characters = {
	YLL_leader = {
		name = YLL_leader_NAME

		portraits = {
			civilian = {
				large = GFX_Portrait_YLL_prophet
			}
		}

		country_leader={
			desc = YLL_leader_desc
			ideology = technocracy
			traits = {
				
			}
		}
		field_marshal = {
			skill = 3
			attack_skill = 2
			defense_skill = 3
			planning_skill = 5
			logistics_skill = 3
			traits = {
				loved_leader_trait
				charismatic_trait
			}
		}
	}
	YLL_general_1 = {
		name = YLL_general_1_name

		portraits = {
			army = {
				large = GFX_Portrait_YLL_general_1
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			traits = {
				bloody_mess_trait
				lucky_trait
			}
		}
	}
	YLL_general_2 = {
		name = YLL_general_2_name

		portraits = {
			army = {
				large = GFX_Portrait_YLL_general_2
			}
		}

		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 4
			traits = {
				gun_nut_trait
				intelligent_trait
			}
		}
	}
}
