characters = {
	ADM_admiral_of_seas = {
		name = ADM_admiral_of_seas_name

		portraits = {
			civilian = {
				large = GFX_Portrait_ADM_admiral_pirate
			}
			army = {
				large = GFX_Portrait_ADM_admiral_pirate
			}
		}

		country_leader={
			desc = ADM_admiral_of_seas_desc
			ideology = gang
			traits = { }
		}
		navy_leader = {
			traits = {
				safety_first
				inshore_fighter
			}
			skill = 4
			attack_skill = 2
			defense_skill = 5
			maneuvering_skill = 4
			coordination_skill = 3
			legacy_id=-1
		}
	}
	ADM_land_lubber_lary = {
		name = ADM_land_lubber_name

		portraits = {
			army = {
				large = GFX_portrait_ADM_general
			}
		}
		field_marshal = {
			traits = { 
				awareness_trait logistics_wizard intelligent_trait 
			}
			skill = 5
			attack_skill = 6
			defense_skill = 3
			planning_skill = 5
			logistics_skill = 2
		}
	}
}
