sub_units = {
	bm_desert_infantry = {
		abbreviation = "DEI"
		sprite = infantry
		map_icon_category = infantry
		group = infantry

		active = no

		priority = 600
		ai_priority = 250
		special_forces = yes

		# TYPE
		type = {
			infantry
		}

		# CATEGORIES
		categories = {
            category_army
            category_light_infantry
            category_all_infantry
            category_front_line
            category_special_forces
		}

		# MODIFERS
		combat_width = 2
		max_strength = 20
		max_organisation = 70
		default_morale = 0.4
		manpower = 1000
		training_time = 120
		weight = 0.5
		supply_consumption = 0.02
		acclimatization_hot_climate_gain_factor = 0.10

		#  NEEDED EQUIPMENT
		need = {
			infantry_equipment = 140
		}

		# REQUIRED EQUIPMENT
		essential = {
			infantry_equipment
		}

		# TERRAIN
		hills = {
			attack = 0.2
			defence = 0.05
			movement = 0.1
		}
		desert = {
			attack = 0.35
			defence = 0.1
			movement = 0.2
		}
	}
}