focus_tree = {
default = no
id = focus_tree_AIT
country = {
factor = 0
modifier = {
	add = 10
	tag = AIT
}
}
initial_show_position = {
		focus = StopPlayingHOI4
	}

	focus = {
		id = StopPlayingHOI4
		icon = GFX_goal_generic_propaganda
		x = 10
		y = 0
		cost = 1
		completion_reward = {
			F1A = {
				give_military_access = ROOT
			}
			hidden_effect = { puppet = F1A }
		}
	}
	focus = {
		id = TakeAShower
		icon = GFX_focus_generic_field_hostpital
		prerequisite = { focus = StopPlayingHOI4 }
		x = 10
		y = 1
		cost = 5

		completion_reward = {
			VGU = {
				give_military_access = ROOT
			}
		}
	}
	focus = {
		id = GoOutside
		icon = GFX_goal_generic_position_armies
		prerequisite = { focus = TakeAShower }
		x = 10
		y = 2
		cost = 5
		available = {NOT = {has_idea = ShowerNeedUnfulfilled}}
		cancel_if_invalid = yes
		completion_reward = {
			DFT = {
				give_military_access = ROOT
			}
			CTJ = {
				give_military_access = ROOT
			}
		}
	}
	focus = {
		id = ScamSomeone
		icon = GFX_focus_generic_university_1
		prerequisite = { focus = StopPlayingHOI4 }
		x = 8
		y = 1
		cost = 5
		cancel_if_invalid = yes
		available = {
			divisions_in_state = {
				size > 0
				state = 5
			}	
		}
		completion_reward = {
			
		}
	}
	focus = {
		id = CollectYourPaycheck
		icon = GFX_goal_generic_consumer_goods
		prerequisite = { focus = ScamSomeone }
		prerequisite = { focus = GoOutside }
		x = 8
		y = 3
		cost = 1
		cancel_if_invalid = yes
		available = {
			divisions_in_state = {
				size > 0
				state = 7
			}	
		}
		completion_reward = {
			add_political_power = 250
		}
	}
	focus = {
		id = VisitStore
		icon = GFX_focus_generic_industry_1
		prerequisite = { focus = GoOutside }
		x = 10
		y = 3
		cost = 5

		completion_reward = {
			FC3 = {
				give_military_access = ROOT
			}
			add_political_power = 50
		}
	}
	focus = {
		id = VisitNeighbour
		icon = GFX_goal_generic_improve_relations
		prerequisite = { focus = GoOutside }
		x = 12
		y = 3
		cost = 5
		mutually_exclusive = { focus = AttackNeighbour }
		completion_reward = {
			TP7 = {
				give_military_access = ROOT
			}
		}
	}
	focus = {
		id = GoForAWalk
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = GoOutside }
		x = 14
		y = 3
		cost = 1
		available = {
			divisions_in_state = {
				size > 0
				state = 20
			}
		}
		completion_reward = {
			
		}
	}
	focus = {
		id = SneakAttack
		icon = GFX_goal_generic_territory_or_war
		prerequisite = { focus = VisitNeighbour }
		x = 13
		y = 4
		cost = 5
		mutually_exclusive = { focus = MakeAFriend }
		cancel_if_invalid = yes
		available = {
			divisions_in_state = { size > 0 state = 25 }
		}
		completion_reward = {
			hidden_effect = { set_state_controller = 25 }
			declare_war_on = { target = TP7 type = annex_everything } 
		}
	}
	focus = {
		id = MakeAFriend
		icon = GFX_goal_generic_positive_trade_relations
		prerequisite = { focus = VisitNeighbour }
		x = 11
		y = 4
		cost = 5
		mutually_exclusive = { focus = SneakAttack }
		available = {
			OR = {
				divisions_in_state = { size > 0 state = 24 }
				divisions_in_state = { size > 0 state = 25 }
				divisions_in_state = { size > 0 state = 26 }
				divisions_in_state = { size > 0 state = 27 }
				divisions_in_state = { size > 0 state = 28 }
				divisions_in_state = { size > 0 state = 29 }
				divisions_in_state = { size > 0 state = 30 }
			}
		}
		completion_reward = {
			TP7 = { add_opinion_modifier = { target = ROOT modifier = NORDIC_strengthened_ties } }
		}
	}
	focus = {
		id = BreakUp
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { focus = MakeAFriend }
		x = 10
		y = 5
		cost = 5
		available = {
			OR = {
				divisions_in_state = { size > 0 state = 24 }
				divisions_in_state = { size > 0 state = 25 }
				divisions_in_state = { size > 0 state = 26 }
				divisions_in_state = { size > 0 state = 27 }
				divisions_in_state = { size > 0 state = 28 }
				divisions_in_state = { size > 0 state = 29 }
				divisions_in_state = { size > 0 state = 30 }
			}
		}
		completion_reward = {
			TP7 = { add_opinion_modifier = { target = ROOT modifier = TUR_insulted_our_honour } }
			diplomatic_relation = {
				country = TP7
				relation = military_access
				active = no
			}
		}
	}
	focus = {
		id = EndYourself
		icon = GFX_focus_CZE_german_puppet
		prerequisite = { focus = BreakUp }
		x = 10
		y = 6
		cost = 5
		available = {
			divisions_in_state = { size > 0 state = 11 }
		}
		completion_reward = {
			V92 = {
				annex_country = {
					target = AIT
					transfer_troops = yes
				}	
			}
		}
	}
	focus = {
		id = MoveIn
		icon = GFX_focus_generic_low_cost_housing
		prerequisite = { focus = SneakAttack }
		mutually_exclusive = { focus = SellTheHouse }
		x = 14
		y = 5
		cost = 5
		available = { NOT = { country_exists = TP7 } }
		completion_reward = {
			add_state_core = 24
			add_state_core = 25
			add_state_core = 26
			add_state_core = 27
			add_state_core = 28
			add_state_core = 29
			add_state_core = 30
		}
	}
	focus = {
		id = SellTheHouse
		icon = GFX_focus_generic_industry_3
		prerequisite = { focus = SneakAttack }
		mutually_exclusive = { focus = MoveIn }
		x = 12
		y = 5
		cost = 5
		available = { NOT = { country_exists = TP7 }
		divisions_in_state = {
				size > 0
				state = 5
			}
		}
		completion_reward = {
			J4P = {
				set_state_owner = 24
				set_state_owner = 25
				set_state_owner = 26
				set_state_owner = 27
				set_state_owner = 28
				set_state_owner = 29
				set_state_owner = 30
				hidden_effect = {
					add_state_core = 24
					add_state_core = 25
					add_state_core = 26
					add_state_core = 27
					add_state_core = 28
					add_state_core = 29
					add_state_core = 30
				}
			}
		}
	}
	focus = {
		id = CollectYourPay
		icon = GFX_goal_generic_consumer_goods
		prerequisite = { focus = SellTheHouse }
		x = 12
		y = 6
		cost = 1
		cancel_if_invalid = yes
		available = {
			divisions_in_state = {
				size > 0
				state = 7
			}	
		}
		completion_reward = {
			add_political_power = 2000
		}
	}
	focus = {
		id = SearchHisCloset
		icon = GFX_goal_generic_trade
		prerequisite = { focus = MoveIn }
		x = 14
		y = 6
		cost = 5
		available = {
			divisions_in_state = {
				size > 0
				state = 29
			}	
		}
		completion_reward = {
			hidden_effect = {
				P9X = { 
					set_state_owner = 29
				}
				declare_war_on = { target = P9X type = annex_everything } 
			}
			P9X = { load_oob = "Encounter2" }
			add_political_power = 150
		}
	}
	focus = {
		id = SearchCloset
		icon = GFX_goal_generic_trade
		prerequisite = { focus = StopPlayingHOI4 }
		x = 6
		y = 1
		cost = 5
		available = {
			divisions_in_state = {
				size > 0
				state = 22
			}	
		}
		completion_reward = {
			hidden_effect = {
				P9X = { 
					set_state_owner = 22
				}
				declare_war_on = { target = P9X type = annex_everything } 
			}
			P9X = { load_oob = "Encounter" }
			add_political_power = 150
		}
	}
}