# New Companies Expanded — organic command elements for ordinary combat divisions
# Built against Millennium Dawn v2.0.0-beta.3.
# MD parent units are not redefined here. Scenario-only HOL, zombie, walker, HACS, ALN and space-artillery units are intentionally excluded.
# Draft scaling: company 50%, platoon 23%, team 7%; terrain retains 75% / 50% / 30% of parent modifiers.

sub_units = {
	Mech_HQ_Comp = {
			sprite = MD_mechanized
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor mechanized support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_all_armor
				category_apc
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 1
			manpower = 100
			max_strength = 60
			max_organisation = 20
			default_morale = 0.08
			training_time = 150
			weight = 0.2
			suppression = 0.5
			defense = -0.75
			breakthrough = -0.75
			soft_attack = -0.75
			hard_attack = -0.75
			battalion_mult = {
				category = category_apc
				max_organisation = 0.02
				default_morale = 0.01
				initiative = 0.02
			}
			essential = {
				cnc_equipment_type
				medium_tank_amphibious_chassis
			}
			need = {
				infantry_weapons_type = 50
				cnc_equipment_type = 30
				medium_tank_amphibious_chassis = 10
			}
			transport = medium_tank_amphibious_chassis
			same_support_type = division_command
			forest = { defence = 0.05 }
			urban = { defence = 0.05 }
		}

	Arm_HQ_Comp = {
			sprite = MD_light_armor
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor mechanized support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_all_armor
				category_IFV
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 1
			manpower = 100
			max_strength = 60
			max_organisation = 20
			default_morale = 0.08
			training_time = 150
			weight = 0.2
			suppression = 0.5
			defense = -0.75
			breakthrough = -0.75
			soft_attack = -0.75
			hard_attack = -0.75
			battalion_mult = {
				category = category_IFV
				max_organisation = 0.02
				default_morale = 0.01
				initiative = 0.02
			}
			essential = {
				cnc_equipment_type
				medium_tank_flame_chassis
			}
			need = {
				infantry_weapons_type = 50
				cnc_equipment_type = 30
				medium_tank_flame_chassis = 10
			}
			transport = medium_tank_flame_chassis
			same_support_type = division_command
			plains = { attack = 0.05 }
			desert = { attack = 0.05 }
		}

	Air_HQ_Comp = {
			sprite = MD_light_armor
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_air_aslt
				category_all_airborne
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 1
			manpower = 100
			max_strength = 60
			max_organisation = 20
			default_morale = 0.08
			training_time = 150
			weight = 0.2
			suppression = 0.5
			defense = -0.75
			breakthrough = -0.75
			soft_attack = -0.75
			hard_attack = -0.75
			battalion_mult = {
				category = category_all_airborne
				max_organisation = 0.02
				default_morale = 0.01
				initiative = 0.02
			}
			essential = {
				cnc_equipment_type
				heavy_tank_amphibious_chassis
			}
			need = {
				infantry_weapons_type = 50
				cnc_equipment_type = 25
				heavy_tank_amphibious_chassis = 12
			}
			transport = heavy_tank_amphibious_chassis
			same_support_type = division_command
			hills = { movement = 0.05 }
			mountain = { movement = 0.05 }
			jungle = { movement = 0.05 }
		}

	XS_Mech_HQ_Comp = {
			sprite = MD_mechanized
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor mechanized support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_all_armor
				category_apc
			
				category_NCE_platoon
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 0.5
			manpower = 50
			max_strength = 25
			max_organisation = 10
			default_morale = 0.08
			training_time = 150
			weight = 0.046
			suppression = 0.115
			defense = -0.9425
			breakthrough = -0.9425
			soft_attack = -0.9425
			hard_attack = -0.9425
			battalion_mult = {
				category = category_apc
				max_organisation = 0.0046
				default_morale = 0.0023
				initiative = 0.0046
			}
			essential = {
				cnc_equipment_type
				medium_tank_amphibious_chassis
			}
			need = {
				infantry_weapons_type = 12
				cnc_equipment_type = 7
				medium_tank_amphibious_chassis = 2
			}
			transport = medium_tank_amphibious_chassis
			same_support_type = division_command
			forest = { defence = 0.025 }
			urban = { defence = 0.025 }
		
			air_attack = -0.77
		
			ap_attack = -0.77
		
			armor_value = -0.77
		}

	Team_Mech_HQ_Comp = {
			sprite = MD_mechanized
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor mechanized support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_all_armor
				category_apc
			
				category_NCE_team
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 0.5
			manpower = 7
			max_strength = 10
			max_organisation = 6
			default_morale = 0.08
			training_time = 150
			weight = 0.014
			suppression = 0.035
			defense = -0.9825
			breakthrough = -0.9825
			soft_attack = -0.9825
			hard_attack = -0.9825
			battalion_mult = {
				category = category_apc
				max_organisation = 0.0014
				default_morale = 0.0007
				initiative = 0.0014
			}
			essential = {
				cnc_equipment_type
				medium_tank_amphibious_chassis
			}
			need = {
				infantry_weapons_type = 4
				cnc_equipment_type = 2
				medium_tank_amphibious_chassis = 1
			}
			transport = medium_tank_amphibious_chassis
			same_support_type = division_command
			forest = { defence = 0.015 }
			urban = { defence = 0.015 }
		
			air_attack = -0.93
		
			ap_attack = -0.93
		
			armor_value = -0.93
		}

	XS_Arm_HQ_Comp = {
			sprite = MD_light_armor
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor mechanized support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_all_armor
				category_IFV
			
				category_NCE_platoon
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 0.5
			manpower = 50
			max_strength = 25
			max_organisation = 10
			default_morale = 0.08
			training_time = 150
			weight = 0.046
			suppression = 0.115
			defense = -0.9425
			breakthrough = -0.9425
			soft_attack = -0.9425
			hard_attack = -0.9425
			battalion_mult = {
				category = category_IFV
				max_organisation = 0.0046
				default_morale = 0.0023
				initiative = 0.0046
			}
			essential = {
				cnc_equipment_type
				medium_tank_flame_chassis
			}
			need = {
				infantry_weapons_type = 12
				cnc_equipment_type = 7
				medium_tank_flame_chassis = 2
			}
			transport = medium_tank_flame_chassis
			same_support_type = division_command
			plains = { attack = 0.025 }
			desert = { attack = 0.025 }
		
			air_attack = -0.77
		
			ap_attack = -0.77
		
			armor_value = -0.77
		}

	Team_Arm_HQ_Comp = {
			sprite = MD_light_armor
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor mechanized support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_all_armor
				category_IFV
			
				category_NCE_team
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 0.5
			manpower = 7
			max_strength = 10
			max_organisation = 6
			default_morale = 0.08
			training_time = 150
			weight = 0.014
			suppression = 0.035
			defense = -0.9825
			breakthrough = -0.9825
			soft_attack = -0.9825
			hard_attack = -0.9825
			battalion_mult = {
				category = category_IFV
				max_organisation = 0.0014
				default_morale = 0.0007
				initiative = 0.0014
			}
			essential = {
				cnc_equipment_type
				medium_tank_flame_chassis
			}
			need = {
				infantry_weapons_type = 4
				cnc_equipment_type = 2
				medium_tank_flame_chassis = 1
			}
			transport = medium_tank_flame_chassis
			same_support_type = division_command
			plains = { attack = 0.015 }
			desert = { attack = 0.015 }
		
			air_attack = -0.93
		
			ap_attack = -0.93
		
			armor_value = -0.93
		}

	XS_Air_HQ_Comp = {
			sprite = MD_light_armor
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_air_aslt
				category_all_airborne
			
				category_NCE_platoon
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 0.5
			manpower = 50
			max_strength = 25
			max_organisation = 10
			default_morale = 0.08
			training_time = 150
			weight = 0.046
			suppression = 0.115
			defense = -0.9425
			breakthrough = -0.9425
			soft_attack = -0.9425
			hard_attack = -0.9425
			battalion_mult = {
				category = category_all_airborne
				max_organisation = 0.0046
				default_morale = 0.0023
				initiative = 0.0046
			}
			essential = {
				cnc_equipment_type
				heavy_tank_amphibious_chassis
			}
			need = {
				infantry_weapons_type = 12
				cnc_equipment_type = 6
				heavy_tank_amphibious_chassis = 3
			}
			transport = heavy_tank_amphibious_chassis
			same_support_type = division_command
			hills = { movement = 0.025 }
			mountain = { movement = 0.025 }
			jungle = { movement = 0.025 }
		
			air_attack = -0.77
		
			ap_attack = -0.77
		
			armor_value = -0.77
		}

	Team_Air_HQ_Comp = {
			sprite = MD_light_armor
			map_icon_category = armored
			ai_priority = 0
			priority = 1
			active = yes
			affects_speed = yes
			type = { armor support }
			group = support
			categories = {
				category_support_battalions
				category_army
				category_air_aslt
				category_all_airborne
			
				category_NCE_team
			}
			regimental = no
			allow_in_army_hq = no
			allow_in_non_army_hq = yes
			combat_width = 0.5
			manpower = 7
			max_strength = 10
			max_organisation = 6
			default_morale = 0.08
			training_time = 150
			weight = 0.014
			suppression = 0.035
			defense = -0.9825
			breakthrough = -0.9825
			soft_attack = -0.9825
			hard_attack = -0.9825
			battalion_mult = {
				category = category_all_airborne
				max_organisation = 0.0014
				default_morale = 0.0007
				initiative = 0.0014
			}
			essential = {
				cnc_equipment_type
				heavy_tank_amphibious_chassis
			}
			need = {
				infantry_weapons_type = 4
				cnc_equipment_type = 2
				heavy_tank_amphibious_chassis = 1
			}
			transport = heavy_tank_amphibious_chassis
			same_support_type = division_command
			hills = { movement = 0.015 }
			mountain = { movement = 0.015 }
			jungle = { movement = 0.015 }
		
			air_attack = -0.93
		
			ap_attack = -0.93
		
			armor_value = -0.93
		}
}
