sub_units = {
	light_walker = {
		abbreviation = "LW"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 9999
		ai_priority = 9999
		active = yes
		training_time = 100

		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
		}


		# Light Debuffs
		forest = {
		    attack =  0.2
			movement =  0.2
		}
		hills = {
		    attack =  0.1
			movement =  0.1
		}
		marsh = {
		    attack = -0.2
			movement = -0.2
		}
		urban = {
		    attack = -0.2
			movement = -0.2
		}

		# Medium Debuffs
		mountain = 	{
		    attack =  0.1
			movement =  0.1
		}
		jungle = {
		    attack =  0.1
			movement =  0.1
		}

		# Strong Debuffs
		river = { 
			attack = -0.6
			movement = -0.6
		}
		amphibious = {
			attack = -0.6
			movement = -0.6
		}

		combat_width = 2

		need = {
			light_walker_equipment = 50
		}

		manpower = 3
		max_organisation = 40
		default_morale = 0.3
		max_strength = 30
		supply_consumption = 0.30
		breakthrough = 0.6

		weight = 1.5
		suppression = 1.5		
	}

	battle_walker = {
		abbreviation = "BW"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 9999
		ai_priority = 9999
		active = yes
		training_time = 100

		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
		}


		# Light Debuffs
		forest = {
		    attack =  0.1
			movement =  0.1
		}
		hills = {
		    attack =  0.1
			movement =  0.1
		}
		marsh = {
		    attack = -0.1
			movement = -0.1
		}

		# Medium Debuffs
		mountain = 	{
		    attack =  0.25
			movement =  0.25
		}
		jungle = {
		    attack =  0.25
			movement =  0.25
		}
		urban = {
		    attack = -0.25
			movement = -0.25
		}

		# Strong Debuffs
		river = { 
			attack = -0.5
			movement = -0.5
		}
		amphibious = {
			attack = -0.5
			movement = -0.5
		}

		combat_width = 3

		need = {
			battle_walker_equipment = 50
		}

		manpower = 5
		max_organisation = 48
		default_morale = 0.5
		max_strength = 35
		supply_consumption = 0.60
		breakthrough = 0.6

		weight = 1.5
		suppression = 5.0		
	}

	emperor_walker = {
		abbreviation = "EW"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 9999
		ai_priority = 9999
		active = yes
		training_time = 100

		special_forces = yes

		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
		}


		# Light Debuffs
		forest = {
		    attack =  0.1
			movement = 0.1
		}
		hills = {
		    attack =  0.1
			movement =  0.1
		}
		marsh = {
		    attack = -0.1
			movement = -0.1
		}
		mountain = 	{
		    attack =  -0.2
			movement = -0.2
		}
		jungle = {
		    attack =  0.1
			movement =  0.1
		}

		# Medium Debuffs
		urban = {
		    attack = -0.5
			movement = -0.5
		}

		# Strong Debuffs
		amphibious = {
			attack = -0.5
			movement = -0.5
		}

		combat_width = 5

		need = {
			emperor_walker_equipment = 5
		}

		manpower = 10
		max_organisation = 50
		default_morale = 0.8
		max_strength = 60
		supply_consumption = 0.35
		breakthrough = 0.8

		weight = 10.5
		suppression = 1.5		
	}
}