every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_1_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_naval_aviation }
			cost = 100
			idea_token = NAV_ADVISOR_1_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_1 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_2_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_decisive_battle }
			cost = 100
			idea_token = NAV_ADVISOR_2_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_2 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_3_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_commerce_raiding }
			cost = 100
			idea_token = NAV_ADVISOR_3_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_3 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_4_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_reform }
			cost = 100
			idea_token = NAV_ADVISOR_4_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_4 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_5_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_weather_expert }
			cost = 100
			idea_token = NAV_ADVISOR_5_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_5 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_6_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_maneuver }
			cost = 100
			idea_token = NAV_ADVISOR_6_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_6 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_7_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_invasion }
			cost = 100
			idea_token = NAV_ADVISOR_7_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_7 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_8_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_organisation }
			cost = 100
			idea_token = NAV_ADVISOR_8_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_8 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_9_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_mine_expert }
			cost = 100
			idea_token = NAV_ADVISOR_9_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_9 }
		}
	}
}

every_possible_country = {
	generate_character = {
		token_base = NAV_ADVISOR_10_BASE
		gender = male
		advisor = {
			slot = navy_chief
			traits = { navy_chief_1_tactical_retreat }
			cost = 100
			idea_token = NAV_ADVISOR_10_IDEA
			can_be_fired = yes

			visible = {
				always = yes
			}
			available = {
				hidden_trigger = {
					always = yes
				}
			}
		}
		portraits = { 
			army = { small = GFX_navy_advisor_10 }
		}
	}
}