characters = {
	REM_foreman = {
		name = REM_foreman_NAME

		portraits = {
			civilian = {
				large = GFX_Portrait_Settler_Generic_11
			}
		}

		country_leader={
			desc = REM_foreman_desc
			ideology = meritocracy
			traits = {
				war_industrialist
			}
		}
	}
	REM_security_chief = {
		name = REM_security_chief_NAME
		portraits = {
			army = {
				large = GFX_Portrait_Settler_Generic_25
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 1
			defense_skill = 3
			planning_skill = 1
			logistics_skill = 1
			traits = {
				rooted_trait
				strong_trait
			}
		}
	}
}
