 ideas = { ###Dont rename. Has MAM at the beginning becasue RBR has SHM_ideas for the two starting ideas###
	country = {
		SHM_freed_men_idea = {
			picture = generic_raids
			removal_cost = -1
			modifier = {
				war_support_factor = 0.1
				training_time_factor = -0.25
				weekly_manpower = 3
			}
		}
		SHM_shermans_charge_idea = {
			picture = generic_raids
			removal_cost = -1
			modifier = {
				breakthrough_factor = 0.15
				army_org_regain = 0.1
				army_claim_attack_factor = 0.1
			}
		}
		SHM_civilian_supply_lines_idea = {
			picture = corruption_20
			removal_cost = -1
			modifier = {
				caps_expense_modifier = 0.10
				unit_upkeep_attrition_factor = -0.1
			}
		}
		SHM_military_history_idea = {
			picture = generic_terminal
			removal_cost = -1
			modifier = {
				land_doctrine_cost_factor = -0.10
				command_power_gain_mult = 0.25
			}
		}
		SHM_burning_focus_idea = {
			picture = generic_flamer
			removal_cost = -1
			equipment_bonus = {
				flamer_demolitions_equipment = {
					soft_attack = 0.10
					hard_attack = 0.10
					instant = yes
				}
			}
		}
		SHM_flames_of_liberty_idea = {
			picture = generic_flamer
			removal_cost = -1
			equipment_bonus = {
				flamer_demolitions_equipment = {
					soft_attack = 0.15
					hard_attack = 0.15
					ap_attack = 0.1
					instant = yes
				}
			}
		}
		SHM_armed_men_idea = {
			picture = han_custom_guns
			removal_cost = -1
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
		}
		SHM_bot_production_idea = {
			picture = COM_farmer_bots
			removal_cost = -1
			equipment_bonus = {
				support_robot = {
					build_cost_ic = -0.20
					instant = yes
				}
			}
		}
		SHM_well_armed_men_idea = {
			picture = han_custom_guns
			removal_cost = -1
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.15
					reliability = 0.10
					soft_attack = 0.10
					hard_attack = 0.05
					instant = yes
				}
			}
		}
		SHM_billybot_logistics_idea = {
			picture = generic_backpack
			removal_cost = -1
			modifier = {
				out_of_supply_factor = 0.2
				supply_factor = 0.15
			}
		}
		SHM_billybot_logistics_2_idea = {
			picture = generic_backpack
			removal_cost = -1
			modifier = {
				out_of_supply_factor = 0.2
				supply_factor = 0.15
				army_leader_start_logistics_level = 1
			}
		}
		SHM_yankee_training_idea = {
			picture = generic_badass
			removal_cost = -1
			modifier = {
				army_org_regain = 0.15
				training_time_factor = 0.2
			}
		}
		SHM_yankee_training_2_idea = {
			picture = generic_badass
			removal_cost = -1
			modifier = {
				army_org_regain = 0.15
				training_time_factor = 0.2
				army_leader_start_planning_level = 1
			}
		}
		SHM_freeman_radio_idea = {
			picture = generic_antique_radio
			removal_cost = -1
			modifier = {
				compliance_growth = 0.15
				annex_cost_factor = -0.1
			}
		}
		SHM_fight_to_free_idea = {
			picture = ncn_way_of_the_canaanite
			removal_cost = -1
			modifier = {
				compliance_growth = 0.1
				army_morale_factor = 0.2
			}
		}
		SHM_fight_to_punish_idea = {
			picture = ncn_sneering_imperialist
			removal_cost = -1
			modifier = {
				resistance_decay = 0.2
				army_strength_factor = 0.1
			}
		}
		SHM_southern_reconstruction_idea = {
			picture = VEG_Sanitary_City
			removal_cost = -1
			modifier = {
				consumer_goods_factor = 0.10
				compliance_growth = 0.3
				resistance_target = -0.05
			}
		}
		SHM_fountain_of_dreams_secured_idea = {
			picture = generic_water
			removal_cost = -1
			modifier = {
				monthly_population = 0.08
				consumer_goods_factor = -0.05
			}
		}
		SHM_hard_war_idea = {
			picture = apocalypse_now
			removal_cost = -1
			modifier = {
				resistance_target = -0.15
				forced_surrender_limit = 0.05
			}
		}
		SHM_hard_war_2_idea = {
			picture = apocalypse_now
			removal_cost = -1
			modifier = {
				resistance_target = -0.25
				forced_surrender_limit = 0.10
			}
		}
	}
}
