# =========== ARMY ===========
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_1_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = army
			traits = { army_theorist_1 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_1_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_army_1 }
		}
	}
}
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_2_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = army
			traits = { army_theorist_2 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_2_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_army_2 }
		}
	}
}
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_3_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = army
			traits = { army_theorist_3 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_3_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_army_3 }
		}
	}
}
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_4_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = army
			traits = { army_theorist_4 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_4_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_army_4 }
		}
	}
}

# =========== NAVY ===========
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_5_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = navy
			traits = { navy_theorist_1 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_5_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_navy_1 }
		}
	}
}
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_6_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = navy
			traits = { navy_theorist_2 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_6_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_navy_2 }
		}
	}
}
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_7_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = navy
			traits = { navy_theorist_3 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_7_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_navy_3 }
		}
	}
}

# =========== AIR ===========
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_8_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = air
			traits = { air_theorist_1 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_8_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_air_1 }
		}
	}
}
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_9_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = air
			traits = { air_theorist_2 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_9_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_air_2 }
		}
	}
}
every_possible_country = {
	generate_character = {
		token_base = CAM_THR_ADVISOR_10_BASE
		gender = male
		advisor = {
			slot = theorist
			ledger = air
			traits = { air_theorist_3 }
			cost = 110
			idea_token = CAM_THR_ADVISOR_10_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_theorist_air_3 }
		}
	}
}