characters = {
	HLC_sergeant_wilhelm = {
		name = HLC_sergeant_wilhelm_name

		portraits = {
			civilian = {
				large = GFX_portrait_HLC_sergeant_wilhelm
			}
			army = {
				large = GFX_portrait_HLC_sergeant_wilhelm
			}
		}

		country_leader={
			desc = HLC_sergeant_wilhelm_desc
			ideology = militarist_oligarchy
			traits = {
				HLC_ruthless
			}
		}
		field_marshal = {
			traits = { strong_trait pain_train_trait }
			skill = 4
			attack_skill = 4
			defense_skill = 3
			planning_skill = 4
			logistics_skill = 2
		}
	}

	HLC_big_nancy = {
        name= BRB_big_nancy_name
		portraits = {
			civilian = {
				small = GFX_idea_hlc_nancy_advisor
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = HLC_nancy_economic_advisor
			traits = {
				riv_ruthless_merchant
			}
			available = {
				has_completed_focus = HLC_nf_a029
			}
			cost = 100
			ai_will_do = {
				factor = 5
				modifier = {
					factor = 2
					political_power_growth > 1.2
				}
			}
		}
    }
}
