characters = {
	BRB_big_nancy = {
		name = BRB_big_nancy_name

		portraits = {
			civilian = {
				large = GFX_portrait_brb_leader
			}
			army = {
				large = GFX_portrait_brb_leader
			}
		}

		country_leader={
			desc = BRB_big_nancy_desc
			ideology = military_government
			traits = { }
		}
        field_marshal = {
            skill = 4
            attack_skill = 3
            defense_skill = 3
            planning_skill = 2
            logistics_skill = 2
            traits = {
				savage_leader_trait
				animal_friend_trait
				loved_leader_trait
            }
            legacy_id = -1
        }
	}
    BRB_general_1 = {
        name = BRB_general_1_name
        portraits = {
            army = {
                large = "GFX_portrait_brb_general_1"
            }
        }
        corps_commander = {
	        skill = 2
            attack_skill = 2
            defense_skill = 3
            planning_skill = 1
            logistics_skill = 1
            traits = {
                agile_trait
				swamp_fox
            }
        }
    }
    BRB_general_2 = {
        name = BRB_general_2_name
        portraits = {
            army = {
                large = "GFX_portrait_brb_general_2"
            }
        }
        corps_commander = {
	        skill = 3
            attack_skill = 2
            defense_skill = 3
            planning_skill = 1
            logistics_skill = 2
            traits = {
                enduring_trait
				aqua_boy_trait
            }
        }
    }
    BRB_general_3 = {
        name = BRB_general_3_name
        portraits = {
            army = {
                large = "GFX_portrait_brb_general_3"
            }
        }
        corps_commander = {
	        skill = 2
            attack_skill = 1
            defense_skill = 2
            planning_skill = 3
            logistics_skill = 2
            traits = {
                perceptive_trait
				night_person_trait
            }
        }
    }
    BRB_general_4 = {
        name = BRB_general_4_name
        portraits = {
            army = {
                large = "GFX_portrait_brb_general_4"
            }
        }
        corps_commander = {
	        skill = 3
            attack_skill = 5
            defense_skill = 1
            planning_skill = 1
            logistics_skill = 1
            traits = {
                lucky_trait
                bloody_mess_trait
            }
        }
    }
}
