every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_1_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Logistics }
			cost = 150
			idea_token = POL_ADVISOR_1_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_1 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_2_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Director_of_Intelligence }
			cost = 150
			idea_token = POL_ADVISOR_2_IDEA
			can_be_fired = yes
			
			visible = {
				has_dlc = "La Resistance"
			}
			available = {
				AND = {
					has_dlc = "La Resistance"
					has_intelligence_agency = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_2 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_3_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Commerce }
			cost = 150
			idea_token = POL_ADVISOR_3_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_3 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_4_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Trade }
			cost = 150
			idea_token = POL_ADVISOR_4_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_4 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_5_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_War }
			cost = 150
			idea_token = POL_ADVISOR_5_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_5 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_6_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Political_Affairs }
			cost = 150
			idea_token = POL_ADVISOR_6_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				has_stability > 0.45
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_6 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_7_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Defense }
			cost = 150
			idea_token = POL_ADVISOR_7_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_7 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_8_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Occupied_Territories }
			cost = 150
			idea_token = POL_ADVISOR_8_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				num_occupied_states > 5
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_8 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_9_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Immigration }
			cost = 150
			idea_token = POL_ADVISOR_9_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				num_divisions > 5
				has_manpower > 10000
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_9 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_10_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Science }
			cost = 150
			idea_token = POL_ADVISOR_10_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_10 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_11_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Foreign_Affairs }
			cost = 150
			idea_token = POL_ADVISOR_11_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_11 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_12_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Propaganda }
			cost = 150
			idea_token = POL_ADVISOR_12_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_12 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_13_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Aviation }
			cost = 150
			idea_token = POL_ADVISOR_13_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_13 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_14_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Beer_Manufacturer }
			cost = 150
			idea_token = POL_ADVISOR_14_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_14 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_15_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minster_of_Development }
			cost = 150
			idea_token = POL_ADVISOR_15_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_15 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_16_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { leader_wife }
			cost = 150
			idea_token = POL_ADVISOR_16_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
                AND = {
                    OR = {
                        has_government = democratic
                        has_government = neutrality
                    }
                    OR = {
                        has_idea = civilian_economy
                        has_idea = low_economic_mobilisation
                    }
                    OR = {
                        has_idea = disarmed_nation
                        has_idea = volunteer_only
                        has_idea = limited_conscription
                    }
                }
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_16 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_17_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Ex_Celebrity }
			cost = 150
			idea_token = POL_ADVISOR_17_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_17 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_18_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { reconstruction_agent }
			cost = 150
			idea_token = POL_ADVISOR_18_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_18 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_19_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Five_Year_Plan }
			cost = 150
			idea_token = POL_ADVISOR_19_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_19 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_20_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Foreign_Aid }
			cost = 150
			idea_token = POL_ADVISOR_20_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_20 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_21_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Minister_of_Puppet_Governments }
			cost = 150
			idea_token = POL_ADVISOR_21_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				num_subjects > 2
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_21 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_22_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Nuclear_Engineer }
			cost = 150
			idea_token = POL_ADVISOR_22_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				num_of_nukes < 7
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_22 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_23_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Anti_Communist_New }
			cost = 150
			idea_token = POL_ADVISOR_23_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
                AND = {
                    OR = {
                        has_government = democratic
                        has_government = neutrality
						has_government = fascism
                    }
                    OR = {
						any_enemy_country = {
							has_government = communism
						}
                    }
                }
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_23 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_24_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Military_Industrialist }
			cost = 150
			idea_token = POL_ADVISOR_24_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_24 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_25_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Recruit_Campaign }
			cost = 150
			idea_token = POL_ADVISOR_25_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				has_manpower < 50000
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_25 }
		}
	}
}

# =================================================================

# VANILLA TRAITS REWORKED
every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_26_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Financial_Expert_New }
			cost = 150
			idea_token = POL_ADVISOR_26_IDEA
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_26 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_27_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Economist_New }
			cost = 150
			idea_token = POL_ADVISOR_27_IDEA
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_27 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_28_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Editor_New }
			cost = 150
			idea_token = POL_ADVISOR_28_IDEA
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_28 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_29_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Prince_of_Terror_New }
			cost = 150
			idea_token = POL_ADVISOR_29_IDEA
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_29 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_30_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Silent_Workhorse_New }
			cost = 150
			idea_token = POL_ADVISOR_30_IDEA
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_30 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_31_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Technocrat_New }
			cost = 150
			idea_token = POL_ADVISOR_31_IDEA
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_31 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_32_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Propaganda_Expert_New }
			cost = 150
			idea_token = POL_ADVISOR_32_IDEA
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_32 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_33_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Popular_Figurehead_New }
			cost = 150
			idea_token = POL_ADVISOR_33_IDEA
			
			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_33 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_34_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Constitutionalist }
			cost = 150
			idea_token = POL_ADVISOR_34_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				OR = {
					democratic > 0.20
					has_government = democratic
				}
				NOT = {
					OR = {
						has_idea_with_trait = Communist_Collaborator
						has_idea_with_trait = Authoritarian_Visionary
						has_idea_with_trait = Noble
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_34 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_35_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Communist_Collaborator }
			cost = 150
			idea_token = POL_ADVISOR_35_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				OR = {
					communism > 0.20
					has_government = communism
				}
				NOT = {
					OR = {
						has_idea_with_trait = Constitutionalist
						has_idea_with_trait = Authoritarian_Visionary
						has_idea_with_trait = Noble
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_35 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_36_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Authoritarian_Visionary }
			cost = 150
			idea_token = POL_ADVISOR_36_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				OR = {
					fascism > 0.20
					has_government = fascism
				}
				NOT = {
					OR = {
						has_idea_with_trait = Constitutionalist
						has_idea_with_trait = Communist_Collaborator
						has_idea_with_trait = Noble
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_36 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_37_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Noble }
			cost = 150
			idea_token = POL_ADVISOR_37_IDEA
			can_be_fired = yes
			
			visible = {
				always = yes
			}
			available = {
				OR = {
					neutrality > 0.20
					has_government = neutrality
				}
				NOT = {
					OR = {
						has_idea_with_trait = Constitutionalist
						has_idea_with_trait = Communist_Collaborator
						has_idea_with_trait = Authoritarian_Visionary
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_37 }
		}
	}
}


every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_38_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Naval_Facility_Expert }
			cost = 150
			idea_token = POL_ADVISOR_38_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				custom_trigger_tooltip = {
					tooltip = POL_ADVISOR_38_TT
					NOT = {
						OR = {
							has_idea_with_trait = Nuclear_Facility_Expert
							has_idea_with_trait = Air_Facility_Expert
							has_idea_with_trait = Land_Facility_Expert
						}
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_38 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_39_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Nuclear_Facility_Expert }
			cost = 150
			idea_token = POL_ADVISOR_39_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				custom_trigger_tooltip = {
					tooltip = POL_ADVISOR_39_TT
					NOT = {
						OR = {
							has_idea_with_trait = Naval_Facility_Expert
							has_idea_with_trait = Air_Facility_Expert
							has_idea_with_trait = Land_Facility_Expert
						}
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_39 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_40_BASE
		gender = female
		advisor = {
			slot = political_advisor
			traits = { Air_Facility_Expert }
			cost = 150
			idea_token = POL_ADVISOR_40_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				custom_trigger_tooltip = {
					tooltip = POL_ADVISOR_40_TT
					NOT = {
						OR = {
							has_idea_with_trait = Naval_Facility_Expert
							has_idea_with_trait = Nuclear_Facility_Expert
							has_idea_with_trait = Land_Facility_Expert
						}
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_40 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_41_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Land_Facility_Expert }
			cost = 150
			idea_token = POL_ADVISOR_41_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				custom_trigger_tooltip = {
					tooltip = POL_ADVISOR_41_TT
					NOT = {
						OR = {
							has_idea_with_trait = Naval_Facility_Expert
							has_idea_with_trait = Nuclear_Facility_Expert
							has_idea_with_trait = Air_Facility_Expert
						}
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_41 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_42_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Atomic_Alchemist }
			cost = 150
			idea_token = POL_ADVISOR_42_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}

			available = {
				AND = {
					has_tech = atomic_research
					has_tech = experimental_rockets
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_42 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_43_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Government_Budget_Expert }
			cost = 150
			idea_token = POL_ADVISOR_43_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				always = yes
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_43 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_44_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Army_Budget_Expert }
			cost = 150
			idea_token = POL_ADVISOR_44_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				custom_trigger_tooltip = {
					tooltip = POL_ADVISOR_44_TT
					NOT = {
						OR = {
							has_idea_with_trait = Maritime_Budget_Expert
							has_idea_with_trait = Aviator_Budget_Expert
						}
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_44 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_45_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Maritime_Budget_Expert }
			cost = 150
			idea_token = POL_ADVISOR_45_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				custom_trigger_tooltip = {
					tooltip = POL_ADVISOR_45_TT
					NOT = {
						OR = {
							has_idea_with_trait = Army_Budget_Expert
							has_idea_with_trait = Aviator_Budget_Expert
						}
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_45 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_46_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Aviator_Budget_Expert }
			cost = 150
			idea_token = POL_ADVISOR_46_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				custom_trigger_tooltip = {
					tooltip = POL_ADVISOR_46_TT
					NOT = {
						OR = {
							has_idea_with_trait = Army_Budget_Expert
							has_idea_with_trait = Maritime_Budget_Expert
						}
					}
				}
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_46 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = POL_ADVISOR_47_BASE
		gender = male
		advisor = {
			slot = political_advisor
			traits = { Special_Project_Expert }
			cost = 150
			idea_token = POL_ADVISOR_47_IDEA
			can_be_fired = yes
			
			visible = {
				hidden_trigger = {
					always = yes
				}
			}
			available = {
				hidden_trigger = {
					always = yes
				}				
			}
		}
		portraits = { 
			army = { small = GFX_political_advisor_47 }
		}
	}
}