neutral_decision_category = {
    
    justify_tension_limit = {
        
        cost = 50
        days_remove = 9999
        
        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
        }
        
        complete_effect = {
            add_timed_idea = {
                idea = idea_justification_tension
                days = 9999
            }
        }
        
        cancel_trigger = {
            OR = {
                has_stability < 0.6
                has_civil_war = yes
                is_subject = yes
                NOT = { has_government = neutrality }
            }
        }

        remove_effect = {
            remove_ideas = idea_justification_tension
        }

        ai_will_do = {
            factor = 0
        }
    }
    
    trade_deal_opinion = {
        
        cost = 50
        days_remove = 9999
        
        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
        }
        
        complete_effect = {
            add_timed_idea = {
                idea = idea_trade_opinion
                days = 9999
            }
        }
        
        cancel_trigger = {
            OR = {
                has_stability < 0.6
                has_civil_war = yes
                is_subject = yes
                NOT = { has_government = neutrality }
            }
        }

        remove_effect = {
            remove_ideas = idea_trade_opinion
        }

        ai_will_do = {
            factor = 0
        }
    }
    
    lend_lease_tension_limit = {
        
        cost = 50
        days_remove = 9999
        
        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
        }
        
        complete_effect = {
            add_timed_idea = {
                idea = idea_lend_lease
                days = 9999
            }
        }
        
        cancel_trigger = {
            OR = {
                has_stability < 0.6
                has_civil_war = yes
                is_subject = yes
                NOT = { has_government = neutrality }
            }
        }

        remove_effect = {
            remove_ideas = idea_lend_lease
        }

        ai_will_do = {
            factor = 0
        }
    }
    
    volunteer_limit = {
        
        cost = 50
        days_remove = 9999
        
        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
        }
        
        complete_effect = {
            add_timed_idea = {
                idea = idea_volunteer
                days = 9999
            }
        }
        
        cancel_trigger = {
            OR = {
                has_stability < 0.6
                has_civil_war = yes
                is_subject = yes
                NOT = { has_government = neutrality }
            }
        }

        remove_effect = {
            remove_ideas = idea_volunteer
        }

        ai_will_do = {
            factor = 0
        }
    }
    
    can_create_faction = {
        cost = 50
        fire_only_once = yes
        
        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
        }
        
        complete_effect = {
            set_rule = {
                can_create_factions = yes
            }
        }

        ai_will_do = { factor = 0 }
    }
    
    consumer_goods = {
        
        cost = 50
        days_remove = 9999
        
        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
        }
        
        complete_effect = {
            add_timed_idea = {
                idea = idea_consumer_goods
                days = 9999
            }
        }
        
        cancel_trigger = {
            OR = {
                has_stability < 0.6
                has_civil_war = yes
                is_subject = yes
                NOT = { has_government = neutrality }
            }
        }

        remove_effect = {
            remove_ideas = idea_consumer_goods
        }

        ai_will_do = {
            factor = 0
        }
    }
    
    embargo_treshold = {
        
        cost = 50
        days_remove = 9999
        
        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
        }
        
        complete_effect = {
            add_timed_idea = {
                idea = idea_embargo
                days = 9999
            }
        }
        
        cancel_trigger = {
            OR = {
                has_stability < 0.6
                has_civil_war = yes
                is_subject = yes
                NOT = { has_government = neutrality }
            }
        }

        remove_effect = {
            remove_ideas = idea_embargo
        }

        ai_will_do = {
            factor = 0
        }
    }

    join_allies = {
        cost = 50
        visible = { is_in_faction = no }

        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
            is_in_faction = no
        }

        complete_effect = {
            ENG = {
                add_to_faction = ROOT
            }
        }

        ai_will_do = { factor = 0 }
    }

    join_axis = {
        cost = 50
        visible = { is_in_faction = no }
        
        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
            is_in_faction = no
        }

        complete_effect = {
            GER = {
                add_to_faction = ROOT
            }
        }

        ai_will_do = { factor = 0 }
    }

    join_comintern = {
        cost = 50
        visible = { is_in_faction = no }

        available = {
            has_stability > 0.8
            is_subject = no
            has_government = neutrality
            is_in_faction = no
        }

        complete_effect = {
            SOV = {
                add_to_faction = ROOT
            }
        }

        ai_will_do = { factor = 0 }
    }
}