state = {
	id = 6
	name = "STATE_6"
	manpower = 1
	resources = {
	}
	state_category = wasteland
	history = {
		victory_points = {
			5946 50
		}
		owner = AIT
		add_core_of = AIT
		buildings = {
		}
	}
	provinces = {
		5946 
	}
	local_supplies=5.0
}