characters = {
	KOS_queen_of_territories = {
		name = KOS_queen_of_territories_name
		portraits = {
			civilian = {
				large = GFX_portrait_KOS_henria
			}
		}
		country_leader = {
			desc = KOS_queen_of_territories_desc
			ideology = benevolent_dictatorship
			traits = { }
		}
	}
	KOS_hardy = {
		name= KOS_hardy_name
		portraits = {
			army = {
				large = GFX_portrait_KOS_hardy
			}
		}

		 corps_commander = {
			traits = { strong_trait urban_assault_specialist }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
		}

	}
	KOS_mosley = {
		name= KOS_mosley_name
		portraits = {
			army = {
				large = GFX_portrait_KOS_mosley
			}
		}

		 corps_commander = {
			traits = { perceptive_trait sniper_trait }
			skill = 3
			attack_skill = 2
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 3
		}

	}
	FSK_big_nancy = {
		name = FSN_big_nancy_name

		portraits = {
			civilian = {
				large = GFX_portrait_brb_leader
			}
			army = {
				large = GFX_portrait_brb_leader
			}
		}

		country_leader={
			desc = FSN_big_nancy_desc
			ideology = military_government
			traits = { }
		}
        field_marshal = {
            skill = 4
            attack_skill = 3
            defense_skill = 3
            planning_skill = 2
            logistics_skill = 2
            traits = {
				savage_leader_trait
				animal_friend_trait
				loved_leader_trait
            }
            legacy_id = -1
        }
	}
}
