
army_school = {
	experience_gain_army = modifier@experience_gain_army_gc
	max_command_power = modifier@max_command_power_army_gc
}
naval_school = {
	experience_gain_navy = modifier@experience_gain_navy_gc
	max_command_power = modifier@max_command_power_navy_gc
}
air_school = {
	experience_gain_air = modifier@experience_gain_air_gc
	max_command_power = modifier@max_command_power_air_gc
}

architectural_institute = {
	production_speed_buildings_factor = modifier@production_speed_buildings_factor_gc
}

Government_agency = {
	political_power_gain = modifier@political_power_gain_gc
	political_advisor_cost_factor = modifier@political_advisor_cost_factor_gc
}

Academy_of_Sciences = {
	research_speed_factor = modifier@research_speed_factor_gc
}
#wasteland: "荒漠"
#city: "城镇地区"
#large_city: "密集城镇地区"
#metropolis: "大城市地区"
#megalopolis: "大都市地区"
#town: "发达乡村地区"
#state_production_speed_<建筑>_factor
wasteland = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	
}
city = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	state_industrial_complex_max_level_terrain_limit = 5
}
large_city = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	state_industrial_complex_max_level_terrain_limit = 10
}
metropolis = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	state_industrial_complex_max_level_terrain_limit = 50
}
megalopolis = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	state_industrial_complex_max_level_terrain_limit = 100
}
town = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	state_industrial_complex_max_level_terrain_limit = 1
}
#large_town: "稀疏城镇地区"
#rural: "乡村地区"
#enclave: "飞地"
#small_island: "小岛"
#tiny_island: "极小岛屿"
#pastoral: "牧区"
large_town = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	
}
rural = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	
}
enclave = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	
}
small_island = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	
}
tiny_island = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	
}
pastoral = {
	icon = GFX_modifiers_generic_railways
	state_production_speed_buildings_factor = -0.9
	
}

gc_dym_1_state = {
	icon = GFX_modifiers_generic_railways
	factories_used_by_regional_development_gc = -10
	steel_for_regional_development_gc = -10
}

gc_dym_1_country = {
	icon = GFX_modifiers_generic_railways
	industrial_factory_donations = gc_dym_1_country^1
	country_resource_cost_steel = gc_dym_1_country^2
}