 ideas = {
	country = {
		HLC_mercenary_army = {
			picture = generic_helm_army
			removal_cost = -1
			modifier = {
				caps_expense_modifier = 0.30
				army_attack_factor = 0.05
				conscription_factor = 0.10
				war_support_factor = 0.1
			}
		}
		HLC_old_hellcats_idea = {
			picture = vengeful
			removal_cost = -1
			equipment_bonus = {
				power_armor_equipment_tbh = {
					build_cost_ic = 1.5
					armor_value = -0.10
					reliability = -0.20
					instant = yes
				}
			}
		}
		HLC_researching_pa_idea = {
			picture = generic_plans
			removal_cost = -1
			equipment_bonus = {
				power_armor_equipment_tbh = {
					build_cost_ic = 2.00
					instant = yes
				}
			}
			modifier = {
				research_speed_factor = 0.05
			}
		}
		HLC_new_hellcats_idea = {
			picture = steel_conquerors
			removal_cost = -1
			equipment_bonus = {
				power_armor_equipment_tbh = {
					armor_value = 0.10
					reliability = 0.10
					instant = yes
				}
			}
		}
		HLC_retired_relics_idea = {
			picture = eur_specops
			removal_cost = -1
			modifier = {
				training_time_factor = 0.2
				army_attack_factor = 0.10
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.05
					reliability = 0.15
					instant = yes
					}
			}
		}
		HLC_wilmington_contract_idea = {
			picture = VEG_Repaid_Debt
			removal_cost = -1
			modifier = {
				caps_flat_income_modifier = 5.00
			}
		}
		HLC_contracting_hellcats_idea = {
			picture = VEG_Repaid_Debt
			removal_cost = -1
			modifier = {
				caps_flat_income_modifier = -5.00
				army_core_defence_factor = 0.15
			}
		}
		HLC_savannah_sellsword_idea = {
			picture = HEA_idea_conscription
			removal_cost = -1
			modifier = {
				caps_flat_income_modifier = 10.00
				experience_gain_army = 0.05
			}
		}
		HLC_blue_ridge_idea = {
			picture = generic_brahmin
			removal_cost = -1
			modifier = {
				supply_factor = 0.1
				caps_flat_income_modifier = 5.00
			}
		}
		HLC_bunker_up_idea = {
			picture = generic_guard_post
			removal_cost = -1
			modifier = {
				max_dig_in_factor = 0.15
			}
		}
		HLC_looters_idea = {
			picture = generic_raider_1
			removal_cost = -1
			modifier = {
				caps_expense_modifier = -0.10
				equipment_capture_factor = 0.2
			}
		}
		HLC_stability_idea = {
			picture = generic_helm_security
			removal_cost = -1
			modifier = {
				compliance_gain = 0.1
				stability_factor = 0.05
			}
		}
	}
}
