sub_units = {
    bm_mechanized_shocktroops = {
		abbreviation = "MST"
		sprite = mechanized
		map_icon_category = infantry
		special_forces = yes
		#shocktroop = yes #what is this even supposed to do? -waffle

		priority = 610
		ai_priority = 200
		active = no

		type = {
			mechanized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_army
			category_special_forces
        }

		combat_width = 2

		#Offensive Abilities
		soft_attack = 0.1
		hard_attack = 4.0
		breakthrough = 0.3
		
		#Size Definitions
		max_strength = 30
		max_organisation = 60
		default_morale = 0.3
		manpower = 1200

		#Misc Abilities
		training_time = 150
		suppression = 2
		weight = 1
		initiative = 0
		#supply_consumption = 0.08 - This one is redundant with the other one further down
		initiative = 0
		
		supply_consumption = 0.18 # - Increased from 0.14 to make them a bit more expensive than normal Mech. - Norrman
		
		# needed since we give so much bonus to infantry even with no mech equipment
		essential = {
			#infantry_equipment
			mechanized_equipment
		}

		# this is what moves us and sets speed
		transport = mechanized_equipment

		need = {
			mechanized_equipment = 50
			infantry_equipment = 150
			#support_equipment = 5 # - Disabled for now
		}

		forest = {
			attack = -0.2
		}
		mountain = {
			attack = -0.05
		}
		jungle = {
			attack = -0.3
		}
		marsh = {
			attack = -0.1
		}
		urban = {
			attack = 0.10
			defence = 0.05
		}
		river = {
			attack = -0.2
			movement = -0.2
		}
		amphibious = {
			attack = -0.4
		}
		fort = {
			attack = 0.05
		}

		#hardness = 0.2 moving these buffs to unit stats
	}
}