characters = {
	MOG_the_board = {
		name = MOG_the_board_name

		portraits = {
			civilian = {
				large = GFX_Portrait_FRN_broken_council
			}
			army = {
				large = GFX_Portrait_FRN_broken_council
			}
		}

		country_leader={
			desc = MOG_the_board_desc
			ideology = mercantile_elite
			traits = { }
		}
	}
    MOG_general_1 = {
        name = MOG_general_1_name
        portraits = {
            army = {
                large = "GFX_portrait_mog_general_1"
            }
        }
        corps_commander = {
	        skill = 2
            attack_skill = 2
            defense_skill = 1
            planning_skill = 3
            logistics_skill = 1
            traits = {
                perceptive_trait
				sniper_trait
            }
        }
    }
    MOG_general_2 = {
        name = MOG_general_2_name
        portraits = {
            army = {
                large = "GFX_portrait_mog_general_2"
            }
        }
        corps_commander = {
	        skill = 3
            attack_skill = 2
            defense_skill = 3
            planning_skill = 2
            logistics_skill = 3
            traits = {
                enduring_trait
				survivalist_trait
            }
        }
    }
    MOG_general_3 = {
        name = MOG_general_3_name
        portraits = {
            army = {
                large = "GFX_portrait_mog_general_3"
            }
        }
        corps_commander = {
	        skill = 4
            attack_skill = 4
            defense_skill = 2
            planning_skill = 3
            logistics_skill = 2
            traits = {
                intelligent_trait
				gun_nut_trait
            }
        }
    }
}
