sub_units = {
    bm_motorized_shocktroops = {
        abbreviation = "MSHT"
		sprite = motorized
		map_icon_category = infantry
		special_forces = yes
	
		
		priority = 601
		ai_priority = 2
		active = no

		type = {
			motorized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_army
			category_special_forces
        }
		
		combat_width = 2

		#offensive abilities
		soft_attack = 0.1
		hard_attack = 0.1
		breakthrough = 0.4
	
	
		#defensive abilities
		defense = 0.1
		hardness = 0.1

		#Size Definitions
		max_strength = 30
		max_organisation = 65
		default_morale = 0.5
		manpower = 1000

		#Misc Abilities
		training_time = 130
		suppression = 2.5
		weight = 0.5
		supply_consumption = 0.08
		initiative = 0

		# this is what moves us and sets speed

		essential = {
			#infantry_equipment # - This is already a requirement in motorized, don't need to be added twice
			motorized_equipment
		}

		transport = motorized_equipment
	
		need = {
			infantry_equipment = 150
			motorized_equipment = 50
			#support_equipment = 5 # - Disabled for now
		}

		urban = {
			attack = 0.05
		}

		fort = {
			attack = 0.05
		}

		plains = {
			attack = 0.1
		}

		forest = {
			attack = -0.1
			movement = -0.5
		}

		jungle = {
			attack = -0.1
			movement = -0.5
		}

		marsh = {
			attack = -0.1
			movement = -0.2
		}

		river = {
			attack = -0.1
			movement = -0.1
		}

		amphibious = {
			attack = -0.2
		}
    }
}