sub_units = {
	air_assault = {
		abbreviation = "HELG"
		sprite = helicopter_brigade
		map_icon_category = infantry
		special_forces = yes

		priority = 600
		ai_priority = 200
		active = no
		affects_speed = yes


		type = {
			motorized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
			category_special_forces
		}
		
		combat_width = 2

		#Offensive Abilities
		soft_attack = 0.75
		hard_attack = 1.5
		breakthrough = 0.75

		#Defensive Abilities
		entrenchment = 0

		#Size Definitions
		max_strength = 30
		max_organisation = 60
		default_morale = 0.3
		manpower = 1000

		#Misc Abilities
		training_time = 180
		suppression = 2.5
		weight = 1.5
		initiative = 0.02

		supply_consumption = 0.22
		can_be_parachuted = yes

		# needed since we give so much bonus to infantry even with no mech equipment
		essential = {
			infantry_equipment
			bm_transport_helicopter_equipment
		}

		# this is what moves us and sets speed
		transport = bm_transport_helicopter_equipment

		
		need = {
			infantry_equipment = 60
			bm_transport_helicopter_equipment = 30
		}

		plains = {
			movement = 0.1
		}
		
		forest = {
			attack = -0.1
			movement = -0.05
		}
		mountain = {
			attack = 0
			defence = 0.1
			movement = 0.1
		}
		jungle = {
			attack = -0.1
			movement = -0.1
		}
		marsh = {
			attack = 0.0
			movement = 0.1
		}
		urban = {
			attack = 0
			defence = -0.05
			movement = 0.0
		}
		river = {
			movement = 0.1
		}
		amphibious = {
			attack = -0.1
			movement = 0.0
		}
	}
}