# Valid unit modifiers are not exhaustive
# Currently supported:
# army_morale
# army_morale_factor
# army_org
# army_org_factor
# supply_consumption_factor
# equipment_capture
# equipment_capture_factor
# army_fuel_capacity_factor
# army_fuel_consumption_factor
# recon_factor
# recon_factor_while_entrenched
# transport_capacity (?)
# breakthrough_factor
# armor_factor
# army_strength_factor
# experience_loss_factor
# leader_modifier applies unit modifiers to all units under them as a general, similarly to traits.
# army_attack_factor
# army_defence_factor
# max_dig_in
# max_dig_in_factor

@cost = 30

unit_medals = {
	
	### CHI
	
	Honour_Sabre_of_the_Awakened_Lion = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 2
		icon = "GFX_medal_icon_chi"
		
		cost = 10
		
		unit_modifiers = {
			army_attack_factor = 0.03
			army_defence_factor = 0.03

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Order_of_National_Glory = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 3
		icon = "GFX_medal_icon_chi"
		
		cost = 10
		
		unit_modifiers = {
			army_org_factor = 0.05
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Order_of_Blue_Sky_and_White_Sun = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 4
		icon = "GFX_medal_icon_chi"

		
		cost = 10
		
		unit_modifiers = {
			army_morale_factor = 0.08

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}

	Order_of_the_Sacred_Tripod = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 5
		icon = "GFX_medal_icon_chi"
		
		cost = 10
		
		unit_modifiers = {
			experience_loss_factor = -0.10

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Order_of_the_Cloud_and_Banner = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 6
		icon = "GFX_medal_icon_chi"
		
		cost = 10
		
		unit_modifiers = {
			army_attack_factor = 0.08
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Order_of_Loyalty_and_Valour = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 7
		icon = "GFX_medal_icon_chi"
		
		cost = 10
		
		unit_modifiers = {
			experience_loss_factor = -0.10

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	Order_of_Loyalty_and_Diligence = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 8
		icon = "GFX_medal_icon_chi"
		
		cost = 10
		
		unit_modifiers = {
			breakthrough_factor = 0.08
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}

	Order_of_the_War_of_Resistance_Victory = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 1
		icon = "GFX_medal_icon_chi"
		
		cost = 10
		
		unit_modifiers = {
			army_org_factor = 0.10
		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	
	China_War_Memorial_medal = {
		
		available = { should_have_china_medals_trigger = yes }
		frame = 9
		icon = "GFX_medal_icon_chi"
		
		cost = 3
		
		unit_modifiers = {
			army_morale_factor = 0.05

		}
		
		one_time_effect = {
			add_divisional_commander_xp = 100
		}
		
	}
	
	
	
}
