characters = {

	EGB_head_computer = {
		name = EGB_head_computer_name
		portraits = {
			civilian = {
				large = GFX_Portrait_Lost_Signal_animated
			}
		}
		country_leader = {
			desc = EGB_head_computer_desc
			ideology = military_government
		}
		corps_commander = {
			skill = 5
			attack_skill = 5
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 3
			traits = {
				robotics_expert_trait
				enduring_trait
				rooted_trait
			}
		}
	}
}
