chassis_truck_gen1 = {
	abbreviation = "ct1"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen0
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 0.5
		defense = 4.0
		breakthrough = 2.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen2 = {
	abbreviation = "ct2"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen1
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 0.5
		defense = 4.0
		breakthrough = 2.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen3 = {
	abbreviation = "ct3"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 0.5
		defense = 4.0
		breakthrough = 2.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen4 = {
	abbreviation = "ct4"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 0.5
		defense = 4.0
		breakthrough = 2.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_afv_gen1 = {
	abbreviation = "ca1"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen0
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 5.0
		build_cost_ic = 1.0
		defense = 6.0
		breakthrough = 3.0
		maximum_speed = -1.5
	}
	xp_cost = 3
}
chassis_afv_gen2 = {
	abbreviation = "ca2"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen1
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 5.0
		build_cost_ic = 1.0
		defense = 6.0
		breakthrough = 3.0
		maximum_speed = -1.5
	}
	xp_cost = 3
}
chassis_afv_gen3 = {
	abbreviation = "ca3"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 5.0
		build_cost_ic = 1.0
		defense = 6.0
		breakthrough = 3.0
		maximum_speed = -1.5
	}
	xp_cost = 3
}
chassis_afv_gen4 = {
	abbreviation = "ca4"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 5.0
		build_cost_ic = 1.0
		defense = 6.0
		breakthrough = 3.0
		maximum_speed = -1.5
	}
	xp_cost = 3
}
chassis_tank_gen1 = {
	abbreviation = "cta1"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen0
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 10.0
		build_cost_ic = 1.5
		defense = 7.0
		breakthrough = 2.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen2 = {
	abbreviation = "cta2"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen1
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 10.0
		build_cost_ic = 1.5
		defense = 7.0
		breakthrough = 2.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen3 = {
	abbreviation = "cta3"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 10.0
		build_cost_ic = 1.5
		defense = 7.0
		breakthrough = 2.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen4 = {
	abbreviation = "cta4"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 10.0
		build_cost_ic = 1.5
		defense = 7.0
		breakthrough = 2.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_truck_gen2 = {
	abbreviation = "ct2"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen1
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 0.75
		defense = 5.75
		breakthrough = 3.25
		maximum_speed = -0.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen3 = {
	abbreviation = "ct3"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 0.75
		defense = 5.75
		breakthrough = 3.25
		maximum_speed = -0.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen4 = {
	abbreviation = "ct4"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 0.75
		defense = 5.75
		breakthrough = 3.25
		maximum_speed = -0.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen5 = {
	abbreviation = "ct5"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 0.75
		defense = 5.75
		breakthrough = 3.25
		maximum_speed = -0.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_afv_gen2 = {
	abbreviation = "ca2"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen1
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 10.0
		build_cost_ic = 1.75
		defense = 8.0
		breakthrough = 4.0
		maximum_speed = -2.125
	}
	xp_cost = 3
}
chassis_afv_gen3 = {
	abbreviation = "ca3"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 10.0
		build_cost_ic = 1.75
		defense = 8.0
		breakthrough = 4.0
		maximum_speed = -2.125
	}
	xp_cost = 3
}
chassis_afv_gen4 = {
	abbreviation = "ca4"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 10.0
		build_cost_ic = 1.75
		defense = 8.0
		breakthrough = 4.0
		maximum_speed = -2.125
	}
	xp_cost = 3
}
chassis_afv_gen5 = {
	abbreviation = "ca5"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 10.0
		build_cost_ic = 1.75
		defense = 8.0
		breakthrough = 4.0
		maximum_speed = -2.125
	}
	xp_cost = 3
}
chassis_tank_gen2 = {
	abbreviation = "cta2"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen1
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 16.0
		build_cost_ic = 2.6
		defense = 8.25
		breakthrough = 2.75
		maximum_speed = -3.75
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen3 = {
	abbreviation = "cta3"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 16.0
		build_cost_ic = 2.6
		defense = 8.25
		breakthrough = 2.75
		maximum_speed = -3.75
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen4 = {
	abbreviation = "cta4"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 16.0
		build_cost_ic = 2.6
		defense = 8.25
		breakthrough = 2.75
		maximum_speed = -3.75
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen5 = {
	abbreviation = "cta5"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 16.0
		build_cost_ic = 2.6
		defense = 8.25
		breakthrough = 2.75
		maximum_speed = -3.75
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_truck_gen3 = {
	abbreviation = "ct3"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.0
		defense = 7.5
		breakthrough = 4.5
		maximum_speed = -1.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen4 = {
	abbreviation = "ct4"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.0
		defense = 7.5
		breakthrough = 4.5
		maximum_speed = -1.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen5 = {
	abbreviation = "ct5"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.0
		defense = 7.5
		breakthrough = 4.5
		maximum_speed = -1.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen6 = {
	abbreviation = "ct6"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.0
		defense = 7.5
		breakthrough = 4.5
		maximum_speed = -1.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_afv_gen3 = {
	abbreviation = "ca3"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 15.0
		build_cost_ic = 3.0
		defense = 10.0
		breakthrough = 5.0
		maximum_speed = -2.75
	}
	xp_cost = 3
}
chassis_afv_gen4 = {
	abbreviation = "ca4"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 15.0
		build_cost_ic = 3.0
		defense = 10.0
		breakthrough = 5.0
		maximum_speed = -2.75
	}
	xp_cost = 3
}
chassis_afv_gen5 = {
	abbreviation = "ca5"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 15.0
		build_cost_ic = 3.0
		defense = 10.0
		breakthrough = 5.0
		maximum_speed = -2.75
	}
	xp_cost = 3
}
chassis_afv_gen6 = {
	abbreviation = "ca6"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 15.0
		build_cost_ic = 3.0
		defense = 10.0
		breakthrough = 5.0
		maximum_speed = -2.75
	}
	xp_cost = 3
}
chassis_tank_gen3 = {
	abbreviation = "cta3"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen2
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 22.0
		build_cost_ic = 3.7
		defense = 9.5
		breakthrough = 3.5
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen4 = {
	abbreviation = "cta4"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 22.0
		build_cost_ic = 3.7
		defense = 9.5
		breakthrough = 3.5
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen5 = {
	abbreviation = "cta5"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 22.0
		build_cost_ic = 3.7
		defense = 9.5
		breakthrough = 3.5
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen6 = {
	abbreviation = "cta6"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 22.0
		build_cost_ic = 3.7
		defense = 9.5
		breakthrough = 3.5
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_truck_gen4 = {
	abbreviation = "ct4"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.25
		defense = 8.75
		breakthrough = 5.75
		maximum_speed = -1.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen5 = {
	abbreviation = "ct5"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.25
		defense = 8.75
		breakthrough = 5.75
		maximum_speed = -1.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen6 = {
	abbreviation = "ct6"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.25
		defense = 8.75
		breakthrough = 5.75
		maximum_speed = -1.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen7 = {
	abbreviation = "ct7"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen6
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.25
		defense = 8.75
		breakthrough = 5.75
		maximum_speed = -1.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_afv_gen4 = {
	abbreviation = "ca4"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 20.0
		build_cost_ic = 4.25
		defense = 12.0
		breakthrough = 6.0
		maximum_speed = -3.375
	}
	xp_cost = 3
}
chassis_afv_gen5 = {
	abbreviation = "ca5"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 20.0
		build_cost_ic = 4.25
		defense = 12.0
		breakthrough = 6.0
		maximum_speed = -3.375
	}
	xp_cost = 3
}
chassis_afv_gen6 = {
	abbreviation = "ca6"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 20.0
		build_cost_ic = 4.25
		defense = 12.0
		breakthrough = 6.0
		maximum_speed = -3.375
	}
	xp_cost = 3
}
chassis_afv_gen7 = {
	abbreviation = "ca7"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen6
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 20.0
		build_cost_ic = 4.25
		defense = 12.0
		breakthrough = 6.0
		maximum_speed = -3.375
	}
	xp_cost = 3
}
chassis_tank_gen4 = {
	abbreviation = "cta4"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen3
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 28.0
		build_cost_ic = 4.8
		defense = 10.75
		breakthrough = 4.25
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen5 = {
	abbreviation = "cta5"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 28.0
		build_cost_ic = 4.8
		defense = 10.75
		breakthrough = 4.25
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen6 = {
	abbreviation = "cta6"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 28.0
		build_cost_ic = 4.8
		defense = 10.75
		breakthrough = 4.25
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen7 = {
	abbreviation = "cta7"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen6
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 28.0
		build_cost_ic = 4.8
		defense = 10.75
		breakthrough = 4.25
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_truck_gen5 = {
	abbreviation = "ct5"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.5
		defense = 10.5
		breakthrough = 7.0
		maximum_speed = -2.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen6 = {
	abbreviation = "ct6"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.5
		defense = 10.5
		breakthrough = 7.0
		maximum_speed = -2.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen7 = {
	abbreviation = "ct7"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen6
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.5
		defense = 10.5
		breakthrough = 7.0
		maximum_speed = -2.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_truck_gen8 = {
	abbreviation = "ct8"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen7
	allowed_module_categories = { arty_main_armament_slot = { art_big_rocket_module } }
	add_stats = {
		build_cost_ic = 1.5
		defense = 10.5
		breakthrough = 7.0
		maximum_speed = -2.0
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}
chassis_afv_gen5 = {
	abbreviation = "ca5"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 25.0
		build_cost_ic = 5.5
		defense = 14.0
		breakthrough = 7.0
		maximum_speed = -4.0
	}
	xp_cost = 3
}
chassis_afv_gen6 = {
	abbreviation = "ca6"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 25.0
		build_cost_ic = 5.5
		defense = 14.0
		breakthrough = 7.0
		maximum_speed = -4.0
	}
	xp_cost = 3
}
chassis_afv_gen7 = {
	abbreviation = "ca7"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen6
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 25.0
		build_cost_ic = 5.5
		defense = 14.0
		breakthrough = 7.0
		maximum_speed = -4.0
	}
	xp_cost = 3
}
chassis_afv_gen8 = {
	abbreviation = "ca8"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen7
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 25.0
		build_cost_ic = 5.5
		defense = 14.0
		breakthrough = 7.0
		maximum_speed = -4.0
	}
	xp_cost = 3
}
chassis_tank_gen5 = {
	abbreviation = "cta5"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen4
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 34.0
		build_cost_ic = 5.6
		defense = 12.0
		breakthrough = 5.0
		maximum_speed = -5.25
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen6 = {
	abbreviation = "cta6"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen5
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 34.0
		build_cost_ic = 5.6
		defense = 12.0
		breakthrough = 5.0
		maximum_speed = -5.25
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen7 = {
	abbreviation = "cta7"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen6
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 34.0
		build_cost_ic = 5.6
		defense = 12.0
		breakthrough = 5.0
		maximum_speed = -5.25
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
chassis_tank_gen8 = {
	abbreviation = "cta8"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen7
	allowed_module_categories = { arty_main_armament_slot = { art_big_gun_module } }
	add_stats = {
		armor_value = 34.0
		build_cost_ic = 5.6
		defense = 12.0
		breakthrough = 5.0
		maximum_speed = -5.25
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}
art_small_gun_gen6 = {
	abbreviation = "asg6"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_gun_gen5
	allowed_module_categories = { conversion_type_slot = { small_gun_conversion_type } special_type_slot_1 = { small_gun_ammo_module } special_type_slot_2 = { small_gun_ammo_module } special_type_slot_3 = { small_gun_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 1.25 }
	add_stats = {
		soft_attack = 53.0
		hard_attack = 7.625
		ap_attack = 24.375
		build_cost_ic = 4.75
		maximum_speed = -2.125
		reliability = -0.177
		breakthrough = 13.875
		defense = 20.625
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
	}
}
art_small_gun_gen7 = {
	abbreviation = "asg7"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_gun_gen6
	allowed_module_categories = { conversion_type_slot = { small_gun_conversion_type } special_type_slot_1 = { small_gun_ammo_module } special_type_slot_2 = { small_gun_ammo_module } special_type_slot_3 = { small_gun_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 1.25 }
	add_stats = {
		soft_attack = 61.0
		hard_attack = 8.75
		ap_attack = 27.75
		build_cost_ic = 5.5
		maximum_speed = -1.75
		reliability = -0.135
		breakthrough = 15.75
		defense = 23.25
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
	}
}
art_small_gun_gen8 = {
	abbreviation = "asg8"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_gun_gen7
	allowed_module_categories = { conversion_type_slot = { small_gun_conversion_type } special_type_slot_1 = { small_gun_ammo_module } special_type_slot_2 = { small_gun_ammo_module } special_type_slot_3 = { small_gun_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 1.25 }
	add_stats = {
		soft_attack = 69.0
		hard_attack = 9.875
		ap_attack = 31.125
		build_cost_ic = 6.25
		maximum_speed = -1.375
		reliability = -0.092
		breakthrough = 17.625
		defense = 25.875
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
	}
}
art_small_gun_gen9 = {
	abbreviation = "asg9"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_gun_gen8
	allowed_module_categories = { conversion_type_slot = { small_gun_conversion_type } special_type_slot_1 = { small_gun_ammo_module } special_type_slot_2 = { small_gun_ammo_module } special_type_slot_3 = { small_gun_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 1.25 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 1.25 }
	add_stats = {
		soft_attack = 77.0
		hard_attack = 11.0
		ap_attack = 34.5
		build_cost_ic = 7.0
		maximum_speed = -1.0
		reliability = -0.05
		breakthrough = 19.5
		defense = 28.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
	}
}
art_med_gun_gen6 = {
	abbreviation = "amg6"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_gun_gen5
	allowed_module_categories = { conversion_type_slot = { medium_gun_conversion_type } special_type_slot_1 = { medium_gun_ammo_module medium_gun_feature_module } special_type_slot_2 = { medium_gun_ammo_module medium_gun_feature_module } special_type_slot_3 = { medium_gun_ammo_module medium_gun_feature_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 6 }
	add_stats = {
		soft_attack = 70.75
		hard_attack = 10.0
		ap_attack = 32.5
		build_cost_ic = 6.5
		maximum_speed = -2.812
		reliability = -0.177
		breakthrough = 9.25
		defense = 13.75
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
		tungsten = 2.0
	}
}
art_med_gun_gen7 = {
	abbreviation = "amg7"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_gun_gen6
	allowed_module_categories = { conversion_type_slot = { medium_gun_conversion_type } special_type_slot_1 = { medium_gun_ammo_module medium_gun_feature_module } special_type_slot_2 = { medium_gun_ammo_module medium_gun_feature_module } special_type_slot_3 = { medium_gun_ammo_module medium_gun_feature_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 6 }
	add_stats = {
		soft_attack = 81.5
		hard_attack = 11.5
		ap_attack = 37.0
		build_cost_ic = 7.5
		maximum_speed = -2.375
		reliability = -0.135
		breakthrough = 10.5
		defense = 15.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.25
		tungsten = 2.25
	}
}
art_med_gun_gen8 = {
	abbreviation = "amg8"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_gun_gen7
	allowed_module_categories = { conversion_type_slot = { medium_gun_conversion_type } special_type_slot_1 = { medium_gun_ammo_module medium_gun_feature_module } special_type_slot_2 = { medium_gun_ammo_module medium_gun_feature_module } special_type_slot_3 = { medium_gun_ammo_module medium_gun_feature_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 6 }
	add_stats = {
		soft_attack = 92.25
		hard_attack = 13.0
		ap_attack = 41.5
		build_cost_ic = 8.5
		maximum_speed = -1.938
		reliability = -0.092
		breakthrough = 11.75
		defense = 17.25
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.25
		tungsten = 2.25
	}
}
art_med_gun_gen9 = {
	abbreviation = "amg9"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_gun_gen8
	allowed_module_categories = { conversion_type_slot = { medium_gun_conversion_type } special_type_slot_1 = { medium_gun_ammo_module medium_gun_feature_module } special_type_slot_2 = { medium_gun_ammo_module medium_gun_feature_module } special_type_slot_3 = { medium_gun_ammo_module medium_gun_feature_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 6 }
	add_stats = {
		soft_attack = 103.0
		hard_attack = 14.5
		ap_attack = 46.0
		build_cost_ic = 9.5
		maximum_speed = -1.5
		reliability = -0.05
		breakthrough = 13.0
		defense = 19.0
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.25
		tungsten = 2.25
	}
}
art_big_gun_gen6 = {
	abbreviation = "abg6"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_gun_gen5
	allowed_module_categories = { conversion_type_slot = { big_gun_conversion_type } special_type_slot_1 = { big_gun_ammo_module } special_type_slot_2 = { big_gun_ammo_module } special_type_slot_3 = { big_gun_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 7.5 }
	add_stats = {
		soft_attack = 88.5
		hard_attack = 12.312
		ap_attack = 32.5
		build_cost_ic = 8.25
		maximum_speed = -3.375
		reliability = -0.177
		breakthrough = 4.5
		defense = 6.75
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
		tungsten = 1.0
		chromium = 2.0
	}
}
art_big_gun_gen7 = {
	abbreviation = "abg7"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_gun_gen6
	allowed_module_categories = { conversion_type_slot = { big_gun_conversion_type } special_type_slot_1 = { big_gun_ammo_module } special_type_slot_2 = { big_gun_ammo_module } special_type_slot_3 = { big_gun_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 7.5 }
	add_stats = {
		soft_attack = 102.0
		hard_attack = 14.125
		ap_attack = 37.0
		build_cost_ic = 9.5
		maximum_speed = -2.75
		reliability = -0.135
		breakthrough = 5.0
		defense = 7.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.25
		tungsten = 1.0
		chromium = 2.25
	}
}
art_big_gun_gen8 = {
	abbreviation = "abg8"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_gun_gen7
	allowed_module_categories = { conversion_type_slot = { big_gun_conversion_type } special_type_slot_1 = { big_gun_ammo_module } special_type_slot_2 = { big_gun_ammo_module } special_type_slot_3 = { big_gun_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 7.5 }
	add_stats = {
		soft_attack = 115.5
		hard_attack = 15.938
		ap_attack = 41.5
		build_cost_ic = 10.75
		maximum_speed = -2.125
		reliability = -0.092
		breakthrough = 5.5
		defense = 8.25
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.25
		tungsten = 1.0
		chromium = 2.25
	}
}
art_big_gun_gen9 = {
	abbreviation = "abg9"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_gun_gen8
	allowed_module_categories = { conversion_type_slot = { big_gun_conversion_type } special_type_slot_1 = { big_gun_ammo_module } special_type_slot_2 = { big_gun_ammo_module } special_type_slot_3 = { big_gun_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 7.5 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 7.5 }
	add_stats = {
		soft_attack = 129.0
		hard_attack = 17.75
		ap_attack = 46.0
		build_cost_ic = 12.0
		maximum_speed = -1.5
		reliability = -0.05
		breakthrough = 6.0
		defense = 9.0
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.25
		tungsten = 1.0
		chromium = 2.25
	}
}
art_small_rocket_gen6 = {
	abbreviation = "asr6"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_rocket_gen5
	allowed_module_categories = { conversion_type_slot = { small_rocket_conversion_type } special_type_slot_1 = { small_rocket_ammo_module } special_type_slot_2 = { small_rocket_ammo_module } special_type_slot_3 = { small_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 5 }
	add_stats = {
		soft_attack = 57.5
		hard_attack = 5.062
		ap_attack = 12.75
		build_cost_ic = 5.812
		maximum_speed = -2.35
		reliability = -0.177
		breakthrough = 13.25
		defense = 13.25
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
	}
}
art_small_rocket_gen7 = {
	abbreviation = "asr7"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_rocket_gen6
	allowed_module_categories = { conversion_type_slot = { small_rocket_conversion_type } special_type_slot_1 = { small_rocket_ammo_module } special_type_slot_2 = { small_rocket_ammo_module } special_type_slot_3 = { small_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 5 }
	add_stats = {
		soft_attack = 66.0
		hard_attack = 5.875
		ap_attack = 14.5
		build_cost_ic = 6.625
		maximum_speed = -1.9
		reliability = -0.135
		breakthrough = 15.5
		defense = 15.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
	}
}
art_small_rocket_gen8 = {
	abbreviation = "asr8"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_rocket_gen7
	allowed_module_categories = { conversion_type_slot = { small_rocket_conversion_type } special_type_slot_1 = { small_rocket_ammo_module } special_type_slot_2 = { small_rocket_ammo_module } special_type_slot_3 = { small_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 5 }
	add_stats = {
		soft_attack = 74.5
		hard_attack = 6.688
		ap_attack = 16.25
		build_cost_ic = 7.438
		maximum_speed = -1.45
		reliability = -0.092
		breakthrough = 17.75
		defense = 17.75
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
	}
}
art_small_rocket_gen9 = {
	abbreviation = "asr9"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_rocket_gen8
	allowed_module_categories = { conversion_type_slot = { small_rocket_conversion_type } special_type_slot_1 = { small_rocket_ammo_module } special_type_slot_2 = { small_rocket_ammo_module } special_type_slot_3 = { small_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 5 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 5 }
	add_stats = {
		soft_attack = 83.0
		hard_attack = 7.5
		ap_attack = 18.0
		build_cost_ic = 8.25
		maximum_speed = -1.0
		reliability = -0.05
		breakthrough = 20.0
		defense = 20.0
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
	}
}
art_med_rocket_gen6 = {
	abbreviation = "amr6"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_rocket_gen5
	allowed_module_categories = { conversion_type_slot = { medium_rocket_conversion_type } special_type_slot_1 = { medium_rocket_ammo_module } special_type_slot_2 = { medium_rocket_ammo_module } special_type_slot_3 = { medium_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 6 }
	add_stats = {
		soft_attack = 76.5
		hard_attack = 6.5
		ap_attack = 12.75
		build_cost_ic = 7.5
		maximum_speed = -2.812
		reliability = -0.177
		breakthrough = 12.75
		defense = 12.75
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
		aluminium = 1.0
	}
}
art_med_rocket_gen7 = {
	abbreviation = "amr7"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_rocket_gen6
	allowed_module_categories = { conversion_type_slot = { medium_rocket_conversion_type } special_type_slot_1 = { medium_rocket_ammo_module } special_type_slot_2 = { medium_rocket_ammo_module } special_type_slot_3 = { medium_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 6 }
	add_stats = {
		soft_attack = 88.0
		hard_attack = 7.5
		ap_attack = 14.5
		build_cost_ic = 8.6
		maximum_speed = -2.375
		reliability = -0.135
		breakthrough = 14.5
		defense = 14.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
		aluminium = 1.0
	}
}
art_med_rocket_gen8 = {
	abbreviation = "amr8"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_rocket_gen7
	allowed_module_categories = { conversion_type_slot = { medium_rocket_conversion_type } special_type_slot_1 = { medium_rocket_ammo_module } special_type_slot_2 = { medium_rocket_ammo_module } special_type_slot_3 = { medium_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 6 }
	add_stats = {
		soft_attack = 99.5
		hard_attack = 8.5
		ap_attack = 16.25
		build_cost_ic = 9.7
		maximum_speed = -1.938
		reliability = -0.092
		breakthrough = 16.25
		defense = 16.25
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
		aluminium = 1.0
	}
}
art_med_rocket_gen9 = {
	abbreviation = "amr9"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_rocket_gen8
	allowed_module_categories = { conversion_type_slot = { medium_rocket_conversion_type } special_type_slot_1 = { medium_rocket_ammo_module } special_type_slot_2 = { medium_rocket_ammo_module } special_type_slot_3 = { medium_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 6 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 6 }
	add_stats = {
		soft_attack = 111.0
		hard_attack = 9.5
		ap_attack = 18.0
		build_cost_ic = 10.8
		maximum_speed = -1.5
		reliability = -0.05
		breakthrough = 18.0
		defense = 18.0
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
		tungsten = 1.0
		aluminium = 1.0
	}
}
art_big_rocket_gen6 = {
	abbreviation = "abr6"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_rocket_gen5
	allowed_module_categories = { special_type_slot_1 = { big_rocket_ammo_module } special_type_slot_2 = { big_rocket_ammo_module } special_type_slot_3 = { big_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 7 }
	add_stats = {
		soft_attack = 94.25
		hard_attack = 8.25
		ap_attack = 12.75
		build_cost_ic = 8.2
		maximum_speed = -3.0
		reliability = -0.177
		breakthrough = 6.375
		defense = 6.375
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
		tungsten = 1.0
		aluminium = 1.0
	}
}
art_big_rocket_gen7 = {
	abbreviation = "abr7"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_rocket_gen6
	allowed_module_categories = { special_type_slot_1 = { big_rocket_ammo_module } special_type_slot_2 = { big_rocket_ammo_module } special_type_slot_3 = { big_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 7 }
	add_stats = {
		soft_attack = 108.5
		hard_attack = 9.5
		ap_attack = 14.5
		build_cost_ic = 9.4
		maximum_speed = -2.5
		reliability = -0.135
		breakthrough = 7.25
		defense = 7.25
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
		tungsten = 1.0
		aluminium = 1.0
	}
}
art_big_rocket_gen8 = {
	abbreviation = "abr8"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_rocket_gen7
	allowed_module_categories = { special_type_slot_1 = { big_rocket_ammo_module } special_type_slot_2 = { big_rocket_ammo_module } special_type_slot_3 = { big_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 7 }
	add_stats = {
		soft_attack = 122.75
		hard_attack = 10.75
		ap_attack = 16.25
		build_cost_ic = 10.6
		maximum_speed = -2.0
		reliability = -0.092
		breakthrough = 8.125
		defense = 8.125
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
		tungsten = 1.0
		aluminium = 1.0
	}
}
art_big_rocket_gen9 = {
	abbreviation = "abr9"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_rocket_gen8
	allowed_module_categories = { special_type_slot_1 = { big_rocket_ammo_module } special_type_slot_2 = { big_rocket_ammo_module } special_type_slot_3 = { big_rocket_ammo_module } }
	can_convert_from = { module_category = art_small_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_medium_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_big_gun_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_small_rocket_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_medium_rocket_module convert_cost_ic = 7 }
	can_convert_from = { module_category = art_big_rocket_module convert_cost_ic = 7 }
	add_stats = {
		soft_attack = 137.0
		hard_attack = 12.0
		ap_attack = 18.0
		build_cost_ic = 11.8
		maximum_speed = -1.5
		reliability = -0.05
		breakthrough = 9.0
		defense = 9.0
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
		tungsten = 1.0
		aluminium = 1.0
	}
}
art_battlestation_gen5 = {
	abbreviation = "ab5"
	category = art_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = art_battlestation_gen4
	can_convert_from = { module_category = art_battlestation_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 3.0
	}
	multiply_stats = {
		soft_attack = 0.5
		hard_attack = 0.5
		breakthrough = 0.15
		defense = 0.15
	}
	xp_cost = 3
}
art_battlestation_gen6 = {
	abbreviation = "ab6"
	category = art_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = art_battlestation_gen5
	can_convert_from = { module_category = art_battlestation_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 3.5
	}
	multiply_stats = {
		soft_attack = 0.6
		hard_attack = 0.6
		breakthrough = 0.175
		defense = 0.175
	}
	xp_cost = 3
}
art_battlestation_gen7 = {
	abbreviation = "ab7"
	category = art_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = art_battlestation_gen6
	can_convert_from = { module_category = art_battlestation_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 4.0
	}
	multiply_stats = {
		soft_attack = 0.7
		hard_attack = 0.7
		breakthrough = 0.2
		defense = 0.2
	}
	xp_cost = 3
}
art_battlestation_gen8 = {
	abbreviation = "ab8"
	category = art_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = art_battlestation_gen7
	can_convert_from = { module_category = art_battlestation_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 4.5
	}
	multiply_stats = {
		soft_attack = 0.8
		hard_attack = 0.8
		breakthrough = 0.225
		defense = 0.225
	}
	xp_cost = 3
}
direct_fire_conversion_medium1 = {
	abbreviation = "dfc1"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = direct_fire_conversion_medium0
	add_stats = {
		build_cost_ic = 0.5
		ap_attack = 10.0
	}
	multiply_stats = {
		soft_attack = -0.2
		hard_attack = 0.6
		breakthrough = -0.05
		defense = -0.05
		ap_attack = 0.3
	}
	xp_cost = 3
}
direct_fire_conversion_medium2 = {
	abbreviation = "dfc2"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = direct_fire_conversion_medium1
	add_stats = {
		build_cost_ic = 0.5
		ap_attack = 10.0
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.8
		breakthrough = 0.0
		defense = 0.0
		ap_attack = 0.35
	}
	xp_cost = 3
}
direct_fire_conversion_medium3 = {
	abbreviation = "dfc3"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = direct_fire_conversion_medium2
	add_stats = {
		build_cost_ic = 0.5
		ap_attack = 10.0
	}
	multiply_stats = {
		soft_attack = 0.0
		hard_attack = 1.0
		breakthrough = 0.05
		defense = 0.05
		ap_attack = 0.4
	}
	xp_cost = 3
}
direct_fire_conversion_medium4 = {
	abbreviation = "dfc4"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = direct_fire_conversion_medium3
	add_stats = {
		build_cost_ic = 0.5
		ap_attack = 10.0
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 1.2
		breakthrough = 0.1
		defense = 0.1
		ap_attack = 0.45
	}
	xp_cost = 3
}
mortar_barrel_conversion_small1 = {
	abbreviation = "mbcs1"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = mortar_barrel_conversion_small0
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.15
		defense = 0.15
	}
	xp_cost = 3
}
mortar_barrel_conversion_small2 = {
	abbreviation = "mbcs2"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = mortar_barrel_conversion_small1
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.15
		defense = 0.15
	}
	xp_cost = 3
}
mortar_barrel_conversion_small3 = {
	abbreviation = "mbcs3"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = mortar_barrel_conversion_small2
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.15
		defense = 0.15
	}
	xp_cost = 3
}
mortar_barrel_conversion_small4 = {
	abbreviation = "mbcs4"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = mortar_barrel_conversion_small3
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.15
		defense = 0.15
	}
	xp_cost = 3
}
gun_barrel_conversion1 = {
	abbreviation = "gbc1"
	category = medium_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = gun_barrel_conversion0
	add_stats = {
		build_cost_ic = 0.25
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
		breakthrough = -0.25
		defense = -0.2
	}
	xp_cost = 3
}
gun_barrel_conversion2 = {
	abbreviation = "gbc2"
	category = medium_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = gun_barrel_conversion1
	add_stats = {
		build_cost_ic = 0.25
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
		breakthrough = -0.25
		defense = -0.2
	}
	xp_cost = 3
}
gun_barrel_conversion3 = {
	abbreviation = "gbc3"
	category = medium_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = gun_barrel_conversion2
	add_stats = {
		build_cost_ic = 0.25
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
		breakthrough = -0.25
		defense = -0.2
	}
	xp_cost = 3
}
gun_barrel_conversion4 = {
	abbreviation = "gbc4"
	category = medium_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = gun_barrel_conversion3
	add_stats = {
		build_cost_ic = 0.25
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
		breakthrough = -0.25
		defense = -0.2
	}
	xp_cost = 3
}
mortar_barrel_conversion1 = {
	abbreviation = "mbc1"
	category = big_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = mortar_barrel_conversion0
	add_stats = {
		build_cost_ic = 0.5
		breakthrough = 5.0
		defense = 3.0
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.3
		defense = 0.25
	}
	xp_cost = 3
}
mortar_barrel_conversion2 = {
	abbreviation = "mbc2"
	category = big_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = mortar_barrel_conversion1
	add_stats = {
		build_cost_ic = 0.5
		breakthrough = 5.0
		defense = 3.0
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.3
		defense = 0.25
	}
	xp_cost = 3
}
mortar_barrel_conversion3 = {
	abbreviation = "mbc3"
	category = big_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = mortar_barrel_conversion2
	add_stats = {
		build_cost_ic = 0.5
		breakthrough = 5.0
		defense = 3.0
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.3
		defense = 0.25
	}
	xp_cost = 3
}
mortar_barrel_conversion4 = {
	abbreviation = "mbc4"
	category = big_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = mortar_barrel_conversion3
	add_stats = {
		build_cost_ic = 0.5
		breakthrough = 5.0
		defense = 3.0
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.3
		defense = 0.25
	}
	xp_cost = 3
}
thermobaric_ammo_conversion_small1 = {
	abbreviation = "tac1"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = thermobaric_ammo_conversion_small0
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		hard_attack = -0.7
		breakthrough = 0.3
		defense = -0.1
	}
	xp_cost = 3
}
thermobaric_ammo_conversion_small2 = {
	abbreviation = "tac2"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = thermobaric_ammo_conversion_small1
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		hard_attack = -0.6
		breakthrough = 0.4
		defense = -0.05
	}
	xp_cost = 3
}
thermobaric_ammo_conversion_small3 = {
	abbreviation = "tac3"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = thermobaric_ammo_conversion_small2
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		hard_attack = -0.5
		breakthrough = 0.5
		defense = 0.0
	}
	xp_cost = 3
}
thermobaric_ammo_conversion_small4 = {
	abbreviation = "tac4"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = thermobaric_ammo_conversion_small3
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		hard_attack = -0.4
		breakthrough = 0.6
		defense = 0.05
	}
	xp_cost = 3
}
double_caliber_ammo_conversion1 = {
	abbreviation = "dcac1"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = double_caliber_ammo_conversion0
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = -0.05
		breakthrough = 0.1
		defense = 0.1
	}
	xp_cost = 3
}
double_caliber_ammo_conversion2 = {
	abbreviation = "dcac2"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = double_caliber_ammo_conversion1
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = -0.05
		breakthrough = 0.1
		defense = 0.1
	}
	xp_cost = 3
}
double_caliber_ammo_conversion3 = {
	abbreviation = "dcac3"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = double_caliber_ammo_conversion2
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = -0.05
		breakthrough = 0.1
		defense = 0.1
	}
	xp_cost = 3
}
double_caliber_ammo_conversion4 = {
	abbreviation = "dcac4"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	parent = double_caliber_ammo_conversion3
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = -0.05
		breakthrough = 0.1
		defense = 0.1
	}
	xp_cost = 3
}
fire_ammo_rocket_small_gen4 = {
	abbreviation = "far4"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = fire_ammo_rocket_small_gen3
	can_convert_from = { module_category = small_rocket_ammo_module convert_cost_ic = 2 }
	add_stats = {
		build_cost_ic = 2.05
	}
	multiply_stats = {
		soft_attack = 0.25
		hard_attack = -0.275
	}
	xp_cost = 3
}
fire_ammo_rocket_small_gen5 = {
	abbreviation = "far5"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = fire_ammo_rocket_small_gen4
	can_convert_from = { module_category = small_rocket_ammo_module convert_cost_ic = 2 }
	add_stats = {
		build_cost_ic = 2.4
	}
	multiply_stats = {
		soft_attack = 0.3
		hard_attack = -0.2
	}
	xp_cost = 3
}
fire_ammo_rocket_small_gen6 = {
	abbreviation = "far6"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = fire_ammo_rocket_small_gen5
	can_convert_from = { module_category = small_rocket_ammo_module convert_cost_ic = 2 }
	add_stats = {
		build_cost_ic = 2.75
	}
	multiply_stats = {
		soft_attack = 0.35
		hard_attack = -0.125
	}
	xp_cost = 3
}
fire_ammo_rocket_small_gen7 = {
	abbreviation = "far7"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = fire_ammo_rocket_small_gen6
	can_convert_from = { module_category = small_rocket_ammo_module convert_cost_ic = 2 }
	add_stats = {
		build_cost_ic = 3.1
	}
	multiply_stats = {
		soft_attack = 0.4
		hard_attack = -0.05
	}
	xp_cost = 3
}
cluster_ammo_rocket_small_gen4 = {
	abbreviation = "car4"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_small_gen3
	can_convert_from = { module_category = small_rocket_ammo_module convert_cost_ic = 2 }
	add_stats = {
		build_cost_ic = 2.05
	}
	multiply_stats = {
		soft_attack = 0.2
		defense = 0.115
		breakthrough = 0.075
		hard_attack = -0.125
	}
	xp_cost = 3
}
cluster_ammo_rocket_small_gen5 = {
	abbreviation = "car5"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_small_gen4
	can_convert_from = { module_category = small_rocket_ammo_module convert_cost_ic = 2 }
	add_stats = {
		build_cost_ic = 2.4
	}
	multiply_stats = {
		soft_attack = 0.25
		defense = 0.13
		breakthrough = 0.1
		hard_attack = 0.0
	}
	xp_cost = 3
}
cluster_ammo_rocket_small_gen6 = {
	abbreviation = "car6"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_small_gen5
	can_convert_from = { module_category = small_rocket_ammo_module convert_cost_ic = 2 }
	add_stats = {
		build_cost_ic = 2.75
	}
	multiply_stats = {
		soft_attack = 0.3
		defense = 0.145
		breakthrough = 0.125
		hard_attack = 0.125
	}
	xp_cost = 3
}
cluster_ammo_rocket_small_gen7 = {
	abbreviation = "car7"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_small_gen6
	can_convert_from = { module_category = small_rocket_ammo_module convert_cost_ic = 2 }
	add_stats = {
		build_cost_ic = 3.1
	}
	multiply_stats = {
		soft_attack = 0.35
		defense = 0.16
		breakthrough = 0.15
		hard_attack = 0.25
	}
	xp_cost = 3
}
mine_rocket_med_gen4 = {
	abbreviation = "mr4"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_med_gen3
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 1.5 }
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = -0.005
		hard_attack = 0.45
		defense = 0.35
		breakthrough = -0.1
	}
	xp_cost = 3
}
mine_rocket_med_gen5 = {
	abbreviation = "mr5"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_med_gen4
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 1.5 }
	add_stats = {
		build_cost_ic = 1.75
	}
	multiply_stats = {
		soft_attack = 0.01
		hard_attack = 0.5
		defense = 0.4
		breakthrough = -0.1
	}
	xp_cost = 3
}
mine_rocket_med_gen6 = {
	abbreviation = "mr6"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_med_gen5
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 1.5 }
	add_stats = {
		build_cost_ic = 2.0
	}
	multiply_stats = {
		soft_attack = 0.025
		hard_attack = 0.55
		defense = 0.45
		breakthrough = -0.1
	}
	xp_cost = 3
}
mine_rocket_med_gen7 = {
	abbreviation = "mr7"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_med_gen6
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 1.5 }
	add_stats = {
		build_cost_ic = 2.25
	}
	multiply_stats = {
		soft_attack = 0.04
		hard_attack = 0.6
		defense = 0.5
		breakthrough = -0.1
	}
	xp_cost = 3
}
cluster_ammo_rocket_medium_gen4 = {
	abbreviation = "carm4"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_medium_gen3
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 1.75 }
	add_stats = {
		build_cost_ic = 1.9
	}
	multiply_stats = {
		soft_attack = 0.125
		defense = 0.22
		breakthrough = 0.28
		hard_attack = -0.15
	}
	xp_cost = 3
}
cluster_ammo_rocket_medium_gen5 = {
	abbreviation = "carm5"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_medium_gen4
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 1.75 }
	add_stats = {
		build_cost_ic = 2.3
	}
	multiply_stats = {
		soft_attack = 0.15
		defense = 0.26
		breakthrough = 0.34
		hard_attack = -0.15
	}
	xp_cost = 3
}
cluster_ammo_rocket_medium_gen6 = {
	abbreviation = "carm6"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_medium_gen5
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 1.75 }
	add_stats = {
		build_cost_ic = 2.7
	}
	multiply_stats = {
		soft_attack = 0.175
		defense = 0.3
		breakthrough = 0.4
		hard_attack = -0.15
	}
	xp_cost = 3
}
cluster_ammo_rocket_medium_gen7 = {
	abbreviation = "carm7"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_medium_gen6
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 1.75 }
	add_stats = {
		build_cost_ic = 3.1
	}
	multiply_stats = {
		soft_attack = 0.2
		defense = 0.34
		breakthrough = 0.46
		hard_attack = -0.15
	}
	xp_cost = 3
}
laser_ammo_rocket_medium_gen4 = {
	abbreviation = "lagm4"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_rocket_medium_gen3
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 2.75 }
	add_stats = {
		build_cost_ic = 3.0
	}
	multiply_stats = {
		soft_attack = 0.06
		hard_attack = 0.35
	}
	xp_cost = 3
}
laser_ammo_rocket_medium_gen5 = {
	abbreviation = "lagm5"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_rocket_medium_gen4
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 2.75 }
	add_stats = {
		build_cost_ic = 3.5
	}
	multiply_stats = {
		soft_attack = 0.08
		hard_attack = 0.4
	}
	xp_cost = 3
}
laser_ammo_rocket_medium_gen6 = {
	abbreviation = "lagm6"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_rocket_medium_gen5
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 2.75 }
	add_stats = {
		build_cost_ic = 4.0
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.45
	}
	xp_cost = 3
}
laser_ammo_rocket_medium_gen7 = {
	abbreviation = "lagm7"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_rocket_medium_gen6
	can_convert_from = { module_category = medium_rocket_ammo_module convert_cost_ic = 2.75 }
	add_stats = {
		build_cost_ic = 4.5
	}
	multiply_stats = {
		soft_attack = 0.12
		hard_attack = 0.5
	}
	xp_cost = 3
}
mine_rocket_big_gen4 = {
	abbreviation = "mrb4"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_big_gen3
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 2.25 }
	add_stats = {
		build_cost_ic = 2.5
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.6
		defense = 0.275
		breakthrough = -0.1
	}
	xp_cost = 3
}
mine_rocket_big_gen5 = {
	abbreviation = "mrb5"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_big_gen4
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 2.25 }
	add_stats = {
		build_cost_ic = 3.0
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.7
		defense = 0.3
		breakthrough = -0.1
	}
	xp_cost = 3
}
mine_rocket_big_gen6 = {
	abbreviation = "mrb6"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_big_gen5
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 2.25 }
	add_stats = {
		build_cost_ic = 3.5
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.8
		defense = 0.325
		breakthrough = -0.1
	}
	xp_cost = 3
}
mine_rocket_big_gen7 = {
	abbreviation = "mrb7"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_big_gen6
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 2.25 }
	add_stats = {
		build_cost_ic = 4.0
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.9
		defense = 0.35
		breakthrough = -0.1
	}
	xp_cost = 3
}
cluster_ammo_rocket_big_gen4 = {
	abbreviation = "carm4"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_big_gen3
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.0
	}
	multiply_stats = {
		soft_attack = 0.125
		defense = 0.175
		breakthrough = 0.175
		hard_attack = -0.15
	}
	xp_cost = 3
}
cluster_ammo_rocket_big_gen5 = {
	abbreviation = "carm5"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_big_gen4
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.0
	}
	multiply_stats = {
		soft_attack = 0.15
		defense = 0.2
		breakthrough = 0.2
		hard_attack = -0.15
	}
	xp_cost = 3
}
cluster_ammo_rocket_big_gen6 = {
	abbreviation = "carm6"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_big_gen5
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.0
	}
	multiply_stats = {
		soft_attack = 0.175
		defense = 0.225
		breakthrough = 0.225
		hard_attack = -0.15
	}
	xp_cost = 3
}
cluster_ammo_rocket_big_gen7 = {
	abbreviation = "carm7"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_big_gen6
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.0
	}
	multiply_stats = {
		soft_attack = 0.2
		defense = 0.25
		breakthrough = 0.25
		hard_attack = -0.15
	}
	xp_cost = 3
}
heat_ammo_rocket_big_gen4 = {
	abbreviation = "harm4"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_rocket_big_gen3
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.0
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.65
	}
	xp_cost = 3
}
heat_ammo_rocket_big_gen5 = {
	abbreviation = "harm5"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_rocket_big_gen4
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.0
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.75
	}
	xp_cost = 3
}
heat_ammo_rocket_big_gen6 = {
	abbreviation = "harm6"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_rocket_big_gen5
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.0
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.85
	}
	xp_cost = 3
}
heat_ammo_rocket_big_gen7 = {
	abbreviation = "harm7"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_rocket_big_gen6
	can_convert_from = { module_category = big_rocket_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.0
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.95
	}
	xp_cost = 3
}
support_ammo_small_gen4 = {
	abbreviation = "sas4"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_small_gen3
	can_convert_from = { module_category = small_gun_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		defense = 0.25
		breakthrough = 0.25
	}
	xp_cost = 3
}
support_ammo_small_gen5 = {
	abbreviation = "sas5"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_small_gen4
	can_convert_from = { module_category = small_gun_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		defense = 0.3
		breakthrough = 0.3
	}
	xp_cost = 3
}
support_ammo_small_gen6 = {
	abbreviation = "sas6"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_small_gen5
	can_convert_from = { module_category = small_gun_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.75
	}
	multiply_stats = {
		defense = 0.35
		breakthrough = 0.35
	}
	xp_cost = 3
}
support_ammo_small_gen7 = {
	abbreviation = "sas7"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_small_gen6
	can_convert_from = { module_category = small_gun_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 2.0
	}
	multiply_stats = {
		defense = 0.4
		breakthrough = 0.4
	}
	xp_cost = 3
}
heat_ammo_gun_small_gen4 = {
	abbreviation = "hags4"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_small_gen3
	can_convert_from = { module_category = small_gun_ammo_module convert_cost_ic = 1 }
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.25
	}
	xp_cost = 3
}
heat_ammo_gun_small_gen5 = {
	abbreviation = "hags5"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_small_gen4
	can_convert_from = { module_category = small_gun_ammo_module convert_cost_ic = 1 }
	add_stats = {
		build_cost_ic = 1.75
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.3
	}
	xp_cost = 3
}
heat_ammo_gun_small_gen6 = {
	abbreviation = "hags6"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_small_gen5
	can_convert_from = { module_category = small_gun_ammo_module convert_cost_ic = 1 }
	add_stats = {
		build_cost_ic = 2.0
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.35
	}
	xp_cost = 3
}
heat_ammo_gun_small_gen7 = {
	abbreviation = "hags7"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_small_gen6
	can_convert_from = { module_category = small_gun_ammo_module convert_cost_ic = 1 }
	add_stats = {
		build_cost_ic = 2.25
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.4
	}
	xp_cost = 3
}
support_ammo_medium_gen4 = {
	abbreviation = "sam4"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_medium_gen3
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		defense = 0.3
		breakthrough = 0.3
	}
	xp_cost = 3
}
support_ammo_medium_gen5 = {
	abbreviation = "sam5"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_medium_gen4
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		defense = 0.35
		breakthrough = 0.35
	}
	xp_cost = 3
}
support_ammo_medium_gen6 = {
	abbreviation = "sam6"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_medium_gen5
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.75
	}
	multiply_stats = {
		defense = 0.4
		breakthrough = 0.4
	}
	xp_cost = 3
}
support_ammo_medium_gen7 = {
	abbreviation = "sam7"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_medium_gen6
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 2.0
	}
	multiply_stats = {
		defense = 0.45
		breakthrough = 0.45
	}
	xp_cost = 3
}
heat_ammo_gun_medium_gen4 = {
	abbreviation = "hagm4"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_medium_gen3
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.4 }
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.475
	}
	xp_cost = 3
}
heat_ammo_gun_medium_gen5 = {
	abbreviation = "hagm5"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_medium_gen4
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.4 }
	add_stats = {
		build_cost_ic = 1.8
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.55
	}
	xp_cost = 3
}
heat_ammo_gun_medium_gen6 = {
	abbreviation = "hagm6"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_medium_gen5
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.4 }
	add_stats = {
		build_cost_ic = 2.1
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.625
	}
	xp_cost = 3
}
heat_ammo_gun_medium_gen7 = {
	abbreviation = "hagm7"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_medium_gen6
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.4 }
	add_stats = {
		build_cost_ic = 2.4
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.7
	}
	xp_cost = 3
}
cluster_ammo_gun_medium_gen4 = {
	abbreviation = "carm4"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_gun_medium_gen3
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.4 }
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = 0.14
		defense = 0.22
		breakthrough = 0.16
		hard_attack = -0.25
	}
	xp_cost = 3
}
cluster_ammo_gun_medium_gen5 = {
	abbreviation = "carm5"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_gun_medium_gen4
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.4 }
	add_stats = {
		build_cost_ic = 1.8
	}
	multiply_stats = {
		soft_attack = 0.17
		defense = 0.26
		breakthrough = 0.18
		hard_attack = -0.25
	}
	xp_cost = 3
}
cluster_ammo_gun_medium_gen6 = {
	abbreviation = "carm6"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_gun_medium_gen5
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.4 }
	add_stats = {
		build_cost_ic = 2.1
	}
	multiply_stats = {
		soft_attack = 0.2
		defense = 0.3
		breakthrough = 0.2
		hard_attack = -0.25
	}
	xp_cost = 3
}
cluster_ammo_gun_medium_gen7 = {
	abbreviation = "carm7"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_gun_medium_gen6
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.4 }
	add_stats = {
		build_cost_ic = 2.4
	}
	multiply_stats = {
		soft_attack = 0.23
		defense = 0.34
		breakthrough = 0.22
		hard_attack = -0.25
	}
	xp_cost = 3
}
laser_ammo_gun_medium_gen4 = {
	abbreviation = "lagm4"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_gun_medium_gen3
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.8 }
	add_stats = {
		build_cost_ic = 2.0
	}
	multiply_stats = {
		soft_attack = 0.125
		hard_attack = 0.3
	}
	xp_cost = 3
}
laser_ammo_gun_medium_gen5 = {
	abbreviation = "lagm5"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_gun_medium_gen4
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.8 }
	add_stats = {
		build_cost_ic = 2.4
	}
	multiply_stats = {
		soft_attack = 0.15
		hard_attack = 0.35
	}
	xp_cost = 3
}
laser_ammo_gun_medium_gen6 = {
	abbreviation = "lagm6"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_gun_medium_gen5
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.8 }
	add_stats = {
		build_cost_ic = 2.8
	}
	multiply_stats = {
		soft_attack = 0.175
		hard_attack = 0.4
	}
	xp_cost = 3
}
laser_ammo_gun_medium_gen7 = {
	abbreviation = "lagm7"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_gun_medium_gen6
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.8 }
	add_stats = {
		build_cost_ic = 3.2
	}
	multiply_stats = {
		soft_attack = 0.2
		hard_attack = 0.45
	}
	xp_cost = 3
}
rocket_assisted_ammo_gun_medium_gen4 = {
	abbreviation = "raagm4"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_medium_gen3
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.2 }
	add_stats = {
		build_cost_ic = 1.2
	}
	multiply_stats = {
		soft_attack = 0.19
		hard_attack = 0.098
		defense = -0.1
		breakthrough = -0.1
	}
	xp_cost = 3
}
rocket_assisted_ammo_gun_medium_gen5 = {
	abbreviation = "raagm5"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_medium_gen4
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.2 }
	add_stats = {
		build_cost_ic = 1.4
	}
	multiply_stats = {
		soft_attack = 0.22
		hard_attack = 0.12
		defense = -0.1
		breakthrough = -0.1
	}
	xp_cost = 3
}
rocket_assisted_ammo_gun_medium_gen6 = {
	abbreviation = "raagm6"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_medium_gen5
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.2 }
	add_stats = {
		build_cost_ic = 1.6
	}
	multiply_stats = {
		soft_attack = 0.25
		hard_attack = 0.143
		defense = -0.1
		breakthrough = -0.1
	}
	xp_cost = 3
}
rocket_assisted_ammo_gun_medium_gen7 = {
	abbreviation = "raagm7"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_medium_gen6
	can_convert_from = { module_category = medium_gun_ammo_module convert_cost_ic = 1.2 }
	add_stats = {
		build_cost_ic = 1.8
	}
	multiply_stats = {
		soft_attack = 0.28
		hard_attack = 0.165
		defense = -0.1
		breakthrough = -0.1
	}
	xp_cost = 3
}
rocket_assisted_ammo_gun_big_gen4 = {
	abbreviation = "raagb4"
	category = big_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_big_gen3
	can_convert_from = { module_category = big_gun_ammo_module convert_cost_ic = 3.25 }
	add_stats = {
		build_cost_ic = 4.25
	}
	multiply_stats = {
		soft_attack = 0.125
		hard_attack = 0.125
	}
	xp_cost = 3
}
rocket_assisted_ammo_gun_big_gen5 = {
	abbreviation = "raagb5"
	category = big_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_big_gen4
	can_convert_from = { module_category = big_gun_ammo_module convert_cost_ic = 3.25 }
	add_stats = {
		build_cost_ic = 5.0
	}
	multiply_stats = {
		soft_attack = 0.15
		hard_attack = 0.15
	}
	xp_cost = 3
}
rocket_assisted_ammo_gun_big_gen6 = {
	abbreviation = "raagb6"
	category = big_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_big_gen5
	can_convert_from = { module_category = big_gun_ammo_module convert_cost_ic = 3.25 }
	add_stats = {
		build_cost_ic = 5.75
	}
	multiply_stats = {
		soft_attack = 0.175
		hard_attack = 0.175
	}
	xp_cost = 3
}
rocket_assisted_ammo_gun_big_gen7 = {
	abbreviation = "raagb7"
	category = big_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_big_gen6
	can_convert_from = { module_category = big_gun_ammo_module convert_cost_ic = 3.25 }
	add_stats = {
		build_cost_ic = 6.5
	}
	multiply_stats = {
		soft_attack = 0.2
		hard_attack = 0.2
	}
	xp_cost = 3
}
burst_fire_gun_medium_gen4 = {
	abbreviation = "bfgm4"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = burst_fire_gun_medium_gen3
	can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		soft_attack = 0.125
		defense = 0.175
		breakthrough = 0.175
		hard_attack = -0.1
	}
	xp_cost = 3
}
burst_fire_gun_medium_gen5 = {
	abbreviation = "bfgm5"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = burst_fire_gun_medium_gen4
	can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = 0.15
		defense = 0.2
		breakthrough = 0.2
		hard_attack = -0.05
	}
	xp_cost = 3
}
burst_fire_gun_medium_gen6 = {
	abbreviation = "bfgm6"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = burst_fire_gun_medium_gen5
	can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 1.75
	}
	multiply_stats = {
		soft_attack = 0.175
		defense = 0.225
		breakthrough = 0.225
		hard_attack = 0.0
	}
	xp_cost = 3
}
burst_fire_gun_medium_gen7 = {
	abbreviation = "bfgm7"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = burst_fire_gun_medium_gen6
	can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 2.0
	}
	multiply_stats = {
		soft_attack = 0.2
		defense = 0.25
		breakthrough = 0.25
		hard_attack = 0.05
	}
	xp_cost = 3
}
multiple_rounds_medium_gen4 = {
	abbreviation = "mrm4"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = multiple_rounds_medium_gen3
	can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 2.25 }
	add_stats = {
		build_cost_ic = 2.5
	}
	multiply_stats = {
		breakthrough = 0.3
		defense = 0.175
	}
	xp_cost = 3
}
multiple_rounds_medium_gen5 = {
	abbreviation = "mrm5"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = multiple_rounds_medium_gen4
	can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 2.25 }
	add_stats = {
		build_cost_ic = 3.0
	}
	multiply_stats = {
		breakthrough = 0.35
		defense = 0.2
	}
	xp_cost = 3
}
multiple_rounds_medium_gen6 = {
	abbreviation = "mrm6"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = multiple_rounds_medium_gen5
	can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 2.25 }
	add_stats = {
		build_cost_ic = 3.5
	}
	multiply_stats = {
		breakthrough = 0.4
		defense = 0.225
	}
	xp_cost = 3
}
multiple_rounds_medium_gen7 = {
	abbreviation = "mrm7"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = multiple_rounds_medium_gen6
	can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 2.25 }
	add_stats = {
		build_cost_ic = 4.0
	}
	multiply_stats = {
		breakthrough = 0.45
		defense = 0.25
	}
	xp_cost = 3
}
spaa_missiles_6 = {
	abbreviation = "sm6"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_missiles_5
	allowed_module_categories = { spaa_secondary_armament = { spaa_auxiliary_autocannon_category } }
	add_stats = {
		hard_attack = 6.75
		ap_attack = 40.5
		air_attack = 13.5
		build_cost_ic = 9.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		breakthrough = 0.0
		defense = 0.0
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
		tungsten = 1.0
	}
}
spaa_missiles_7 = {
	abbreviation = "sm7"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_missiles_6
	allowed_module_categories = { spaa_secondary_armament = { spaa_auxiliary_autocannon_category } }
	add_stats = {
		hard_attack = 7.5
		ap_attack = 45.0
		air_attack = 15.0
		build_cost_ic = 10.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		breakthrough = 0.03
		defense = 0.03
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
		tungsten = 1.0
	}
}
spaa_missiles_8 = {
	abbreviation = "sm8"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_missiles_7
	allowed_module_categories = { spaa_secondary_armament = { spaa_auxiliary_autocannon_category } }
	add_stats = {
		hard_attack = 8.25
		ap_attack = 49.5
		air_attack = 16.5
		build_cost_ic = 11.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		breakthrough = 0.06
		defense = 0.06
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
		tungsten = 1.0
	}
}
spaa_missiles_9 = {
	abbreviation = "sm9"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_missiles_8
	allowed_module_categories = { spaa_secondary_armament = { spaa_auxiliary_autocannon_category } }
	add_stats = {
		hard_attack = 9.0
		ap_attack = 54.0
		air_attack = 18.0
		build_cost_ic = 12.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		breakthrough = 0.09
		defense = 0.09
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
		tungsten = 1.0
	}
}
spaa_short_range_missiles_6 = {
	abbreviation = "ssrm6"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_short_range_missiles_5
	allowed_module_categories = { spaa_secondary_armament = { spaa_auxiliary_autocannon_category } }
	add_stats = {
		air_attack = 13.5
		build_cost_ic = 6.75
		maximum_speed = -3.0
	}
	multiply_stats = {
		breakthrough = 0.0
		defense = 0.0
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_short_range_missiles_7 = {
	abbreviation = "ssrm7"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_short_range_missiles_6
	allowed_module_categories = { spaa_secondary_armament = { spaa_auxiliary_autocannon_category } }
	add_stats = {
		air_attack = 15.0
		build_cost_ic = 7.5
		maximum_speed = -3.0
	}
	multiply_stats = {
		breakthrough = 0.03
		defense = 0.03
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_short_range_missiles_8 = {
	abbreviation = "ssrm8"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_short_range_missiles_7
	allowed_module_categories = { spaa_secondary_armament = { spaa_auxiliary_autocannon_category } }
	add_stats = {
		air_attack = 16.5
		build_cost_ic = 8.25
		maximum_speed = -3.0
	}
	multiply_stats = {
		breakthrough = 0.06
		defense = 0.06
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_short_range_missiles_9 = {
	abbreviation = "ssrm9"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_short_range_missiles_8
	allowed_module_categories = { spaa_secondary_armament = { spaa_auxiliary_autocannon_category } }
	add_stats = {
		air_attack = 18.0
		build_cost_ic = 9.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		breakthrough = 0.09
		defense = 0.09
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_long_range_missiles_6 = {
	abbreviation = "slrm6"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_long_range_missiles_5
	add_stats = {
		air_attack = 24.0
		build_cost_ic = 13.5
		maximum_speed = -4.5
		reliability = -0.175
	}
	multiply_stats = {
		breakthrough = -0.175
		defense = -0.175
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 2.0
	}
}
spaa_long_range_missiles_7 = {
	abbreviation = "slrm7"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_long_range_missiles_6
	add_stats = {
		air_attack = 26.5
		build_cost_ic = 15.0
		maximum_speed = -4.5
		reliability = -0.15
	}
	multiply_stats = {
		breakthrough = -0.15
		defense = -0.15
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 2.0
	}
}
spaa_long_range_missiles_8 = {
	abbreviation = "slrm8"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_long_range_missiles_7
	add_stats = {
		air_attack = 29.0
		build_cost_ic = 16.5
		maximum_speed = -4.5
		reliability = -0.125
	}
	multiply_stats = {
		breakthrough = -0.125
		defense = -0.125
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 2.0
	}
}
spaa_long_range_missiles_9 = {
	abbreviation = "slrm9"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_long_range_missiles_8
	add_stats = {
		air_attack = 31.5
		build_cost_ic = 18.0
		maximum_speed = -4.5
		reliability = -0.1
	}
	multiply_stats = {
		breakthrough = -0.1
		defense = -0.1
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 2.0
	}
}
spaa_autocannon_6 = {
	abbreviation = "sa6"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_autocannon_5
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 11.25
		hard_attack = 2.25
		air_attack = 8.438
		build_cost_ic = 3.375
		maximum_speed = -2.0
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 1.0
	}
}
spaa_autocannon_7 = {
	abbreviation = "sa7"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_autocannon_6
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 12.5
		hard_attack = 2.5
		air_attack = 9.375
		build_cost_ic = 3.75
		maximum_speed = -2.0
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 1.0
	}
}
spaa_autocannon_8 = {
	abbreviation = "sa8"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_autocannon_7
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 13.75
		hard_attack = 2.75
		air_attack = 10.312
		build_cost_ic = 4.125
		maximum_speed = -2.0
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 1.0
	}
}
spaa_autocannon_9 = {
	abbreviation = "sa9"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_autocannon_8
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 15.0
		hard_attack = 3.0
		air_attack = 11.25
		build_cost_ic = 4.5
		maximum_speed = -2.0
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 1.0
	}
}
spaa_light_autocannon2 = {
	abbreviation = "smg2"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon1
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 4.0
		air_attack = 2.0
		build_cost_ic = 1.0
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon3 = {
	abbreviation = "smg3"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon2
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 4.0
		air_attack = 2.0
		build_cost_ic = 1.0
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon4 = {
	abbreviation = "smg4"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon3
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 4.0
		air_attack = 2.0
		build_cost_ic = 1.0
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon5 = {
	abbreviation = "smg5"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon4
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 4.0
		air_attack = 2.0
		build_cost_ic = 1.0
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon3 = {
	abbreviation = "smg3"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon2
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 5.0
		air_attack = 2.5
		build_cost_ic = 1.25
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon4 = {
	abbreviation = "smg4"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon3
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 5.0
		air_attack = 2.5
		build_cost_ic = 1.25
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon5 = {
	abbreviation = "smg5"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon4
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 5.0
		air_attack = 2.5
		build_cost_ic = 1.25
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon6 = {
	abbreviation = "smg6"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon5
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 5.0
		air_attack = 2.5
		build_cost_ic = 1.25
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon4 = {
	abbreviation = "smg4"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon3
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 6.0
		air_attack = 3.0
		build_cost_ic = 1.5
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon5 = {
	abbreviation = "smg5"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon4
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 6.0
		air_attack = 3.0
		build_cost_ic = 1.5
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon6 = {
	abbreviation = "smg6"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon5
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 6.0
		air_attack = 3.0
		build_cost_ic = 1.5
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon7 = {
	abbreviation = "smg7"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon6
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 6.0
		air_attack = 3.0
		build_cost_ic = 1.5
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon5 = {
	abbreviation = "smg5"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon4
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 7.0
		air_attack = 3.5
		build_cost_ic = 1.75
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon6 = {
	abbreviation = "smg6"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon5
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 7.0
		air_attack = 3.5
		build_cost_ic = 1.75
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon7 = {
	abbreviation = "smg7"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon6
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 7.0
		air_attack = 3.5
		build_cost_ic = 1.75
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon8 = {
	abbreviation = "smg8"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon7
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 7.0
		air_attack = 3.5
		build_cost_ic = 1.75
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon6 = {
	abbreviation = "smg6"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon5
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 8.0
		air_attack = 4.0
		build_cost_ic = 5.0
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon7 = {
	abbreviation = "smg7"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon6
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 8.0
		air_attack = 4.0
		build_cost_ic = 5.0
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon8 = {
	abbreviation = "smg8"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon7
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 8.0
		air_attack = 4.0
		build_cost_ic = 5.0
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_light_autocannon9 = {
	abbreviation = "smg9"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon8
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 8.0
		air_attack = 4.0
		build_cost_ic = 5.0
		maximum_speed = -1.0
	}
	xp_cost = 3
}
spaa_naval_cannon_6 = {
	abbreviation = "snc6"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_naval_cannon_5
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 22.5
		hard_attack = 11.25
		ap_attack = 72.0
		air_attack = 10.125
		build_cost_ic = 5.625
		maximum_speed = -4.0
		reliability = 0.0
	}
	multiply_stats = {
		breakthrough = 0.0
		defense = 0.0
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
	}
}
spaa_naval_cannon_7 = {
	abbreviation = "snc7"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_naval_cannon_6
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 25.0
		hard_attack = 12.5
		ap_attack = 80.0
		air_attack = 11.25
		build_cost_ic = 6.25
		maximum_speed = -4.0
		reliability = 0.04
	}
	multiply_stats = {
		breakthrough = 0.05
		defense = 0.05
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
	}
}
spaa_naval_cannon_8 = {
	abbreviation = "snc8"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_naval_cannon_7
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 27.5
		hard_attack = 13.75
		ap_attack = 88.0
		air_attack = 12.375
		build_cost_ic = 6.875
		maximum_speed = -4.0
		reliability = 0.08
	}
	multiply_stats = {
		breakthrough = 0.1
		defense = 0.1
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
	}
}
spaa_naval_cannon_9 = {
	abbreviation = "snc9"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_naval_cannon_8
	allowed_module_categories = { spaa_secondary_armament = { spaa_support_missile_system_category } }
	add_stats = {
		soft_attack = 30.0
		hard_attack = 15.0
		ap_attack = 96.0
		air_attack = 13.5
		build_cost_ic = 7.5
		maximum_speed = -4.0
		reliability = 0.12
	}
	multiply_stats = {
		breakthrough = 0.15
		defense = 0.15
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 2.0
	}
}
spaa_battlestation_gen6 = {
	abbreviation = "sab6"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	parent = spaa_battlestation_gen5
	can_convert_from = { module_category = spaa_battlestation_modules convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 2.25
	}
	multiply_stats = {
		soft_attack = 0.175
		hard_attack = 0.175
		breakthrough = 0.175
		defense = 0.175
		air_attack = 0.175
	}
	xp_cost = 3
}
spaa_battlestation_gen7 = {
	abbreviation = "sab7"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	parent = spaa_battlestation_gen6
	can_convert_from = { module_category = spaa_battlestation_modules convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 2.5
	}
	multiply_stats = {
		soft_attack = 0.2
		hard_attack = 0.2
		breakthrough = 0.2
		defense = 0.2
		air_attack = 0.2
	}
	xp_cost = 3
}
spaa_battlestation_gen8 = {
	abbreviation = "sab8"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	parent = spaa_battlestation_gen7
	can_convert_from = { module_category = spaa_battlestation_modules convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 2.75
	}
	multiply_stats = {
		soft_attack = 0.225
		hard_attack = 0.225
		breakthrough = 0.225
		defense = 0.225
		air_attack = 0.225
	}
	xp_cost = 3
}
spaa_battlestation_gen9 = {
	abbreviation = "sab9"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	parent = spaa_battlestation_gen8
	can_convert_from = { module_category = spaa_battlestation_modules convert_cost_ic = 1.25 }
	add_stats = {
		build_cost_ic = 3.0
	}
	multiply_stats = {
		soft_attack = 0.25
		hard_attack = 0.25
		breakthrough = 0.25
		defense = 0.25
		air_attack = 0.25
	}
	xp_cost = 3
}
spaa_radar_gen6 = {
	abbreviation = "spar6"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_radar_gen5
	add_stats = {
		build_cost_ic = 4.5
	}
	multiply_stats = {
		air_attack = 0.9
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_radar_gen7 = {
	abbreviation = "spar7"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_radar_gen6
	add_stats = {
		build_cost_ic = 5.0
	}
	multiply_stats = {
		air_attack = 1.0
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_radar_gen8 = {
	abbreviation = "spar8"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_radar_gen7
	add_stats = {
		build_cost_ic = 5.5
	}
	multiply_stats = {
		air_attack = 1.1
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_radar_gen9 = {
	abbreviation = "spar9"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_radar_gen8
	add_stats = {
		build_cost_ic = 6.0
	}
	multiply_stats = {
		air_attack = 1.2
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_optical_guidance_gen6 = {
	abbreviation = "spog6"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_optical_guidance_gen5
	add_stats = {
		build_cost_ic = 2.25
	}
	multiply_stats = {
		air_attack = 0.45
	}
	xp_cost = 3
	build_cost_resources = {
		aluminium = 1.0
	}
}
spaa_optical_guidance_gen7 = {
	abbreviation = "spog7"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_optical_guidance_gen6
	add_stats = {
		build_cost_ic = 2.5
	}
	multiply_stats = {
		air_attack = 0.5
	}
	xp_cost = 3
	build_cost_resources = {
		aluminium = 1.0
	}
}
spaa_optical_guidance_gen8 = {
	abbreviation = "spog8"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_optical_guidance_gen7
	add_stats = {
		build_cost_ic = 2.75
	}
	multiply_stats = {
		air_attack = 0.55
	}
	xp_cost = 3
	build_cost_resources = {
		aluminium = 1.0
	}
}
spaa_optical_guidance_gen9 = {
	abbreviation = "spog9"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_optical_guidance_gen8
	add_stats = {
		build_cost_ic = 3.0
	}
	multiply_stats = {
		air_attack = 0.6
	}
	xp_cost = 3
	build_cost_resources = {
		aluminium = 1.0
	}
}
spaa_off_vehicle_radar_gen6 = {
	abbreviation = "sovr6"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_off_vehicle_radar_gen5
	add_stats = {
		build_cost_ic = 3.375
	}
	multiply_stats = {
		air_attack = 0.9
		breakthrough = -0.5
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_off_vehicle_radar_gen7 = {
	abbreviation = "sovr7"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_off_vehicle_radar_gen6
	add_stats = {
		build_cost_ic = 3.75
	}
	multiply_stats = {
		air_attack = 1.0
		breakthrough = -0.5
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_off_vehicle_radar_gen8 = {
	abbreviation = "sovr8"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_off_vehicle_radar_gen7
	add_stats = {
		build_cost_ic = 4.125
	}
	multiply_stats = {
		air_attack = 1.1
		breakthrough = -0.5
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_off_vehicle_radar_gen9 = {
	abbreviation = "sovr9"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_off_vehicle_radar_gen8
	add_stats = {
		build_cost_ic = 4.5
	}
	multiply_stats = {
		air_attack = 1.2
		breakthrough = -0.5
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_support_missile_system_6 = {
	abbreviation = "spaam6"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_support_missile_system_5
	add_stats = {
		hard_attack = 3.375
		ap_attack = 13.5
		air_attack = 6.75
		build_cost_ic = 4.5
		maximum_speed = -1.5
		reliability = -0.075
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_support_missile_system_7 = {
	abbreviation = "spaam7"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_support_missile_system_6
	add_stats = {
		hard_attack = 3.75
		ap_attack = 15.0
		air_attack = 7.5
		build_cost_ic = 5.0
		maximum_speed = -1.5
		reliability = -0.075
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_support_missile_system_8 = {
	abbreviation = "spaam8"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_support_missile_system_7
	add_stats = {
		hard_attack = 4.125
		ap_attack = 16.5
		air_attack = 8.25
		build_cost_ic = 5.5
		maximum_speed = -1.5
		reliability = -0.075
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_support_missile_system_9 = {
	abbreviation = "spaam9"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_support_missile_system_8
	add_stats = {
		hard_attack = 4.5
		ap_attack = 18.0
		air_attack = 9.0
		build_cost_ic = 6.0
		maximum_speed = -1.5
		reliability = -0.075
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1.0
	}
}
spaa_auxiliary_autocannon_6 = {
	abbreviation = "sas6"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_autocannon_5
	add_stats = {
		soft_attack = 4.5
		air_attack = 3.375
		build_cost_ic = 1.5
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}
spaa_auxiliary_autocannon_7 = {
	abbreviation = "sas7"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_autocannon_6
	add_stats = {
		soft_attack = 5.0
		air_attack = 3.75
		build_cost_ic = 1.65
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}
spaa_auxiliary_autocannon_8 = {
	abbreviation = "sas8"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_autocannon_7
	add_stats = {
		soft_attack = 5.5
		air_attack = 4.125
		build_cost_ic = 1.8
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}
spaa_auxiliary_autocannon_9 = {
	abbreviation = "sas9"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_autocannon_8
	add_stats = {
		soft_attack = 6.0
		air_attack = 4.5
		build_cost_ic = 1.95
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}
spaa_auxiliary_heavy_autocannon_6 = {
	abbreviation = "saha6"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_heavy_autocannon_5
	add_stats = {
		soft_attack = 9.0
		hard_attack = 2.25
		air_attack = 6.75
		build_cost_ic = 2.25
		maximum_speed = -1.0
		reliability = -0.1
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
	}
}
spaa_auxiliary_heavy_autocannon_7 = {
	abbreviation = "saha7"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_heavy_autocannon_6
	add_stats = {
		soft_attack = 10.0
		hard_attack = 2.5
		air_attack = 7.5
		build_cost_ic = 2.5
		maximum_speed = -1.0
		reliability = -0.1
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
	}
}
spaa_auxiliary_heavy_autocannon_8 = {
	abbreviation = "saha8"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_heavy_autocannon_7
	add_stats = {
		soft_attack = 11.0
		hard_attack = 2.75
		air_attack = 8.25
		build_cost_ic = 2.75
		maximum_speed = -1.0
		reliability = -0.1
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
	}
}
spaa_auxiliary_heavy_autocannon_9 = {
	abbreviation = "saha9"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_heavy_autocannon_8
	add_stats = {
		soft_attack = 12.0
		hard_attack = 3.0
		air_attack = 9.0
		build_cost_ic = 3.0
		maximum_speed = -1.0
		reliability = -0.1
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1.0
	}
}
spaa_coax_machinegun_2 = {
	abbreviation = "scm2"
	category = spaa_coax_machinegun_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_coax_machinegun_1
	add_stats = {
		soft_attack = 1.5
		air_attack = 0.2
		build_cost_ic = 0.1
		reliability = -0.01
	}
	xp_cost = 3
}
spaa_coax_machinegun_3 = {
	abbreviation = "scm3"
	category = spaa_coax_machinegun_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_coax_machinegun_2
	add_stats = {
		soft_attack = 1.5
		air_attack = 0.2
		build_cost_ic = 0.1
		reliability = -0.01
	}
	xp_cost = 3
}
spaa_coax_machinegun_4 = {
	abbreviation = "scm4"
	category = spaa_coax_machinegun_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_coax_machinegun_3
	add_stats = {
		soft_attack = 1.5
		air_attack = 0.2
		build_cost_ic = 0.1
		reliability = -0.01
	}
	xp_cost = 3
}
spaa_coax_machinegun_5 = {
	abbreviation = "scm5"
	category = spaa_coax_machinegun_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_coax_machinegun_4
	add_stats = {
		soft_attack = 1.5
		air_attack = 0.2
		build_cost_ic = 0.1
		reliability = -0.01
	}
	xp_cost = 3
}
spaa_chassis_truck_gen5 = {
	abbreviation = "sct5"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_truck_gen4
	add_stats = {
		build_cost_ic = 1.125
		defense = 4.5
		breakthrough = 2.25
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	xp_cost = 3
	build_cost_resources = {
		rubber = 1.0
	}
}
spaa_chassis_truck_gen6 = {
	abbreviation = "sct6"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_truck_gen5
	add_stats = {
		build_cost_ic = 1.25
		defense = 5.0
		breakthrough = 2.5
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	xp_cost = 3
	build_cost_resources = {
		rubber = 1.0
	}
}
spaa_chassis_truck_gen7 = {
	abbreviation = "sct7"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_truck_gen6
	add_stats = {
		build_cost_ic = 1.375
		defense = 5.5
		breakthrough = 2.75
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	xp_cost = 3
	build_cost_resources = {
		rubber = 1.0
	}
}
spaa_chassis_truck_gen8 = {
	abbreviation = "sct8"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_truck_gen7
	add_stats = {
		build_cost_ic = 1.5
		defense = 6.0
		breakthrough = 3.0
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	xp_cost = 3
	build_cost_resources = {
		rubber = 1.0
	}
}
spaa_chassis_afv_gen5 = {
	abbreviation = "sca5"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_afv_gen4
	add_stats = {
		armor_value = 18.0
		build_cost_ic = 3.6
		defense = 9.0
		breakthrough = 9.0
		maximum_speed = -1.5
	}
	xp_cost = 3
	build_cost_resources = {
		aluminium = 2.0
	}
}
spaa_chassis_afv_gen6 = {
	abbreviation = "sca6"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_afv_gen5
	add_stats = {
		armor_value = 20.0
		build_cost_ic = 4.0
		defense = 10.0
		breakthrough = 10.0
		maximum_speed = -1.5
	}
	xp_cost = 3
	build_cost_resources = {
		aluminium = 2.0
	}
}
spaa_chassis_afv_gen7 = {
	abbreviation = "sca7"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_afv_gen6
	add_stats = {
		armor_value = 22.0
		build_cost_ic = 4.4
		defense = 11.0
		breakthrough = 11.0
		maximum_speed = -1.5
	}
	xp_cost = 3
	build_cost_resources = {
		aluminium = 2.0
	}
}
spaa_chassis_afv_gen8 = {
	abbreviation = "sca8"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_afv_gen7
	add_stats = {
		armor_value = 24.0
		build_cost_ic = 4.8
		defense = 12.0
		breakthrough = 12.0
		maximum_speed = -1.5
	}
	xp_cost = 3
	build_cost_resources = {
		aluminium = 2.0
	}
}
spaa_chassis_tank_gen5 = {
	abbreviation = "scta5"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_tank_gen4
	add_stats = {
		armor_value = 90.0
		build_cost_ic = 9.0
		defense = 27.0
		breakthrough = 36.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 3.0
	}
}
spaa_chassis_tank_gen6 = {
	abbreviation = "scta6"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_tank_gen5
	add_stats = {
		armor_value = 100.0
		build_cost_ic = 10.0
		defense = 30.0
		breakthrough = 40.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 3.0
	}
}
spaa_chassis_tank_gen7 = {
	abbreviation = "scta7"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_tank_gen6
	add_stats = {
		armor_value = 110.0
		build_cost_ic = 11.0
		defense = 33.0
		breakthrough = 44.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 3.0
	}
}
spaa_chassis_tank_gen8 = {
	abbreviation = "scta8"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_tank_gen7
	add_stats = {
		armor_value = 120.0
		build_cost_ic = 12.0
		defense = 36.0
		breakthrough = 48.0
		maximum_speed = -3.0
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 3.0
	}
}
