on_actions = {	
	on_state_control_changed = {
		effect = {
			if = {
				limit = {
					FROM = { 
						OR = {
							tag = CHI
							is_in_faction_with = CHI
						}
					}
					CHI = { has_country_flag = CHI_buff_level_2 }
					ROOT = { has_war_with = CHI }
					FROM.FROM = { 
						is_core_of = CHI 
						NOT = { has_state_flag = CHI_infantry_spawned_flag }
					}
				}
				FROM.FROM = { set_state_flag = CHI_infantry_spawned_flag }
				CHI = {
					random_owned_controlled_state = {
						limit = {
							is_core_of = CHI
							is_in_home_area = yes
						}
						create_unit = {
							division = "name = \"Juntuán\" division_template = \"Juntuán\" start_experience_factor = 0 start_equipment_factor = 1"  
							owner = CHI 
							count = 1
						}
					}
					capital_scope = {
						create_unit = {
							division = "name = \"Juntuán\" division_template = \"Juntuán\" start_experience_factor = 0.2 start_equipment_factor = 1"  
							owner = CHI 
							count = 2
						}
					}
				}
			}
		}
	}
	on_monthly = {
		effect = {
			if = {
				limit = {
					ROOT = { 
						tag = CHI
						has_war = no 
						has_country_flag = CHI_buff_level_1 
					}
				}
				ROOT = {
					add_equipment_to_stockpile = { 
						type = infantry_equipment_0
						amount = 1500
						producer = CHI
					}
				}
			}
			else_if = {
				limit = {
					ROOT = { 
						has_war = yes 
						tag = CHI
						has_country_flag = CHI_buff_level_1 
					}
				}
				ROOT = {
					add_equipment_to_stockpile = { 
						type = infantry_equipment_0
						amount = 3000
						producer = CHI
					}
				}
			}
		}
		effect = {
			if = {
				limit = {
					ROOT = { 
						tag = CHI
						has_war = no 
						has_country_flag = CHI_buff_level_2
					}
				}
				ROOT = {
					add_equipment_to_stockpile = { 
						type = infantry_equipment_0
						amount = 2000
						producer = ENG
					}
					add_equipment_to_stockpile = { 
						type = infantry_equipment_1
						amount = 1000
						producer = ENG
					}
					capital_scope = {
						create_unit = {
							division = "name = \"Juntuán\" division_template = \"Juntuán\" start_experience_factor = 0.1 start_equipment_factor = 1"  
							owner = CHI 
							count = 1
						}
					}
				}
			}
			else_if = {
				limit = {
					ROOT = { 
						has_war = yes 
						has_country_flag = CHI_buff_level_2 
						tag = CHI
					}
				}
				ROOT = {
					add_equipment_to_stockpile = { 
						type = infantry_equipment_1
						amount = 3000
						producer = ENG
					}
					if = {
						limit = { 
							has_tech = improved_infantry_weapons
						}
						add_equipment_to_stockpile = { 
							type = infantry_equipment_2
							amount = 1000
							producer = CHI
						}
					}
					if = {
						limit = { 
							ENG = { has_tech = improved_infantry_weapons }
						}
						add_equipment_to_stockpile = { 
							type = infantry_equipment_2
							amount = 1000
							producer = ENG
						}
					}
					capital_scope = {
						create_unit = {
							division = "name = \"Juntuán\" division_template = \"Juntuán\" start_experience_factor = 0.4 start_equipment_factor = 1"  
							owner = CHI 
							count = 2
						}
					}
				}
			}
		}
	}
	on_startup = {
		effect = {
			TUR = {
				if = {
					limit = { 
						is_ai = yes 
						is_historical_focus_on = yes
					}
					load_oob = "baseline_loading" #very OP
					division_template = {
						name = "Infantry Delete"
						division_names_group = TUR_INF_01
						is_locked = no
						priority = 1

						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
							infantry = { x = 0 y = 3 }
							infantry = { x = 1 y = 0 }
							infantry = { x = 2 y = 0 }
						}
					}
					every_country_division = {
						change_division_template = {
							division_template = "Infantry Delete" 
						}
					}
					delete_units = {
						division_template = "Infantry Delete"
						disband = yes
					}
				}
			}
		}
		effect = {
			every_country = {
				limit = { is_ai = yes }
				load_oob = "baseline_loading"
			}
		}
		effect = {
			every_country = {
				limit = { 
					tag = GER
					is_ai = yes 
				}
				load_oob = "baseline_loading_GER"
			}
		}
		effect = {
			NOR = {
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 300
					producer = SWE
				}
			}
			FIN = {
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 300
					producer = SWE
				}
			}
		}
		effect = {
			CAN = {
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 820
					producer = USA
				}
				add_equipment_to_stockpile = { 
					type = infantry_equipment_1
					amount = 210
					producer = ENG
				}
			}
		}
		effect = {
			MEX = {
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 300
					producer = USA
				}
				add_equipment_to_stockpile = { 
					type = infantry_equipment_1
					amount = 300
					producer = ENG
				}
			}
		}
		effect = {
			#GXC = {
			#	trigger_army_check_WRL = yes
			#}
			CHI = {
				#if = {
				#	limit = { 
				#		is_ai = yes 
				#		is_historical_focus_on = yes
				#	}
				#	add_ideas = counter_german_advisors
				#}
				#trigger_army_check_CHI = yes
				#trigger_army_check_CHI = yes
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 2700
					producer = CHI
				}
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 250
					producer = ENG
				}
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 200
					producer = USA
				}
				add_equipment_to_stockpile = { 
					type = infantry_equipment_1
					amount = 100
					producer = ENG
				}
				add_equipment_to_stockpile = { 
					type = infantry_equipment_1
					amount = 100
					producer = USA
				}
			}
			if = {
				limit = {
					CHI = { is_ai = yes }
					JAP = { is_ai = yes }
					PRC = { is_ai = yes }
					MAN = { is_ai = yes }
					has_global_flag = is_active
				}
				CHI = {
					add_equipment_to_stockpile = { 
						type = infantry_equipment_0
						amount = 40000
						producer = CHI
					}
				}
			}
		}
		effect = {
			JAP = {
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 2200
					producer = JAP
				}
				add_equipment_to_stockpile = { 
					type = infantry_equipment_1
					amount = 283
					producer = JAP
				}
			}
		}
		effect = {
			SOV = {
				add_equipment_to_stockpile = { 
					type = infantry_equipment_0
					amount = 8000
					producer = SOV
				}
				add_equipment_to_stockpile = { 
					type = infantry_equipment_1
					amount = 500
					producer = SOV
				}
			}
		}
		effect = {
			if = { 
				limit = { 
					has_dlc = "Man the Guns" 
					date < 1937.1.1
				}
				every_country = {
					limit = {
						tag = USA
					}
					create_equipment_variant = {
						name = "Mahan Class"
						type = ship_hull_light_2
						name_group = USA_DD_HISTORICAL
						parent_version = 0
						allow_without_tech = yes
						modules = {
							fixed_ship_battery_slot = dp_light_battery_1
							fixed_ship_anti_air_slot = empty
							fixed_ship_fire_control_system_slot = ship_sonar_1
							fixed_ship_radar_slot = empty
							fixed_ship_engine_slot = light_ship_engine_2
							fixed_ship_torpedo_slot = ship_torpedo_1
							mid_1_custom_slot = empty
							rear_1_custom_slot = empty
						}
					}
				}
			}
		}
	}
}