ideas = {

	country = {

		FocusOnAir = {
			removal_cost = -1
			picture = generic_air_fighter

			allowed = {
				always = no
			}

			modifier = {
				# Optional: Add visible modifiers so players can see what AI is doing
				# air_equipment_upgrade_xp_gain = 0.05
			}
		}

		FocusOnTank = {
			removal_cost = -1
			picture = generic_acquire_tanks

			allowed = {
				always = no
			}

			modifier = {
				# armor_equipment_upgrade_xp_gain = 0.05
			}
		}

		FocusOnInf = {
			removal_cost = -1
			picture = SOV_stakhanovite_movement

			allowed = {
				always = no
			}

			modifier = {
				# conscription = 0.01
			}
		}

		Endsieg = {
			removal_cost = -1
			picture = tur_golden_age_of_the_wolf

			allowed = {
				always = no
			}

			modifier = {
				# army_core_defence_factor = 0.05
				# dig_in_speed_factor = 0.15
			}
		}

		TheGreatCrusade = {
			removal_cost = -1
			picture = CHL_fuerza_aerea_de_chile

			allowed = {
				always = no
			}

			modifier = {
				# army_org_factor = 0.05
				# planning_speed = 0.10
			}
		}

		FortificationMode = {
			removal_cost = -1
			picture = generic_fortify_the_borders

			allowed = {
				always = no
			}

			modifier = {
				# army_core_defence_factor = 0.10
				# fortification_construction_speed = 0.15
			}
		}

		AttritionWarfare = {
			removal_cost = -1
			picture = generic_manpower

			allowed = {
				always = no
			}

			modifier = {
				# attrition = -0.10
				# army_org_factor = 0.05
			}
		}

		BreakthroughOffensive = {
			removal_cost = -1
			picture = generic_tank_manufacturer_1

			allowed = {
				always = no
			}

			modifier = {
				# army_attack_factor = 0.05
				# breakthrough_factor = 0.10
			}
		}
	}
}