_start_logistics_level = 1
				attrition = -0.2
			}
		}
		KOS_hardy_reform_idea = {
			picture = generic_officer_hat
			removal_cost = -1
			modifier = {
				army_leader_start_planning_level = 1
				planning_speed = 0.15
			}
		}
		KOS_regents_duty_idea = {
			picture = generic_devil
			removal_cost = -1
			modifier = {
				war_support_factor = 0.2
				political_power_factor = 0.2
			}
		}
		KOS_paying_tithes_idea = {
			picture = corruption_20
			removal_cost = -1
			modifier = {
				consumer_goods_factor = 0.1
				caps_expense_modifier = 0.2
			}
		}
		KOS_oldgusta_march_idea = {
			picture = generic_officer_hat
			removal_cost = -1
			modifier = {
				conscription_factor = 0.15
			}
		}
		KOS_rebuilding_savannah_idea = {
			modifier = {
				production_speed_buildings_factor = -0.5
				}
			picture = construction_penalty
		}
		KOS_divided_court_idea = {
			picture = generic_devil
			removal_cost = -1
			modifier = {
				war_support_factor = -0.25
				stability_factor = -0.25
				political_power_factor = -0.25
			}
		}
		KOS_reformed_military_admin_idea = {
			picture = generic_officer_hat
			removal_cost = -1
			modifier = {
				war_support_factor = 0.1
				experience_gain_army_factor = 0.25
			}
		}
		KOS_restricted_conquests_idea = {
			picture = generic_raids
			removal_cost = -1
			modifier = {
				justify_war_goal_time = 0.5
			}
		}
		KOS_streamlined_claims_idea = {
			picture = generic_raids
			removal_cost = -1
			modifier = {
				justify_war_goal_time = -0.25
			}
		}
		KOS_reformed_admin_idea = {
			picture = generic_coins
			removal_cost = -1
			modifier = {
				stability_factor = 0.1
				political_power_factor = 0.2
			}
		}
	}
}
