bm_technology_equipment_category = {
	bm_mechanized_divider_decision = {
		icon = GFX_bm_mechanized_divider_decision_icon
		available = {
			hidden_trigger = {
				always = no
			}
		}
		visible = {
			NOT = {
				AND = {
					has_tech = bm_mechanized_anti_air_unlock_3
					has_tech = bm_mechanized_anti_tank_unlock_3
					has_tech = bm_mechanized_artillery_unlock_3					
				}
			}
		}
		priority = 50
		ai_will_do = {
			factor = 0
		}
	}

    # MECHANIZED ANTI-AIR
	bm_mechanized_anti_air_decision_1 = {
		# BASIC
		icon = GFX_bm_eq_unlock_icon
		allowed = { always = yes }
		available = {
			has_tech = mechanised_infantry
			has_tech = interwar_antiair
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = { always = yes }
		fire_only_once = yes
		priority = 49
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_anti_air_decision_1_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_air_decision_1_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_air_unlock_1 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 60
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}
	bm_mechanized_anti_air_decision_2 = {
		# BASIC
		icon = GFX_bm_eq_upgrade_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_anti_air_unlock_1
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_anti_air_unlock_1
		}
		fire_only_once = yes
		priority = 49
		days_remove = 60

		# COST
		custom_cost_trigger = { has_army_experience > 19 }
		custom_cost_text = bm_mechanized_anti_air_decision_2_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -20
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_air_decision_2_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_air_upgrade_1 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 19
			}
		}
	}
	bm_mechanized_anti_air_decision_3 = {
		# BASIC
		icon = GFX_bm_eq_unlock_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_anti_air_upgrade_1
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_anti_air_upgrade_1
		}
		fire_only_once = yes
		priority = 49
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_anti_air_decision_3_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_air_decision_3_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_air_unlock_2 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}
	bm_mechanized_anti_air_decision_4 = {
		# BASIC
		icon = GFX_bm_eq_upgrade_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_anti_air_unlock_2
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_anti_air_unlock_2
		}
		fire_only_once = yes
		priority = 49
		days_remove = 60

		# COST
		custom_cost_trigger = { has_army_experience > 19 }
		custom_cost_text = bm_mechanized_anti_air_decision_4_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -20
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_air_decision_4_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_air_upgrade_2 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 19
			}
		}
	}
	bm_mechanized_anti_air_decision_5 = {
		# BASIC
		icon = GFX_bm_eq_upgrade_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_anti_air_upgrade_2
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_anti_air_upgrade_2
		}
		fire_only_once = yes
		priority = 49
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_anti_air_decision_5_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_air_decision_5_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_air_unlock_3 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}
	
    # MECHANIZED ANTI-TANK
	bm_mechanized_anti_tank_decision_1 = {
		# BASIC
		icon = GFX_bm_eq_unlock_icon
		allowed = { always = yes }
		available = {
			has_tech = mechanised_infantry
			has_tech = interwar_antitank
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = { always = yes }
		fire_only_once = yes
		priority = 48
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_anti_tank_decision_1_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_tank_decision_1_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_tank_unlock_1 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 60
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}
	bm_mechanized_anti_tank_decision_2 = {
		# BASIC
		icon = GFX_bm_eq_upgrade_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_anti_tank_unlock_1
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_anti_tank_unlock_1
		}
		fire_only_once = yes
		priority = 48
		days_remove = 60

		# COST
		custom_cost_trigger = { has_army_experience > 19 }
		custom_cost_text = bm_mechanized_anti_tank_decision_2_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -20
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_tank_decision_2_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_tank_upgrade_1 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 19
			}
		}
	}
	bm_mechanized_anti_tank_decision_3 = {
		# BASIC
		icon = GFX_bm_eq_unlock_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_anti_tank_upgrade_1
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_anti_tank_upgrade_1
		}
		fire_only_once = yes
		priority = 48
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_anti_tank_decision_3_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_tank_decision_3_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_tank_unlock_2 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}
	bm_mechanized_anti_tank_decision_4 = {
		# BASIC
		icon = GFX_bm_eq_upgrade_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_anti_tank_unlock_2
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_anti_tank_unlock_2
		}
		fire_only_once = yes
		priority = 48
		days_remove = 60

		# COST
		custom_cost_trigger = { has_army_experience > 19 }
		custom_cost_text = bm_mechanized_anti_tank_decision_4_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -20
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_tank_decision_4_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_tank_upgrade_2 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 19
			}
		}
	}
	bm_mechanized_anti_tank_decision_5 = {
		# BASIC
		icon = GFX_bm_eq_unlock_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_anti_tank_upgrade_2
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_artillery_decision_1
						has_decision = bm_mechanized_artillery_decision_2
						has_decision = bm_mechanized_artillery_decision_3
						has_decision = bm_mechanized_artillery_decision_4
						has_decision = bm_mechanized_artillery_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_anti_tank_upgrade_2
		}
		fire_only_once = yes
		priority = 48
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_anti_tank_decision_5_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_anti_tank_decision_5_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_anti_tank_unlock_3 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}

    # MECHANIZED ARTILELRY
	bm_mechanized_artillery_decision_1 = {
		# BASIC
		icon = GFX_bm_eq_unlock_icon
		allowed = { always = yes }
		available = {
			has_tech = mechanised_infantry
			has_tech = interwar_artillery
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
					}
				}
			}
		}
		visible = { always = yes }
		fire_only_once = yes
		priority = 47
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_artillery_decision_1_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_artillery_decision_1_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_artillery_unlock_1 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 60
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}
	bm_mechanized_artillery_decision_2 = {
		# BASIC
		icon = GFX_bm_eq_upgrade_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_artillery_unlock_1
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_artillery_unlock_1
		}
		fire_only_once = yes
		priority = 47
		days_remove = 60

		# COST
		custom_cost_trigger = { has_army_experience > 19 }
		custom_cost_text = bm_mechanized_artillery_decision_2_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -20
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_artillery_decision_2_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_artillery_upgrade_1 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 19
			}
		}
	}
	bm_mechanized_artillery_decision_3 = {
		# BASIC
		icon = GFX_bm_eq_unlock_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_artillery_upgrade_1
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_artillery_upgrade_1
		}
		visible = { always = yes }
		fire_only_once = yes
		priority = 47
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_artillery_decision_3_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_artillery_decision_3_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_artillery_unlock_2 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}
	bm_mechanized_artillery_decision_4 = {
		# BASIC
		icon = GFX_bm_eq_upgrade_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_artillery_unlock_2
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_artillery_unlock_2
		}
		fire_only_once = yes
		priority = 47
		days_remove = 60

		# COST
		custom_cost_trigger = { has_army_experience > 19 }
		custom_cost_text = bm_mechanized_artillery_decision_4_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -20
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_artillery_decision_4_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_artillery_upgrade_2 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 19
			}
		}
	}
	bm_mechanized_artillery_decision_5 = {
		# BASIC
		icon = GFX_bm_eq_unlock_icon
		allowed = { always = yes }
		available = {
			has_tech = bm_mechanized_artillery_upgrade_2
			hidden_trigger = {
				NOT = {
					OR = {
						has_decision = bm_mechanized_anti_air_decision_1
						has_decision = bm_mechanized_anti_air_decision_2
						has_decision = bm_mechanized_anti_air_decision_3
						has_decision = bm_mechanized_anti_air_decision_4
						has_decision = bm_mechanized_anti_air_decision_5
						has_decision = bm_mechanized_anti_tank_decision_1
						has_decision = bm_mechanized_anti_tank_decision_2
						has_decision = bm_mechanized_anti_tank_decision_3
						has_decision = bm_mechanized_anti_tank_decision_4
						has_decision = bm_mechanized_anti_tank_decision_5
					}
				}
			}
		}
		visible = {
			has_tech = bm_mechanized_artillery_upgrade_2
		}
		visible = { always = yes }
		fire_only_once = yes
		priority = 47
		days_remove = 120

		# COST
		custom_cost_trigger = { has_army_experience > 29 }
		custom_cost_text = bm_mechanized_artillery_decision_5_cost

		# EFFECT
		complete_effect = {
			hidden_effect = {
				army_experience = -30
			}
		}
		remove_effect = {
			custom_effect_tooltip = bm_mechanized_artillery_decision_5_tt
			hidden_effect = {
				set_technology = {
					bm_mechanized_artillery_unlock_3 = 1
				}				
			}
		}

		# AI
		ai_will_do = {
			base = 40
			modifier = {
				factor = 0
				NOT = {
					num_of_military_factories > 85
					has_tech = mechanised_infantry
				}
			}
			modifier = {
				add = 0
				has_army_experience < 29
			}
		}
	}
}