# Valid unit modifiers are not exhaustive
# Currently supported:
# army_morale
# army_morale_factor
# army_org
# army_org_factor
# supply_consumption_factor
# equipment_capture
# equipment_capture_factor
# army_fuel_capacity_factor
# army_fuel_consumption_factor
# recon_factor
# recon_factor_while_entrenched
# transport_capacity (?)
# breakthrough_factor
# armor_factor
# army_strength_factor
# experience_loss_factor
# leader_modifier applies unit modifiers to all units under them as a general, similarly to traits.
# army_attack_factor
# army_defence_factor
# max_dig_in
# max_dig_in_factor

@cost = 30

unit_medals = {
	
	### ITA
	
	Military_Order_of_Savoy_Knight_Grand_Cross = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 1
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			army_morale_factor = 0.20

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Military_Order_of_Savoy_Grand_Officer = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 2
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			army_fuel_capacity_factor = 0.05
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Military_Order_of_Savoy_Commander = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 3
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			army_attack_factor = 0.03
			army_defence_factor = 0.03
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Military_Order_of_Savoy_Officer = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 4
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			army_fuel_consumption_factor = -0.025
			supply_consumption_factor = -0.025
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}

	Military_Order_of_Savoy_Knight = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 5
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			army_org_factor = 0.05
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Gold_Medal_of_Military_Valor = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 6
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			recon_factor = 0.06
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Silver_Medal_of_Military_Valor = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 7
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			breakthrough_factor = 0.04
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Bronze_Medal_of_Military_Valor = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 8
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			army_morale_factor = 0.08
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	War_Merit_Cross = {
		
		available = { should_have_italian_medals_trigger = yes }
		frame = 9
		icon = "GFX_medal_icon_ita"
		
		cost = 10
		
		unit_modifiers = {
			army_org_factor = 0.1
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	German_Italian_Africa_Campaign_Medal = {
		
		available = { 
			OR = {
				should_have_italian_medals_trigger = yes
				should_have_german_medals_trigger = yes
			}
			ITA = {
				has_war_with_major = yes
				is_ally_with = GER
				controls_state = 448
			}
		}
		frame = 10
		icon = "GFX_medal_icon_ita"
		
		cost = 3
		
		unit_modifiers = {
			supply_consumption_factor = -0.10

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	
}
