#Category only allowed for GER
Needs = {
	PissingNeed = {
		icon = ger_mefo_bills
		available = {
			OR = {
				divisions_in_state = {
					size > 0
					state = 12
				}
				divisions_in_state = {
					size > 0
					state = 9
				}
				divisions_in_state = {
					size > 0
					state = 25
				}
			}
		}
		days_mission_timeout = 60
		is_good = yes
		fire_only_once = yes
		days_remove = -1
		complete_effect = {
			hidden_effect = {
				activate_mission = PissingNeed
			}
		}
		timeout_effect = {
			V92 = {
				annex_country = {
					target = AIT
					transfer_troops = yes
				}	
			}
		}
	}
	HungerNeed = {
		icon = ger_mefo_bills
		available = {
			hidden_trigger = { always = no }
		}
		days_mission_timeout = 250
		is_good = yes
		fire_only_once = yes
		days_remove = -1
		complete_effect = {
			hidden_effect = {
				activate_mission = HungerNeed
			}
		}
		timeout_effect = {
			V92 = {
				annex_country = {
					target = AIT
					transfer_troops = yes
				}	
			}
		}
	}
	ShowerNeed = {
		icon = ger_mefo_bills
		available = {
			divisions_in_state = {
				size > 0
				state = 21
			}
		}
		days_mission_timeout = 200
		is_good = yes
		fire_only_once = yes
		days_remove = -1
		complete_effect = {
			hidden_effect = {
				activate_mission = ShowerNeed
			}
			remove_ideas = ShowerNeedUnfulfilled
		}
		timeout_effect = {
			add_ideas = ShowerNeedUnfulfilled
		}
		
	}
	SleepNeed = {
		icon = ger_mefo_bills
		available = {
			hidden_trigger = {always = no}
		}
		days_mission_timeout = 150
		is_good = yes
		fire_only_once = yes
		days_remove = -1
		complete_effect = {
			
		}
		timeout_effect = {
			V92 = {
				annex_country = {
					target = AIT
					transfer_troops = yes
				}	
			}
		}
		highlight_states = {
			highlight_state_targets = {
				state = 10
			}
		}
	}
	
}
Actions = {
	Eat = {
		icon = ger_mefo_bills
		is_good = yes
		available = {
			has_equipment = {
				support_equipment > 0
			}
		}
		complete_effect = {
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = -1
			}
			remove_mission = HungerNeed
			activate_mission = HungerNeed
		}
	}
	BuyFoodIngredients = {
		icon = ger_mefo_bills
		is_good = yes
		available = {
			has_political_power > 49
			divisions_in_state = {
				size > 0
				state = 8
			}
		}
		complete_effect = {
			add_political_power = -50
			add_equipment_to_stockpile = {
				type = artillery_equipment
				amount = 1
			}
		}
	}
	Cook = {
		icon = ger_mefo_bills
		is_good = yes
		available = {
			has_equipment = {
				artillery_equipment > 0
			}
			divisions_in_state = {
				size > 0
				state = 19
			}
		}
		complete_effect = {
			add_equipment_to_stockpile = {
				type = artillery_equipment
				amount = -1
			}
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 1
			}
		}
	}
	CheckTheFridge = {
		icon = ger_mefo_bills
		is_good = yes
		fire_only_once = yes
		available = {
			divisions_in_state = {
				size > 0
				state = 4
			}
		}
		complete_effect = {
			add_equipment_to_stockpile = {
				type = artillery_equipment
				amount = 1
			}
		}
	}
}