leader_traits = {
	HLC_ruthless = {
		random = no
		justify_war_goal_time = -0.2
		stability_factor = -0.1
		offensive_war_stability_factor = 0.15
	}
	HLC_bloody_coup_trait = {
		random = no
		army_breakthrough_against_minor_factor = 0.10
	}
	HLC_assassin_trait = {
		random = no
		land_night_attack = 0.25
	}
	HLC_political_mastermind_trait = {
		random = no
		political_power_gain = 0.2
	}
}
