sub_units = {
	bm_winter_infantry = {
		abbreviation = "WINF"
		sprite = infantry
		map_icon_category = infantry
		group = infantry

		active = no

		priority = 600
		ai_priority = 250
		special_forces = yes

		# TYPE
		type = {
			infantry
		}

		# CATEGORIES
		categories = {
			category_army
		}

		# MODIFERS
        combat_width = 2
        max_strength = 20
        max_organisation = 70
        default_morale = 0.4
        manpower = 1000
        training_time = 120
        weight = 0.5
        supply_consumption = 0.05
        acclimatization_cold_climate_gain_factor = 0.10

		# EQUIPMENT NEEDED
		need = {
			infantry_equipment = 120
			support_equipment = 10
		}

		# TERRAIN
		snow = {
			attack = 0.4
			defence = 0.2
			movement = 0.3
		}
	}
}