ideas = {

	naval_academy_spirit = {
		gifted_strategists_spirit = {
		            picture = gifted_strategists_spirit
			ledger = navy
			available = { has_naval_academy = yes }
			modifier = {
				navy_leader_start_attack_level = 1
		                navy_leader_start_defense_level = 1
		                trait_superior_tactician_xp_gain_factor = 0.25
				naval_doctrine_cost_factor = -0.05
			}
			ai_will_do = {
				factor = 0
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		naval_traditions_spirit = {
		            picture = naval_traditions_spirit
			ledger = navy
			available = { has_naval_academy = yes }
			modifier = {
				navy_leader_start_coordination_level = 1 
		                navy_leader_start_maneuvering_level = 1
		                trait_fleet_protector_xp_gain_factor = 0.25
				repair_speed_factor = 0.1
			}
			ai_will_do = {
				factor = 0
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}

	}

	navy_spirit = {
		aviation_enthusiasts_spirit = {
			ledger = navy
			modifier = {
				ship_hull_carrier_design_cost_factor = -0.6
				ship_hull_heavy_design_cost_factor = -0.6
			}
		}
		cruiser_warfare_spirit = {
			ledger = navy
			modifier = {
				ship_hull_cruiser_design_cost_factor = -0.6
			}
		}
		naval_modernism_spirit = {
			ledger = navy
			modifier = {
				naval_doctrine_cost_factor = -0.3
			}
		}
		big_gun_club_spirit = {
			ledger = navy
			picture = JGT02_frahj
			modifier = {
				refit_speed = 0.25
				naval_equipment_upgrade_xp_cost = -0.15
				refit_ic_cost = -0.15
			}
			ai_will_do = {
				factor = 1
			}
		}

		green_water_navy_spirit = {
		            picture = green_water_navy_spirit
			ledger = navy
			available = { has_naval_academy = yes }
			research_bonus = {
				naval_mines = 0.2
			}
			equipment_bonus = {
				ship_hull_light = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_cruiser = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		            on_add = {
		                set_technology = { coastal_defense_ships = 1 }
		            }
			modifier = {
		                trait_inshore_fighter_xp_gain_factor = 0.25
		                trait_green_water_expert_xp_gain_factor = 0.25
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		        blue_water_navy_spirit = {
		            picture = blue_water_navy_spirit
			ledger = navy
			available = { has_naval_academy = yes }
			research_bonus = {
				radar_tech = 0.1
			}
			equipment_bonus = {
				ship_hull_heavy = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_carrier = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		            on_add = {
		                set_technology = { pre_dreadnoughts = 1 }
		            }
			modifier = {
		                trait_arctic_water_expert_xp_gain_factor = 0.25
		                trait_blue_water_expert_xp_gain_factor = 0.25

			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		marines_spirit = {
			ledger = navy
			available = { has_naval_academy = yes }
			research_bonus = {
				marine_tech = 0.20
			}
			modifier = {
				weekly_manpower = 50
				naval_invasion_penalty = -0.1
				unit_marine_design_cost_factor = -1
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		efficient_shipping_spirit = {
			ledger = navy
			available = { has_naval_academy = yes }
			#equipment_bonus = {
				#floating_harbor_equipment = {
					#build_cost_ic = -0.1 instant = yes
				#}
			#}
			modifier = {
				min_export = -0.05
				transport_capacity = -0.2
				floating_harbor_supply = 0.2
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}

	}

	naval_command_spirit = {
		poor_damage_control_training_spirit = {
			ledger = navy
			modifier = {
				NAVAL_CRITICAL_EFFECT_FACTOR = 0.1
				NAVAL_CRITICAL_SCORE_CHANCE_FACTOR = 0.1
				repair_speed_factor = -0.1
				naval_damage_factor = 0.1
				NAVAL_HIT_CHANCE = 0.15
			}
			ai_will_do = {
				factor = 1
			}
		}
		brown_water_spirit = {
			ledger = navy
			modifier = {
				trait_inshore_fighter_xp_gain_factor = 0.2
				NAVY_LEADER_START_MANEUVERING_LEVEL = -1
				NAVY_LEADER_START_COORDINATION_LEVEL = 1
				mines_planting_by_fleets_factor = 0.2
				MINES_PLANTING_BY_AIR_FACTOR = 0.2
				naval_enemy_fleet_size_ratio_penalty_factor = 0.1
			}
			ai_will_do = {
				factor = 1
			}
		}
		discrete_valor_spirit = {
			ledger = navy
			modifier = {
				naval_retreat_chance = 0.05
				naval_retreat_speed = 0.05
				naval_speed_factor = 0.1
			}
			ai_will_do = {
				factor = 1
			}
		}
		JGT02_hmzz = {
			ledger = navy
			visible = {
				has_doctrine = new_base_strike
			}
			picture = JGT02_hmzz
			modifier = {
			# not doing what the tooltip sais	custom_modifier_tooltip = base_strike_academy_spirit_tt
				spotting_chance = 0.1
				navy_carrier_air_targetting_factor = 0.1
				navy_carrier_air_attack_factor = 0.1
				navy_carrier_air_agility_factor = 0.1
			}
			ai_will_do = {
				factor = 1
			}
		}
		wolfpacks_spirit = {
			ledger = navy
			visible = {
				has_doctrine = new_convoy_raiding
			}
			picture = wolfpacks_spirit
			modifier = {
				NAVY_SUBMARINE_ATTACK_FACTOR = 0.05
				NAVY_SUBMARINE_DEFENCE_FACTOR = 0.1
				experience_gain_submarine_combat_factor = 0.05
				experience_gain_submarine_training_factor = 0.05
				naval_retreat_chance = 0.1
				navy_visibility = -0.1
			}
			ai_will_do = {
				factor = 1
			}
		}
		JGT02_dapj = {
			ledger = navy
			visible = {
				has_doctrine = new_fleet_in_being
			}
			picture = JGT02_dapj
			modifier = {
			# not doing what the tooltip sais	custom_modifier_tooltip = fleet_in_being_academy_spirit_tt
				shore_bombardment_bonus = 1
				navy_capital_ship_defence_factor = 0.05
				navy_screen_defence_factor = 0.05
				navy_anti_air_attack_factor = -0.05
			}
			ai_will_do = {
				factor = 1
			}
		}

		prized_ship_spirit = {
			ledger = navy
			picture = blue_water_navy_spirit
			modifier = {
				naval_has_potf_in_combat_attack = 0.1
				naval_has_potf_in_combat_defense = 0.1
				critical_receive_chance = -0.2
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		} 
		aa_experts_spirit = {
			ledger = navy
			picture = aa_experts_spirit
			modifier = {
				navy_anti_air_attack_factor = 0.1
				trait_fly_swatter_xp_gain_factor = 0.5
				fighter_sortie_efficiency = 0.1				
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}

	}

}
