characters = {
	FSA_lord_phalanx = {
		name = FSA_lord_phalanx_name
		portraits = {
			civilian = {
				large = GFX_Portrait_phalanx
			}
		}
		country_leader = {
			desc = FSA_lord_phalanx_desc
			ideology = feudalism
			traits = { }
		}
		corps_commander = {
			traits = { strong_trait enduring_trait lucky_trait }
			skill = 4
			attack_skill = 3
			defense_skill = 1
			planning_skill = 4
			logistics_skill = 2
			legacy_id = -1
		}
	}
}
