﻿start_equipment_factor = 0.4

division_template = {
	name = "British Garrison"
	division_names_group = ENG_INF_01
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
	}

}
division_template = {
	name = "Egyptian Militia"
	division_names_group = ENG_INF_01
	regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
		militia = { x = 2 y = 0 }
	}
}

units = {

	division = {
		name = "Cairo Garrison"
		location = 12049
		division_template = "British Garrison"
		start_experience_factor = 0.15
	}
	division = {
		name = "Cairo Garrison"
		location = 12049
		division_template = "British Garrison"
		start_experience_factor = 0.3
	}
	division = {
		name = "Alexandria Garrison"
		location = 4076
		division_template = "British Garrison"
		start_experience_factor = 0.3
	}
	division = {
		name = "Suez Garrison"
		location = 4161
		division_template = "British Garrison"
		start_experience_factor = 0.1
		start_equipment_factor = 0.9
	}
	division = {
		name = "Alexandria Garrison"
		location = 4076
		division_template = "British Garrison"
		start_experience_factor = 0.1
		start_equipment_factor = 0.9
	}
	division = {
		name = "Alexandria Local Police"
		location = 4076
		division_template = "Egyptian Militia"
		start_experience_factor = 0.1
		start_equipment_factor = 0.2
	}
	division = {
		name = "Alexandria Local Police"
		location = 4076
		division_template = "Egyptian Militia"
		start_experience_factor = 0.1
		start_equipment_factor = 0.2
	}
	division = {
		name = "Suez Local Guard"
		location = 4161
		division_template = "Egyptian Militia"
		start_experience_factor = 0.1
		start_equipment_factor = 0.2
	}
	division = {
		name = "Cairo Local Police"
		location = 12049
		division_template = "Egyptian Militia"
		start_experience_factor = 0.1
		start_equipment_factor = 0.2
	}
	division = {
		name = "Cairo Local Police"
		location = 12049
		division_template = "Egyptian Militia"
		start_experience_factor = 0.1
		start_equipment_factor = 0.2
	}
}
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_0
			creator = "EGY"
		}
		requested_factories = 1
		progress = 0.47
		efficiency = 100
	}
}