buildings = {

	#金属冶炼厂
	#钢厂
	steel_mill = {
		show_on_map = 0
		base_cost = 6000
		icon_frame =40
		refinery = no
		level_cap = {
			#shares_slots = yes
			state_max = 50
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				has_resources_amount = { resource = steel  amount > 20  delivered = yes }
			}
		}
		value = 5
		infrastructure_construction_effect = yes
		local_resources_steel = 10
	}
	#铝厂
	aluminum_mill = {
		show_on_map = 0
		base_cost = 6000
		icon_frame = 41
		refinery = no
		level_cap = {
			#shares_slots = yes
			state_max = 50
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				has_resources_amount = { resource = aluminium  amount > 20  delivered = yes }
			}
		}
		value = 5
		infrastructure_construction_effect = yes
		local_resources_aluminium = 10
	}
	#钨厂
	tungsten_smelter = {
		show_on_map = 0
		base_cost = 6000
		icon_frame = 42
		refinery = no
		level_cap = {
			#shares_slots = yes
			state_max = 50
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				has_resources_amount = { resource = tungsten  amount > 20  delivered = yes }
			}
		}
		value = 5
		infrastructure_construction_effect = yes
		local_resources_tungsten= 10
	}
	#铬厂
	chromium_smelter = {
		show_on_map = 0
		base_cost = 6000
		icon_frame = 43
		refinery = no
		level_cap = {
			#shares_slots = yes
			state_max = 50
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				has_resources_amount = { resource = chromium  amount > 20  delivered = yes }
			}
		}
		value = 5
		infrastructure_construction_effect = yes
		local_resources_chromium = 10
	}
	#煤场
	coal_depot = {
		show_on_map = 0
		base_cost = 6000
		icon_frame = 52
		refinery = no
		level_cap = {
			#shares_slots = yes
			state_max = 50
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				has_resources_amount = { resource = coal  amount > 20  delivered = yes }
			}
		}
		value = 5
		infrastructure_construction_effect = yes
		local_resources_coal = 10
	}
	#另外加的
	#油井
	oil_smelter = {
		show_on_map = 0
		base_cost = 6000
		icon_frame = 10
		refinery = no
		level_cap = {
			#shares_slots = yes
			state_max = 50
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				has_resources_amount = { resource = oil  amount > 20  delivered = yes }
			}
		}
		value = 5
		infrastructure_construction_effect = yes
		local_resources_oil = 10
	}
	#陆军学校#拥有一座即可陆军考试，大于5,10，获取高级内阁的概率提升，获得陆军学说卡，获得陆军科技加速卡
	army_school = {
		show_on_map = 0
		base_cost = 5000
		refinery = no
		per_level_extra_cost = 6000
		icon_frame = 36
		level_cap = {
			#shares_slots = yes
			state_max = 3
		}
		value = 5
		##show_modifier = yes
		infrastructure_construction_effect = yes
		country_modifiers = {
			modifiers = { 
				experience_gain_army_gc = 0.05
				max_command_power_army_gc = 10
				production_cost_land_facility_factor = -0.01
			}
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				has_state_flag = arms_factory_4_TT
			}
		}
		state_modifiers = {
			state_production_speed_land_facility_factor = 0.25
		}
	}
	#海军学校#拥有一座即可海军考试，大于5,10，获取高级内阁的概率提升，获得海军学说卡，获得海军科技加速卡
	naval_school = {
		show_on_map = 0
		base_cost = 6000
		refinery = no
		per_level_extra_cost = 10000
		icon_frame = 35
		level_cap = {
			#shares_slots = yes
			state_max = 3
		}
		value = 5
		##show_modifier = yes
		only_costal = yes
		infrastructure_construction_effect = yes
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				has_state_flag = naval_base_4_TT
				
			}
		}
		country_modifiers = {
			modifiers = { 
				experience_gain_navy_gc = 0.05
				max_command_power_navy_gc = 10
				production_cost_naval_facility_factor = -0.01
			}
		}
		state_modifiers = {
			state_production_speed_naval_facility_factor = 0.25
		}
	}
	#空军学校#拥有一座即可空军考试，大于5,10，获取高级内阁的概率提升，获得空军学说卡，获得空军科技加速卡
	air_school = {
		show_on_map = 0
		base_cost = 6000
		refinery = no
		per_level_extra_cost = 10000
		icon_frame = 37
		level_cap = {
			#shares_slots = yes
			state_max = 3
		}
		value = 5
		##show_modifier = yes
		infrastructure_construction_effect = yes
		country_modifiers = {
			modifiers = { 
				experience_gain_air_gc = 0.05
				max_command_power_air_gc = 10
				production_cost_air_facility_factor = -0.01
			}
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				custom_trigger_tooltip = {
					has_state_flag = air_base_4_TT
					tooltip = air_base_4_TT
				}
			}
		}
		state_modifiers = {
			state_production_speed_air_facility_factor = 0.25
		}
	}
	#科学院#拥有一座即可科学考试，大于5,10，获取高级内阁的概率提升，获得电子科研加速卡，一个地块5,10时获得一个科研槽,获得修正"科研圣地"
	Academy_of_Sciences = {
		show_on_map = 0
		base_cost = 20000
		#refinery = no
		per_level_extra_cost = 10000
		per_controlled_building_extra_cost = 5000
		icon_frame = 49
		level_cap = {
			#shares_slots = yes
			state_max = 2
		}
		value = 5
		infrastructure_construction_effect = yes
		country_modifiers = {
			modifiers = { 
				Academy_of_Sciences_gc = 1
				research_speed_factor_gc = 0.03
				research_points_gc = 0.02
				production_cost_nuclear_facility_factor = -0.01
			}
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				owner = {
					amount_research_slots > 3
				}
			}
		}
		state_modifiers = {
			state_production_speed_nuclear_facility_factor = 0.25
		}
		#show_modifier = yes
		
	}
	#政府机构#拥有一座即可行政考试，大于5,10，获取高级内阁的概率提升
	Government_agency = {
		show_on_map = 0
		base_cost = 10000
		refinery = no
		per_level_extra_cost = 1000
		icon_frame = 32
		level_cap = {
			#shares_slots = yes
			state_max = 5
		}
		value = 5
		#show_modifier = yes
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				owner = {
					has_stability > 0.8
				}
			}
		}
		infrastructure_construction_effect = yes
		country_modifiers = {
			modifiers = { 
				political_power_gain_gc = 0.02
				political_advisor_cost_factor_gc = -0.01
			}
		}
	}
	#建筑院#拥有一座即可建筑师考试，大于5,20，获取高级内阁的概率提升，获得工程师摇篮，获得建筑科学加成卡
	architectural_institute = {
		show_on_map = 0
		base_cost = 10000
		refinery = no
		#show_modifier = yes
		per_level_extra_cost = 1000
		icon_frame = 31
		level_cap = {
			#shares_slots = yes
			state_max = 5
		}
		value = 5
		infrastructure_construction_effect = yes
		country_modifiers = {
			modifiers = { 
				production_speed_buildings_factor_gc = 0.01
			}
		}
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				OR = {
					custom_trigger_tooltip = {
						tooltip = industrial_complex_construction_speed_factor_TT_1
						hidden_trigger = {
							has_state_flag = industrial_complex_construction_speed_factor_TT_1
						}
					}
					custom_trigger_tooltip = {
						tooltip = industrial_complex_construction_speed_factor_TT_2
						hidden_trigger = {
							has_railway_level = {
								level = 5
								state = THIS
							}
						}
					}
				}
			}
		}
		state_modifiers = {
			state_production_speed_buildings_factor = 0.15
		}
	}
#	GA_share_dealing_gc = {
#		show_on_map = 0
#		base_cost = 10000
#		refinery = no
#		#show_modifier = yes
#		per_level_extra_cost = 1000
#		icon_frame = 36
#		level_cap = {
#			#shares_slots = yes
#			state_max = 5
#		}
#		value = 5
#		infrastructure_construction_effect = yes
#		country_modifiers = {
#			modifiers = { 
#				mon_cic_outputs = 2000
#			}
#		}
		#trade_opinion_factor = 0.01
		#min_export = 0.01
#	}
	hospitals_gc = {
		show_on_map = 0
		base_cost = 10000
		refinery = yes
		per_level_extra_cost = 1000
		icon_frame = 39
		spawn_point = special_project_facility_spawn 
		level_cap = {
			
			#province_max = 1
			state_max = 5
		}
	
		# 建设速度修改器
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				OR = {
					custom_trigger_tooltip = {
						tooltip = industrial_complex_construction_speed_factor_TT_1
						hidden_trigger = {
							has_state_flag = industrial_complex_construction_speed_factor_TT_1
						}
					}
					custom_trigger_tooltip = {
						tooltip = industrial_complex_construction_speed_factor_TT_2
						hidden_trigger = {
							has_railway_level = {
								level = 5
								state = THIS
							}
						}
					}
				}
			}
		}
		per_controlled_building_extra_cost = 100
		per_level_extra_cost = 1000
		detecting_intel_type = civilian 
		value = 5
		infrastructure_construction_effect = yes
		country_modifiers = {
			modifiers = { 
				monthly_population = 0.01
			}
		}
		state_modifiers = {
			local_manpower = 0.05
			local_non_core_manpower = 0.05
			resistance_damage_to_garrison = -0.05
			state_production_speed_hospitals_gc_factor = -0.15
		}
	}
	prc_simple_arsenal = {
		show_on_map = 0
		base_cost = 600
		#show_modifier = yes
		per_level_extra_cost = 600
		icon_frame = 47
		level_cap = {
			province_max = 2
		}
		value = 1
		infrastructure_construction_effect = yes
		country_modifiers = {
			modifiers = { 
				prc_simple_arsenal_gun_gc = 30
				prc_simple_arsenal_support_equipment_gc = 5
				prc_simple_arsenal_artillery_gc = 2
				prc_simple_arsenal_gc = 1
				country_resource_food = 1
			}
		}
		
		state_modifiers = {
			
		}
	}
	ex_sup_gc = {
		show_on_map = 0
		base_cost = 1000
		refinery = yes
		icon_frame = 51

		level_cap = {
			state_max = 10
		}
	
		# 建设速度修改器
		construction_speed_factor = {
			factor = 1.15
			trigger = { 
				OR = {
					custom_trigger_tooltip = {
						tooltip = industrial_complex_construction_speed_factor_TT_1
						hidden_trigger = {
							has_state_flag = industrial_complex_construction_speed_factor_TT_1
						}
					}
					custom_trigger_tooltip = {
						tooltip = industrial_complex_construction_speed_factor_TT_2
						hidden_trigger = {
							has_railway_level = {
								level = 5
								state = THIS
							}
						}
					}
				}
			}
		}
		show_modifier = yes
		detecting_intel_type = civilian 
		value = 5
		infrastructure_construction_effect = yes
		country_modifiers = {
			modifiers = { 
				supply_node_range = 0.01
			}
		}
		state_modifiers = {
			supply_factor = 0.2
			local_supplies = 0.2
			state_supply_node_max_level_terrain_limit = 1
			army_speed_factor_for_controller = 0.1
		}
	}
	Conscription_Center_gc = {
		show_on_map = 0
		base_cost = 500
		per_level_extra_cost = 100
		refinery = yes
		icon_frame = 50
		level_cap = {
			state_max = 10
		}
		#show_modifier = yes
		detecting_intel_type = army
		value = 5
		infrastructure_construction_effect = no
		country_modifiers = {
			modifiers = { 
				mobilization_speed = 0.01
			}
		}
		state_modifiers = {
			local_factories = -0.075
			mobilization_speed = 0.1
			recruitable_population = 0.02
			recruitable_population_factor = 0.02
			# 征兵基础：每级建筑每月可征召 100 人
			conscription_quota_gc = 100
		}
	}
}
