# Valid unit modifiers are not exhaustive
# Currently supported:
# army_morale
# army_morale_factor
# army_org
# army_org_factor
# supply_consumption_factor
# equipment_capture
# equipment_capture_factor
# army_fuel_capacity_factor
# army_fuel_consumption_factor
# recon_factor
# recon_factor_while_entrenched
# transport_capacity (?)
# breakthrough_factor
# armor_factor
# army_strength_factor
# experience_loss_factor
# leader_modifier applies unit modifiers to all units under them as a general, similarly to traits.
# army_attack_factor
# army_defence_factor
# max_dig_in
# max_dig_in_factor

@cost = 30

unit_medals = {
	
	### ENG
	
	Victoria_Cross_ = {
		
		available = { should_have_english_medals_trigger = yes }
		frame = 1
		icon = "GFX_medal_icon_eng"
		
		cost = 10
		
		unit_modifiers = {
			army_morale_factor = 0.02
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Distinguished_Service_Order = {
		
		available = { should_have_english_medals_trigger = yes }
		frame = 2
		icon = "GFX_medal_icon_eng"
		
		cost = 10
		
		unit_modifiers = {
			army_attack_factor = 0.03
			army_defence_factor = 0.03

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Order_of_the_British_Empire = {
		
		available = { should_have_english_medals_trigger = yes }
		frame = 3
		icon = "GFX_medal_icon_eng"
		
		cost = 10
		
		unit_modifiers = {
			army_org_factor = 0.05
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Mentioned_in_Dispatches = {
		
		available = { should_have_english_medals_trigger = yes }
		frame = 4
		icon = "GFX_medal_icon_eng"
		
		cost = 10
		
		unit_modifiers = {
			army_morale_factor = 0.08

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}

	Wound_Stripes = {
		
		available = { should_have_english_medals_trigger = yes }
		frame = 5
		icon = "GFX_medal_icon_eng"
		
		cost = 5
		
		unit_modifiers = {
			experience_loss_factor = -0.10

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	A1939_1945_Star = {
		
		available = { should_have_english_medals_trigger = yes
			has_war_with_major = yes
		}
		frame = 6
		icon = "GFX_medal_icon_eng"
		
		cost = 3
		
		unit_modifiers = {
			army_attack_factor = 0.08
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Africa_Star = {
		
		available = { should_have_english_medals_trigger = yes 
			has_war_with_major = yes
		}
		frame = 7
		icon = "GFX_medal_icon_eng"
		
		cost = 3
		
		unit_modifiers = {
			army_strength_factor = 0.08

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	
}
