### Engines ###
## Diesel ##
tank_diesel_engine_gen1 = {
	abbreviation = "die1"
	category = tank_diesel_engine_type
	sfx = sfx_ui_sd_module_engine
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1
		fuel_consumption = 3.5
		maximum_speed = 7
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.25
	}
	xp_cost = 3
}

tank_diesel_engine_gen2 = {
	abbreviation = "die2"
	category = tank_diesel_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_diesel_engine_gen1
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1.15
		fuel_consumption = 4.1
		maximum_speed = 8.5
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.35
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.35
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.35
	}
	xp_cost = 3
}

tank_diesel_engine_gen3 = {
	abbreviation = "die3"
	category = tank_diesel_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_diesel_engine_gen2
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1.3
		fuel_consumption = 4.7
		maximum_speed = 10
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.5
	}
	xp_cost = 3
}

tank_diesel_engine_gen4 = {
	abbreviation = "die4"
	category = tank_diesel_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_diesel_engine_gen3
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1.5
		fuel_consumption = 5.3
		maximum_speed = 11.25
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.7
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.7
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.7
	}
	xp_cost = 3
}

tank_diesel_engine_gen5 = {
	abbreviation = "die5"
	category = tank_diesel_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_diesel_engine_gen4
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1.85
		fuel_consumption = 5.9
		maximum_speed = 12.75
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 2.05
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 2.05
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 2.05
	}
	xp_cost = 3
}

tank_diesel_engine_gen6 = {
	abbreviation = "die6"
	category = tank_diesel_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_diesel_engine_gen5
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 2
		fuel_consumption = 6.5
		maximum_speed = 14.25
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 2.25
	}
	xp_cost = 3
}

tank_diesel_engine_gen7 = {
	abbreviation = "die7"
	category = tank_diesel_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_diesel_engine_gen6
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 2.3
		fuel_consumption = 7
		maximum_speed = 15.75
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 2.5
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 2.5
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 2.5
	}
	xp_cost = 3
}

## Rocket ##
tank_gas_turbine_engine_gen1 = {
	abbreviation = "gte1"
	category = tank_turbine_engine_type
	sfx = sfx_ui_sd_module_engine
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1.25
		fuel_consumption = 5.3
		maximum_speed = 9.8
		reliability = -0.1
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.5
	}
	xp_cost = 3
}

tank_gas_turbine_engine_gen2 = {
	abbreviation = "gte2"
	category = tank_turbine_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_gas_turbine_engine_gen1
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1.4
		fuel_consumption = 6.1
		maximum_speed = 11.25
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.65
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.65
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.65
	}
	xp_cost = 3
}

tank_gas_turbine_engine_gen3 = {
	abbreviation = "gte3"
	category = tank_turbine_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_gas_turbine_engine_gen2
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1.65
		fuel_consumption = 6.9
		maximum_speed = 13
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.85
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.85
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.85
	}
	xp_cost = 3
}

tank_gas_turbine_engine_gen4 = {
	abbreviation = "gte4"
	category = tank_turbine_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_gas_turbine_engine_gen3
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 2
		fuel_consumption = 7.7
		maximum_speed = 14.75
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 2.25
	}
	xp_cost = 3
}

tank_gas_turbine_engine_gen5 = {
	abbreviation = "gte5"
	category = tank_turbine_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_gas_turbine_engine_gen4
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 2.2
		fuel_consumption = 8.5
		maximum_speed = 16.5
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 2.4
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 2.4
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 2.4
	}
	xp_cost = 3
}

tank_gas_turbine_engine_gen6 = {
	abbreviation = "gte6"
	category = tank_turbine_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_gas_turbine_engine_gen5
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 2.5
		fuel_consumption = 9.1
		maximum_speed = 17.75
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 2.75
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 2.75
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 2.75
	}
	xp_cost = 3
}

## Electric ##
tank_electric_engine_gen1 = {
	abbreviation = "ee1"
	category = tank_electric_engine_type
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		build_cost_ic = 3
		fuel_consumption = 0.5
		maximum_speed = 14.5
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 3.25
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 3.25
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 3.25
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

tank_electric_engine_gen2 = {
	abbreviation = "ee2"
	category = tank_electric_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = tank_electric_engine_gen1
	add_stats = {
		build_cost_ic = 3.5
		fuel_consumption = 0.5
		maximum_speed = 15.5
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 3.75
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 3.75
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 3.75
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

afv_gasoline_engine_gen1 = {
	abbreviation = "age1"
	category = afv_gasoline_engine_type
	sfx = sfx_ui_sd_module_engine
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 0.75
		fuel_consumption = 2
		maximum_speed = 5
		reliability = -0.1
	}
	can_convert_from = {
		module_category = afv_gasoline_engine_type
		convert_cost_ic = 1
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1
	}
	xp_cost = 3
}

afv_gasoline_engine_gen2 = {
	abbreviation = "age2"
	category = afv_gasoline_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = afv_gasoline_engine_gen1
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1
		fuel_consumption = 2.25
		maximum_speed = 7
		reliability = -0.05
	}
	can_convert_from = {
		module_category = afv_gasoline_engine_type
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.25
	}
	xp_cost = 3
}

afv_gasoline_engine_gen3 = {
	abbreviation = "age3"
	category = afv_gasoline_engine_type
	sfx = sfx_ui_sd_module_engine
	parent = afv_gasoline_engine_gen1
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_2 = {
			tank_auxiliary_electric_engine_module
		}
		special_type_slot_3 = {
			tank_auxiliary_electric_engine_module
		}
	}
	add_stats = {
		build_cost_ic = 1.25
		fuel_consumption = 2.5
		maximum_speed = 9
	}
	can_convert_from = {
		module_category = afv_gasoline_engine_type
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_diesel_engine_type
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_turbine_engine_type
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_electric_engine_type
		convert_cost_ic = 1.5
	}
	xp_cost = 3
}

### Armament ###
## Small (90/95mm) ##
tank_small_cannon = {
	abbreviation = "sc1"
	category = tank_small_main_armament
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 10
		hard_attack = 12
		ap_attack = 28
		build_cost_ic = 0.75
		maximum_speed = -0.5
		reliability = -0.05
		breakthrough = 0.25
	}
	can_convert_from = {
		module_category = tank_small_main_armament
		convert_cost_ic = 2.5
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

tank_small_cannon_2 = {
	abbreviation = "sc2"
	category = tank_small_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_small_cannon
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 13
		hard_attack = 17
		ap_attack = 40
		build_cost_ic = 1
		maximum_speed = -0.5
		reliability = -0.05
		breakthrough = 0.5
	}
	can_convert_from = {
		module_category = tank_small_main_armament
		convert_cost_ic = 3
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

tank_small_cannon_3 = {
	abbreviation = "sc3"
	category = tank_small_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_small_cannon_2
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 14.5
		hard_attack = 20
		ap_attack = 46
		build_cost_ic = 1.25
		maximum_speed = -0.5
		reliability = -0.05
		breakthrough = 0.75
	}
	can_convert_from = {
		module_category = tank_small_main_armament
		convert_cost_ic = 3.5
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

tank_small_cannon_4 = {
	abbreviation = "sc4"
	category = tank_small_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_small_cannon_3
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 16
		hard_attack = 23
		ap_attack = 52
		build_cost_ic = 1.5
		maximum_speed = -0.5
		reliability = -0.05
		breakthrough = 1
	}
	can_convert_from = {
		module_category = tank_small_main_armament
		convert_cost_ic = 4
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

## Small-Medium (100/105mm) ##
tank_small_medium_cannon = {
	abbreviation = "smc1"
	category = tank_small_medium_main_armament
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 13.5
		hard_attack = 25
		ap_attack = 50
		build_cost_ic = 1
		maximum_speed = -0.75
		reliability = -0.075
		breakthrough = 1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 1
	}
	build_cost_resources = {
		steel = 1
	}
}

tank_small_medium_cannon_2 = {
	abbreviation = "smc2"
	category = tank_small_medium_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_small_medium_cannon
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 16.5
		hard_attack = 30
		ap_attack = 58
		build_cost_ic = 1.25
		maximum_speed = -0.75
		reliability = -0.075
		breakthrough = 1.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

tank_small_medium_cannon_3 = {
	abbreviation = "smc3"
	category = tank_small_medium_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_small_medium_cannon_2
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 19
		hard_attack = 35
		ap_attack = 75
		build_cost_ic = 1.5
		maximum_speed = -0.75
		reliability = -0.075
		breakthrough = 1.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 1.5
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
	}
}

tank_small_medium_cannon_4 = {
	abbreviation = "smc4"
	category = tank_small_medium_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_small_medium_cannon_3
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 21.5
		hard_attack = 40
		ap_attack = 90
		build_cost_ic = 1.75
		maximum_speed = -0.875
		reliability = -0.1
		breakthrough = 1.75
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 2
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
	}
}

## Medium (120/125mm) ##
tank_medium_cannon = {
	abbreviation = "mc1"
	category = tank_medium_main_armament
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 13
		hard_attack = 32
		ap_attack = 80
		build_cost_ic = 1.25
		maximum_speed = -1
		reliability = -0.1
		breakthrough = 1.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

tank_medium_cannon_2 = {
	abbreviation = "mc2"
	category = tank_medium_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_medium_cannon
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 15
		hard_attack = 39
		ap_attack = 100
		build_cost_ic = 1.5
		maximum_speed = -1
		reliability = -0.1
		breakthrough = 2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 1.5
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
		chromium = 1
	}
}

tank_medium_cannon_3 = {
	abbreviation = "mc3"
	category = tank_medium_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_medium_cannon_2
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 17
		hard_attack = 46
		ap_attack = 120
		build_cost_ic = 1.75
		maximum_speed = -1
		reliability = -0.1
		breakthrough = 2.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 1.75
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 1.75
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 1.75
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		chromium = 1
	}
}

tank_medium_cannon_4 = {
	abbreviation = "mc4"
	category = tank_medium_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_medium_cannon_3
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 19
		hard_attack = 53
		ap_attack = 140
		build_cost_ic = 2
		maximum_speed = -1.25
		reliability = -0.125
		breakthrough = 3
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		chromium = 2
	}
}

## Large (130/135mm) ##
tank_large_cannon = {
	abbreviation = "lc1"
	category = tank_large_main_armament
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 13.7
		hard_attack = 45
		ap_attack = 120
		build_cost_ic = 1.5
		maximum_speed = -1.25
		reliability = -0.15
		breakthrough = 1.75
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 1.5
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		chromium = 1
	}
}

tank_large_cannon_2 = {
	abbreviation = "lc2"
	category = tank_large_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_large_cannon
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 15.1
		hard_attack = 52
		ap_attack = 135
		build_cost_ic = 1.75
		maximum_speed = -1.25
		reliability = -0.15
		breakthrough = 2.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 1.75
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 1.75
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 1.75
	}
	build_cost_resources = {
		steel = 2
		chromium = 1
		tungsten = 2
	}
}

tank_large_cannon_3 = {
	abbreviation = "lc3"
	category = tank_large_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_large_cannon_2
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 16.5
		hard_attack = 60
		ap_attack = 150
		build_cost_ic = 2.25
		maximum_speed = -1.5
		reliability = -0.175
		breakthrough = 2.75
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 2.5
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 2.5
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 2.5
	}
	build_cost_resources = {
		steel = 2
		chromium = 2
		tungsten = 2
	}
}

## Very Large (150/152mm) ##
tank_very_large_cannon = {
	abbreviation = "vlc1"
	category = tank_large_main_armament
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 11.3
		hard_attack = 50
		ap_attack = 140
		build_cost_ic = 2
		maximum_speed = -1.5
		reliability = -0.2
		breakthrough = 2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 2
	}
	build_cost_resources = {
		steel = 2
		chromium = 1
		tungsten = 1
	}
}

tank_very_large_cannon_2 = {
	abbreviation = "vlc2"
	category = tank_large_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_very_large_cannon
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 12.4
		hard_attack = 58
		ap_attack = 155
		build_cost_ic = 2.25
		maximum_speed = -1.5
		reliability = -0.2
		breakthrough = 2.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 2
		tungsten = 2
		chromium = 2
	}
}

tank_very_large_cannon_3 = {
	abbreviation = "vlc3"
	category = tank_large_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = tank_very_large_cannon_2
	allowed_module_categories = {
		special_type_slot_1 = {
			tank_longer_gun_category
		}
		special_type_slot_2 = {
			tank_longer_gun_category
		}
		special_type_slot_3 = {
			tank_longer_gun_category
		}
	}
	add_stats = {
		soft_attack = 13.5
		hard_attack = 65
		ap_attack = 155
		build_cost_ic = 2.5
		maximum_speed = -1.5
		reliability = -0.225
		breakthrough = 3
	}
	xp_cost = 3
	can_convert_from = {
		module_category = tank_medium_main_armament
		convert_cost_ic = 2.5
	}
	can_convert_from = {
		module_category = tank_small_medium_main_armament
		convert_cost_ic = 2.5
	}
	can_convert_from = {
		module_category = tank_large_main_armament
		convert_cost_ic = 2.5
	}
	build_cost_resources = {
		steel = 3
		tungsten = 2
		chromium = 2
	}
}

### Turrets ###
tank_base_tank_turret = {
	abbreviation = "btt"
	category = tank_turret_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 2
		maximum_speed = -1.5
		breakthrough = 8
		defense = 4
	}
	can_convert_from = {
		module_category = tank_turret_type
		convert_cost_ic = 2.25
	}
	xp_cost = 3
}

tank_soviet_turret = {
	abbreviation = "tst1"
	category = tank_turret_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
		maximum_speed = -1
		breakthrough = 9
		defense = 3
	}
	can_convert_from = {
		module_category = tank_turret_type
		convert_cost_ic = 2.25
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = -0.1
	}
}

tank_no_turret = {
	abbreviation = "tnt"
	category = tank_turret_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
		maximum_speed = -0.05
		breakthrough = 1
		defense = 4
	}
	can_convert_from = {
		module_category = tank_turret_type
		convert_cost_ic = 0.75
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.2
		breakthrough = -0.4
	}
}

tank_oscillating_turret = {
	abbreviation = "tot"
	category = tank_turret_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 2.5
		maximum_speed = -1
		breakthrough = 7
		defense = 5
	}
	can_convert_from = {
		module_category = tank_turret_type
		convert_cost_ic = 2.25
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = -0.2
		soft_attack = 0.1
		hard_attack = 0.05
	}
}

tank_unmanned_turret = {
	abbreviation = "tut"
	category = tank_unmanned_turret_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 2
		maximum_speed = -0.5
		breakthrough = 6
		defense = 3
	}
	can_convert_from = {
		module_category = tank_turret_type
		convert_cost_ic = 2.25
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.1
		soft_attack = -0.05
		hard_attack = -0.05
	}
}

### Suspension ###
tank_torsion_bar_suspension = {
	abbreviation = "tor"
	category = tank_suspension_type
	sfx = sfx_ui_sd_module_sonar
	add_stats = {
		build_cost_ic = 1
	}
	can_convert_from = {
		module_category = tank_suspension_type
		convert_cost_ic = 1.25
	}
	xp_cost = 3
}

tank_pneumatic_suspension = {
	abbreviation = "tps"
	category = tank_suspension_type
	sfx = sfx_ui_sd_module_sonar
	add_stats = {
		build_cost_ic = 2.5
		reliability = -0.1
	}
	can_convert_from = {
		module_category = tank_suspension_type
		convert_cost_ic = 1.25
	}
	multiply_stats = {
		defense = 0.1
		breakthrough = 0.1
	}
	xp_cost = 3
}

### Armor ###
## Steel armor ##
tank_steel_armor_gen1 = {
	abbreviation = "ste1"
	category = tank_armor_type
	sfx = sfx_ui_sd_module_sonar
	add_stats = {
		# we need base defense to be high enough
		defense = 2
		breakthrough = 6
	}
	xp_cost = 3
	multiply_stats = {
		build_cost_ic = -0.1
	}
}

tank_steel_armor_gen2 = {
	abbreviation = "ste2"
	category = tank_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = tank_steel_armor_gen1
	add_stats = {
		# we need base defense to be high enough
		defense = 5
		breakthrough = 11
		armor_value = 5
		maximum_speed = -1.5
	}
	xp_cost = 3
	multiply_stats = {
		build_cost_ic = -0.05
	}
}

tank_steel_armor_gen3 = {
	abbreviation = "ste3"
	category = tank_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = tank_steel_armor_gen2
	add_stats = {
		defense = 8
		breakthrough = 16
		armor_value = 9
		maximum_speed = -2
	}
	xp_cost = 3
	multiply_stats = {
		build_cost_ic = -0.05
	}
}

## Composite armor ##
tank_composite_armor_gen1 = {
	abbreviation = "tca1"
	category = tank_heavy_armor_type
	sfx = sfx_ui_sd_module_sonar
	add_stats = {
		defense = 4
		breakthrough = 8
		armor_value = 20
		maximum_speed = -1.5
		build_cost_ic = 2
	}
	xp_cost = 3
	multiply_stats = {
	}
	build_cost_resources = {
		steel = 1
	}
}

tank_composite_armor_gen2 = {
	abbreviation = "tca2"
	category = tank_heavy_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = tank_composite_armor_gen1
	add_stats = {
		defense = 6.5
		breakthrough = 11.5
		armor_value = 30
		maximum_speed = -2.5
		build_cost_ic = 2.35
	}
	xp_cost = 3
	multiply_stats = {
	}
	build_cost_resources = {
		steel = 1
	}
}

tank_composite_armor_gen3 = {
	abbreviation = "tca3"
	category = tank_heavy_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = tank_composite_armor_gen2
	add_stats = {
		defense = 9
		breakthrough = 15
		armor_value = 40
		maximum_speed = -3.5
		build_cost_ic = 2.7
	}
	xp_cost = 3
	multiply_stats = {
	}
	build_cost_resources = {
		steel = 3
	}
}

tank_composite_armor_gen4 = {
	abbreviation = "tca4"
	category = tank_heavy_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = tank_composite_armor_gen3
	add_stats = {
		defense = 11.5
		breakthrough = 18.5
		armor_value = 50
		maximum_speed = -4.5
		build_cost_ic = 3
	}
	xp_cost = 3
	multiply_stats = {
	}
	build_cost_resources = {
		steel = 4
	}
}

### Additional modules
## Radio ##
tank_battlestation_1 = {
	abbreviation = "bat1"
	category = tank_battlestation_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
		maximum_speed = -0.25
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_battlestation_module
		convert_cost_ic = 0.75
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.05
		breakthrough = 0.07
	}
}

tank_battlestation_2 = {
	abbreviation = "rad2"
	category = tank_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = tank_battlestation_1
	add_stats = {
		build_cost_ic = 0.75
		maximum_speed = -0.25
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_battlestation_module
		convert_cost_ic = 1
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.1
		breakthrough = 0.15
	}
}

tank_battlestation_3 = {
	abbreviation = "rad3"
	category = tank_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = tank_battlestation_2
	add_stats = {
		build_cost_ic = 1
		maximum_speed = -0.5
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_battlestation_module
		convert_cost_ic = 1.25
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.15
		breakthrough = 0.22
	}
}

tank_battlestation_4 = {
	abbreviation = "rad4"
	category = tank_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = tank_battlestation_3
	add_stats = {
		build_cost_ic = 1.25
		maximum_speed = -0.5
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_battlestation_module
		convert_cost_ic = 1.5
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.2
		breakthrough = 0.3
	}
}

## Smoke ##
smoke_launchers = {
	abbreviation = "smok"
	category = tank_smoke_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.25
		defense = 2
		breakthrough = 1
	}
	can_convert_from = {
		module_category = tank_smoke_module
		convert_cost_ic = 0.35
	}
	xp_cost = 3
}

smoke_launchers_2 = {
	abbreviation = "smok2"
	category = tank_smoke_module
	sfx = sfx_ui_sd_module_turret
	parent = smoke_launchers
	add_stats = {
		build_cost_ic = 0.35
		defense = 3
		breakthrough = 1.5
	}
	can_convert_from = {
		module_category = tank_smoke_module
		convert_cost_ic = 0.5
	}
	xp_cost = 3
}

## Additional armor ##
reactive_armor_gen1 = {
	abbreviation = "era1"
	category = tank_additional_armor_era
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
		defense = 1
		breakthrough = 1
		maximum_speed = -1
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_additional_armor_era
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_additional_armor_spaced
		convert_cost_ic = 1.25
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.2
	}
}

reactive_armor_gen2 = {
	abbreviation = "era2"
	category = tank_additional_armor_era
	sfx = sfx_ui_sd_module_turret
	parent = reactive_armor_gen1
	add_stats = {
		build_cost_ic = 1.35
		defense = 1.5
		breakthrough = 2
		maximum_speed = -1.25
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_additional_armor_era
		convert_cost_ic = 1.5
	}
	can_convert_from = {
		module_category = tank_additional_armor_spaced
		convert_cost_ic = 1.5
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.35
	}
}

reactive_armor_gen3 = {
	abbreviation = "era3"
	category = tank_additional_armor_era
	sfx = sfx_ui_sd_module_turret
	parent = reactive_armor_gen2
	add_stats = {
		build_cost_ic = 1.7
		defense = 2
		breakthrough = 3
		maximum_speed = -1.5
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_additional_armor_era
		convert_cost_ic = 1.85
	}
	can_convert_from = {
		module_category = tank_additional_armor_spaced
		convert_cost_ic = 1.85
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.5
	}
}

reactive_armor_gen4 = {
	abbreviation = "era4"
	category = tank_additional_armor_era
	sfx = sfx_ui_sd_module_turret
	parent = reactive_armor_gen3
	add_stats = {
		build_cost_ic = 2
		defense = 2.5
		breakthrough = 4
		maximum_speed = -1.75
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_additional_armor_era
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = tank_additional_armor_spaced
		convert_cost_ic = 2.25
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.65
	}
}

spaced_armor_gen1 = {
	abbreviation = "spar1"
	category = tank_additional_armor_spaced
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
		maximum_speed = -0.5
		defense = 1
		breakthrough = 1
	}
	can_convert_from = {
		module_category = tank_additional_armor_era
		convert_cost_ic = 0.75
	}
	can_convert_from = {
		module_category = tank_additional_armor_spaced
		convert_cost_ic = 0.75
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.15
	}
	build_cost_resources = {
		steel = 1
	}
}

spaced_armor_gen2 = {
	abbreviation = "spar2"
	category = tank_additional_armor_spaced
	sfx = sfx_ui_sd_module_turret
	parent = spaced_armor_gen1
	add_stats = {
		build_cost_ic = 0.75
		defense = 2
		breakthrough = 2.5
		maximum_speed = -0.75
	}
	can_convert_from = {
		module_category = tank_additional_armor_era
		convert_cost_ic = 1
	}
	can_convert_from = {
		module_category = tank_additional_armor_spaced
		convert_cost_ic = 1
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.25
	}
	build_cost_resources = {
		steel = 1
	}
}

spaced_armor_gen3 = {
	abbreviation = "spar3"
	category = tank_additional_armor_spaced
	sfx = sfx_ui_sd_module_turret
	parent = spaced_armor_gen2
	add_stats = {
		build_cost_ic = 1
		defense = 3
		breakthrough = 4
		maximum_speed = -1
	}
	can_convert_from = {
		module_category = tank_additional_armor_era
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = tank_additional_armor_spaced
		convert_cost_ic = 1.25
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.3
	}
	build_cost_resources = {
		steel = 1
		chromium = 1
	}
}

## Machine guns ##
additional_machine_guns = {
	abbreviation = "mg"
	category = tank_special_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 1
		defense = 1
		air_attack = 0.25
		build_cost_ic = 0.25
	}
	xp_cost = 3
}

## Blow out panels
wet_ammo_storage = {
	abbreviation = "wet"
	category = tank_special_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		reliability = 0.15
		build_cost_ic = 0.5
	}
	xp_cost = 3
}

## Loading stuff ##
manual_loading = {
	abbreviation = "man"
	category = tank_reload_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		main_armament_slot = {
			tank_small_main_armament
			tank_small_medium_main_armament
			tank_medium_main_armament
			light_tank_low_velocity_guns
		}
		turret_type_slot = {
			tank_turret_type
		}
	}
	can_convert_from = {
		module_category = tank_reload_module
		convert_cost_ic = 1
	}
	xp_cost = 3
}

automatic_loading = {
	abbreviation = "aul"
	category = tank_reload_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		main_armament_slot = {
			tank_small_main_armament
			tank_small_medium_main_armament
			tank_medium_main_armament
			light_tank_low_velocity_guns
			tank_large_main_armament
		}
		turret_type_slot = {
			tank_turret_type
			tank_unmanned_turret_type
		}
	}
	add_stats = {
		build_cost_ic = 1
		maximum_speed = -0.5
		reliability = -0.1
	}
	can_convert_from = {
		module_category = tank_reload_module
		convert_cost_ic = 1.25
	}
	multiply_stats = {
		breakthrough = 0.05
		defense = 0.05
	}
	xp_cost = 3
}

revolver_magazine = {
	abbreviation = "rev"
	category = tank_reload_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		main_armament_slot = {
			tank_small_main_armament
			tank_small_medium_main_armament
			tank_medium_main_armament
			light_tank_low_velocity_guns
			tank_large_main_armament
		}
		turret_type_slot = {
			tank_turret_type
			tank_unmanned_turret_type
		}
	}
	add_stats = {
		build_cost_ic = 1.25
		reliability = -0.1
		maximum_speed = -0.5
	}
	can_convert_from = {
		module_category = tank_reload_module
		convert_cost_ic = 1.5
	}
	multiply_stats = {
		breakthrough = -0.1
		hard_attack = 0.1
		soft_attack = 0.1
	}
	xp_cost = 3
}

light_tank_afv_automatic_loading = {
	abbreviation = "laar"
	category = light_tanks_reload_modules
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		main_armament_slot = {
			light_afv_apc_main_armament
			light_afv_assault_armament
			apc_small_autocannon_cat
		}
		turret_type_slot = {
			light_afv_turret_type
		}
	}
	add_stats = {
		build_cost_ic = 0.25
		reliability = -0.05
	}
	multiply_stats = {
		build_cost_ic = -0.05
	}
	xp_cost = 3
}

## Advanced defense systems ##
hardkill_system_gen1 = {
	abbreviation = "hs1"
	category = tank_defense_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 2
		defense = 1
		breakthrough = 1
		maximum_speed = -1
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_defense_module
		convert_cost_ic = 2.25
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.25
	}
	build_cost_resources = {
		steel = 1
	}
}

hardkill_system_gen2 = {
	abbreviation = "hs2"
	category = tank_defense_module
	sfx = sfx_ui_sd_module_turret
	parent = hardkill_system_gen1
	add_stats = {
		build_cost_ic = 3
		defense = 1.5
		breakthrough = 1.5
		maximum_speed = -1
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_defense_module
		convert_cost_ic = 3.25
	}
	xp_cost = 3
	multiply_stats = {
		armor_value = 0.4
	}
	build_cost_resources = {
		steel = 1
	}
}

## smoothbore atgm launchers ##
smoothbore_atgm_gen1 = {
	abbreviation = "satgm1"
	category = tank_atgm_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
		hard_attack = 4
		ap_attack = 12
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_atgm_module
		convert_cost_ic = 1.25
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 1
	}
}

smoothbore_atgm_gen2 = {
	abbreviation = "satgm2"
	category = tank_atgm_module
	sfx = sfx_ui_sd_module_turret
	parent = smoothbore_atgm_gen1
	add_stats = {
		build_cost_ic = 1.2
		hard_attack = 5
		ap_attack = 15
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_atgm_module
		convert_cost_ic = 1.45
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 1
	}
}

smoothbore_atgm_gen3 = {
	abbreviation = "satgm3"
	category = tank_atgm_module
	sfx = sfx_ui_sd_module_turret
	parent = smoothbore_atgm_gen2
	add_stats = {
		build_cost_ic = 1.4
		hard_attack = 6.5
		ap_attack = 18
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_atgm_module
		convert_cost_ic = 1.65
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 2
	}
}

smoothbore_atgm_gen4 = {
	abbreviation = "satgm4"
	category = tank_atgm_module
	sfx = sfx_ui_sd_module_turret
	parent = smoothbore_atgm_gen3
	add_stats = {
		build_cost_ic = 1.6
		hard_attack = 8
		ap_attack = 21
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_atgm_module
		convert_cost_ic = 1.85
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 2
	}
}

smoothbore_atgm_gen5 = {
	abbreviation = "satgm5"
	category = tank_atgm_module
	sfx = sfx_ui_sd_module_turret
	parent = smoothbore_atgm_gen4
	add_stats = {
		build_cost_ic = 1.8
		hard_attack = 9.5
		ap_attack = 24
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_atgm_module
		convert_cost_ic = 2.05
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 2
	}
}

aa_launchers_gen1 = {
	abbreviation = "aal1"
	category = tank_aa_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.45
		air_attack = 1
		maximum_speed = -0.5
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_aa_module
		convert_cost_ic = 0.65
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1
	}
}

aa_launchers_gen2 = {
	abbreviation = "aal2"
	category = tank_aa_module
	sfx = sfx_ui_sd_module_turret
	parent = aa_launchers_gen1
	add_stats = {
		build_cost_ic = 0.63
		air_attack = 1.25
		maximum_speed = -0.5
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_aa_module
		convert_cost_ic = 0.85
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1
	}
}

aa_launchers_gen3 = {
	abbreviation = "aal3"
	category = tank_aa_module
	sfx = sfx_ui_sd_module_turret
	parent = aa_launchers_gen2
	add_stats = {
		build_cost_ic = 0.88
		air_attack = 1.5
		maximum_speed = -0.75
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_aa_module
		convert_cost_ic = 1.1
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 2
	}
}

aa_launchers_gen4 = {
	abbreviation = "aal4"
	category = tank_aa_module
	sfx = sfx_ui_sd_module_turret
	parent = aa_launchers_gen3
	add_stats = {
		build_cost_ic = 1.23
		air_attack = 1.75
		maximum_speed = -0.75
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_aa_module
		convert_cost_ic = 1.4
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 2
		tungsten = 1
	}
}

aa_launchers_gen5 = {
	abbreviation = "aal5"
	category = tank_aa_module
	sfx = sfx_ui_sd_module_turret
	parent = aa_launchers_gen4
	add_stats = {
		build_cost_ic = 1.6
		air_attack = 2
		maximum_speed = -1
		reliability = -0.05
	}
	can_convert_from = {
		module_category = tank_aa_module
		convert_cost_ic = 1.8
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 2
		tungsten = 2
	}
}

tank_longer_gun = {
	abbreviation = "tlg"
	category = tank_longer_gun_category
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
		reliability = -0.05
		maximum_speed = -0.5
	}
	multiply_stats = {
		hard_attack = 0.1
		ap_attack = 0.1
	}
	xp_cost = 3
	build_cost_resources = {
		chromium = 1
	}
}

tank_aux_engine = {
	abbreviation = "tae"
	category = tank_auxiliary_electric_engine_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.35
		fuel_consumption = -0.2
	}
	multiply_stats = {
		fuel_consumption = -0.07
	}
	xp_cost = 3
}

tank_aux_engine_2 = {
	abbreviation = "tae2"
	category = tank_auxiliary_electric_engine_module
	sfx = sfx_ui_sd_module_turret
	parent = tank_aux_engine
	add_stats = {
		build_cost_ic = 0.5
		fuel_consumption = -0.5
	}
	multiply_stats = {
		fuel_consumption = -0.1
	}
	xp_cost = 3
}

tank_aux_engine_3 = {
	abbreviation = "tae2"
	category = tank_auxiliary_electric_engine_module
	sfx = sfx_ui_sd_module_turret
	parent = tank_aux_engine_2
	add_stats = {
		build_cost_ic = 0.65
		fuel_consumption = -0.8
	}
	multiply_stats = {
		fuel_consumption = -0.13
	}
	xp_cost = 3
}

tank_drones = {
	abbreviation = "tdr1"
	category = tank_support_drone_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		soft_attack = 0.05
		hard_attack = 0.05
	}
	xp_cost = 3
}

tank_drones_2 = {
	abbreviation = "tdr2"
	category = tank_support_drone_module
	sfx = sfx_ui_sd_module_turret
	parent = tank_drones
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
	}
	xp_cost = 3
}

## APC/IFV stuff
# Turrets
afv_base_turret = {
	abbreviation = "abt"
	category = light_afv_turret_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.75
		maximum_speed = -1
		breakthrough = 3
		defense = 5
	}
	can_convert_from = {
		module_category = light_afv_turret_type
		convert_cost_ic = 1.5
	}
	xp_cost = 3
}

afv_unmanned_turret = {
	abbreviation = "aut"
	category = light_afv_turret_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1.25
		maximum_speed = -1.5
		breakthrough = 2.5
		defense = 4
	}
	multiply_stats = {
		armor_value = 0.1
	}
	can_convert_from = {
		module_category = light_afv_turret_type
		convert_cost_ic = 1.75
	}
	xp_cost = 3
}

afv_no_turret = {
	abbreviation = "aut"
	category = light_afv_turret_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		breakthrough = 1
		defense = 2
	}
	can_convert_from = {
		module_category = light_afv_turret_type
		convert_cost_ic = 0.5
	}
	xp_cost = 3
}

# Suspension
afv_tracked_suspension = {
	#says tracked but its wheeled
	abbreviation = "ats"
	category = light_afv_suspension_type
	sfx = sfx_ui_sd_module_sonar
	multiply_stats = {
		maximum_speed = 0.1
		hardness = -0.2
	}
	can_convert_from = {
		module_category = light_afv_suspension_type
		convert_cost_ic = 0.75
	}
	xp_cost = 3
}

afv_torsion_bar_suspension = {
	abbreviation = "atb"
	category = light_afv_suspension_type
	sfx = sfx_ui_sd_module_sonar
	add_stats = {
		build_cost_ic = 0.5
	}
	can_convert_from = {
		module_category = light_afv_suspension_type
		convert_cost_ic = 1.25
	}
	xp_cost = 3
}

# Guns
afv_machine_gun = {
	abbreviation = "amg1"
	category = light_afv_apc_main_armament
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 3.25
		hard_attack = 0.35
		build_cost_ic = 0.25
		maximum_speed = -0.25
		breakthrough = 0.75
		defense = 1.25
		reliability = -0.02
	}
	can_convert_from = {
		module_category = light_afv_apc_main_armament
		convert_cost_ic = 0.75
	}
	xp_cost = 3
}

afv_machine_gun_2 = {
	abbreviation = "amg2"
	category = light_afv_apc_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_machine_gun
	add_stats = {
		soft_attack = 5.25
		hard_attack = 0.75
		build_cost_ic = 0.5
		maximum_speed = -0.25
		breakthrough = 1.25
		defense = 1.75
		reliability = -0.05
	}
	can_convert_from = {
		module_category = light_afv_apc_main_armament
		convert_cost_ic = 1
	}
	xp_cost = 3
}

afv_machine_gun_3 = {
	abbreviation = "amg3"
	category = light_afv_apc_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_machine_gun_2
	add_stats = {
		soft_attack = 7.2
		hard_attack = 1.3
		build_cost_ic = 0.75
		maximum_speed = -0.25
		breakthrough = 1.75
		defense = 2.25
		reliability = -0.075
	}
	can_convert_from = {
		module_category = light_afv_apc_main_armament
		convert_cost_ic = 1.25
	}
	xp_cost = 3
}

afv_machine_gun_4 = {
	abbreviation = "amg4"
	category = light_afv_apc_main_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_machine_gun_3
	add_stats = {
		soft_attack = 9.5
		hard_attack = 1.5
		build_cost_ic = 1
		maximum_speed = -0.375
		breakthrough = 2.5
		defense = 2.5
		reliability = -0.1
	}
	can_convert_from = {
		module_category = light_afv_apc_main_armament
		convert_cost_ic = 1.25
	}
	xp_cost = 3
}

afv_assault_gun = {
	abbreviation = "aag1"
	category = light_afv_assault_armament
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 10
		hard_attack = 1
		ap_attack = 2
		build_cost_ic = 1
		maximum_speed = -0.5
		reliability = -0.05
		breakthrough = 4
		defense = 4
	}
	can_convert_from = {
		module_category = light_afv_assault_armament
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

afv_assault_gun_2 = {
	abbreviation = "aag2"
	category = light_afv_assault_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_assault_gun
	add_stats = {
		soft_attack = 12.5
		hard_attack = 1.5
		ap_attack = 3
		build_cost_ic = 1.35
		maximum_speed = -0.5
		reliability = -0.075
		breakthrough = 7
		defense = 5
	}
	can_convert_from = {
		module_category = light_afv_assault_armament
		convert_cost_ic = 1.75
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
	xp_cost = 3
}

afv_assault_gun_3 = {
	abbreviation = "aag3"
	category = light_afv_assault_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_assault_gun_2
	add_stats = {
		soft_attack = 15
		hard_attack = 2
		ap_attack = 4
		build_cost_ic = 1.7
		maximum_speed = -0.75
		reliability = -0.1
		breakthrough = 11.5
		defense = 6
	}
	can_convert_from = {
		module_category = light_afv_assault_armament
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
	xp_cost = 3
}

afv_assault_gun_4 = {
	abbreviation = "aag4"
	category = light_afv_assault_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_assault_gun_3
	add_stats = {
		soft_attack = 17.5
		hard_attack = 2.5
		ap_attack = 5
		build_cost_ic = 2
		maximum_speed = -1
		reliability = -0.125
		breakthrough = 15.5
		defense = 7
	}
	can_convert_from = {
		module_category = light_afv_assault_armament
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
	}
	xp_cost = 3
}

small_autocannon = {
	abbreviation = "sa1"
	category = light_afv_small_autocannon
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_special_double_gun
		}
	}
	add_stats = {
		soft_attack = 7
		hard_attack = 2.5
		ap_attack = 7
		build_cost_ic = 1
		maximum_speed = -0.5
		reliability = -0.05
		breakthrough = 1.5
		defense = 1.5
	}
	can_convert_from = {
		module_category = light_afv_small_autocannon
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

small_autocannon_2 = {
	abbreviation = "sa2"
	category = light_afv_small_autocannon
	sfx = sfx_ui_sd_module_turret
	parent = small_autocannon
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_special_double_gun
		}
	}
	add_stats = {
		soft_attack = 9
		hard_attack = 3.25
		ap_attack = 9
		build_cost_ic = 1.35
		maximum_speed = -0.5
		reliability = -0.075
		breakthrough = 2.25
		defense = 2.25
	}
	can_convert_from = {
		module_category = light_afv_small_autocannon
		convert_cost_ic = 1.75
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

small_autocannon_3 = {
	abbreviation = "sa3"
	category = light_afv_small_autocannon
	sfx = sfx_ui_sd_module_turret
	parent = small_autocannon_2
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_special_double_gun
		}
	}
	add_stats = {
		soft_attack = 11
		hard_attack = 4
		ap_attack = 11
		build_cost_ic = 1.7
		maximum_speed = -0.5
		reliability = -0.1
		breakthrough = 3
		defense = 3
	}
	can_convert_from = {
		module_category = light_afv_small_autocannon
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

small_autocannon_4 = {
	abbreviation = "sa4"
	category = light_afv_small_autocannon
	sfx = sfx_ui_sd_module_turret
	parent = small_autocannon_3
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_special_double_gun
		}
	}
	add_stats = {
		soft_attack = 13
		hard_attack = 4.75
		ap_attack = 13
		build_cost_ic = 2
		maximum_speed = -0.625
		reliability = -0.125
		breakthrough = 3.75
		defense = 3.75
	}
	can_convert_from = {
		module_category = light_afv_small_autocannon
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

apc_small_autocannon = {
	abbreviation = "asa1"
	category = apc_small_autocannon_cat
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 7
		hard_attack = 2.5
		ap_attack = 7
		build_cost_ic = 1
		maximum_speed = -0.5
		reliability = -0.05
		breakthrough = 1.5
		defense = 1.5
	}
	can_convert_from = {
		module_category = apc_small_autocannon_cat
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

apc_small_autocannon_2 = {
	abbreviation = "asa2"
	category = apc_small_autocannon_cat
	sfx = sfx_ui_sd_module_turret
	parent = apc_small_autocannon
	add_stats = {
		soft_attack = 9
		hard_attack = 3.25
		ap_attack = 9
		build_cost_ic = 1.35
		maximum_speed = -0.5
		reliability = -0.075
		breakthrough = 2.25
		defense = 2.25
	}
	can_convert_from = {
		module_category = apc_small_autocannon_cat
		convert_cost_ic = 1.75
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

apc_small_autocannon_3 = {
	abbreviation = "asa3"
	category = apc_small_autocannon_cat
	sfx = sfx_ui_sd_module_turret
	parent = apc_small_autocannon_2
	add_stats = {
		soft_attack = 11
		hard_attack = 4
		ap_attack = 11
		build_cost_ic = 1.7
		maximum_speed = -0.5
		reliability = -0.1
		breakthrough = 3
		defense = 3
	}
	can_convert_from = {
		module_category = apc_small_autocannon_cat
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

apc_small_autocannon_4 = {
	abbreviation = "asa4"
	category = apc_small_autocannon_cat
	sfx = sfx_ui_sd_module_turret
	parent = apc_small_autocannon_3
	add_stats = {
		soft_attack = 13
		hard_attack = 4.75
		ap_attack = 13
		build_cost_ic = 2
		maximum_speed = -0.625
		reliability = -0.125
		breakthrough = 3.75
		defense = 3.75
	}
	can_convert_from = {
		module_category = apc_small_autocannon_cat
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

big_autocannon = {
	abbreviation = "ba1"
	category = light_afv_big_autocannon
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_special_double_feed
		}
	}
	add_stats = {
		soft_attack = 4
		hard_attack = 5.5
		ap_attack = 10
		build_cost_ic = 1.25
		maximum_speed = -0.5
		reliability = -0.07
		breakthrough = 2.5
		defense = 1
	}
	can_convert_from = {
		module_category = light_afv_big_autocannon
		convert_cost_ic = 2
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
	xp_cost = 3
}

big_autocannon_2 = {
	abbreviation = "ba2"
	category = light_afv_big_autocannon
	sfx = sfx_ui_sd_module_turret
	parent = big_autocannon
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_special_double_feed
		}
	}
	add_stats = {
		soft_attack = 5
		hard_attack = 7.25
		ap_attack = 12.5
		build_cost_ic = 1.5
		maximum_speed = -0.5
		reliability = -0.11
		breakthrough = 3.5
		defense = 1.75
	}
	can_convert_from = {
		module_category = light_afv_big_autocannon
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
	xp_cost = 3
}

big_autocannon_3 = {
	abbreviation = "ba3"
	category = light_afv_big_autocannon
	sfx = sfx_ui_sd_module_turret
	parent = big_autocannon_2
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_special_double_feed
		}
	}
	add_stats = {
		soft_attack = 6
		hard_attack = 9
		ap_attack = 14
		build_cost_ic = 1.9
		maximum_speed = -0.5
		reliability = -0.14
		breakthrough = 4.25
		defense = 2.5
	}
	can_convert_from = {
		module_category = light_afv_big_autocannon
		convert_cost_ic = 2.75
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
		aluminium = 1
	}
	xp_cost = 3
}

big_autocannon_4 = {
	abbreviation = "ba3"
	category = light_afv_big_autocannon
	sfx = sfx_ui_sd_module_turret
	parent = big_autocannon_3
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_special_double_feed
		}
	}
	add_stats = {
		soft_attack = 7
		hard_attack = 10.75
		ap_attack = 16.5
		build_cost_ic = 2.3
		maximum_speed = -0.75
		reliability = -0.17
		breakthrough = 5
		defense = 3.25
	}
	can_convert_from = {
		module_category = light_afv_big_autocannon
		convert_cost_ic = 3
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
		aluminium = 1
	}
	xp_cost = 3
}

afv_small_medium_cannon = {
	abbreviation = "asmc1"
	category = light_afv_cannon_armament
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_coax_gun
		}
	}
	add_stats = {
		soft_attack = 3
		hard_attack = 9
		ap_attack = 20
		build_cost_ic = 1
		maximum_speed = -0.75
		reliability = -0.05
		breakthrough = 2
		defense = 2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = light_afv_cannon_armament
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

afv_small_medium_cannon_2 = {
	abbreviation = "asmc2"
	category = light_afv_cannon_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_small_medium_cannon
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_coax_gun
		}
	}
	add_stats = {
		soft_attack = 4.5
		hard_attack = 11.5
		ap_attack = 25
		build_cost_ic = 1.6
		maximum_speed = -0.75
		reliability = -0.1
		breakthrough = 2.5
		defense = 2.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = light_afv_cannon_armament
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
	}
}

afv_small_medium_cannon_3 = {
	abbreviation = "asmc3"
	category = light_afv_cannon_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_small_medium_cannon_2
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_coax_gun
		}
	}
	add_stats = {
		soft_attack = 6
		hard_attack = 13
		ap_attack = 30
		build_cost_ic = 2.2
		maximum_speed = -0.75
		reliability = -0.15
		breakthrough = 3
		defense = 3
	}
	xp_cost = 3
	can_convert_from = {
		module_category = light_afv_cannon_armament
		convert_cost_ic = 1.5
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		aluminium = 1
	}
}

afv_small_medium_cannon_4 = {
	abbreviation = "asmc4"
	category = light_afv_cannon_armament
	sfx = sfx_ui_sd_module_turret
	parent = afv_small_medium_cannon_3
	allowed_module_categories = {
		special_armament_type_slot = {
			light_afv_coax_gun
		}
	}
	add_stats = {
		soft_attack = 7.5
		hard_attack = 14.5
		ap_attack = 35
		build_cost_ic = 2.6
		maximum_speed = -1
		reliability = -0.2
		breakthrough = 3.5
		defense = 3.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = light_afv_cannon_armament
		convert_cost_ic = 3
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		aluminium = 1
	}
}

# Armor
afv_steel_armor_gen1 = {
	abbreviation = "asa1"
	category = light_afv_armor_type
	sfx = sfx_ui_sd_module_sonar
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 0.5
	}
	xp_cost = 3
}

afv_steel_armor_gen2 = {
	abbreviation = "asa2"
	category = light_afv_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = afv_steel_armor_gen1
	add_stats = {
		defense = 4
		breakthrough = 2
		armor_value = 5
		maximum_speed = -1
		build_cost_ic = 0.5
	}
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 0.75
	}
	xp_cost = 3
}

afv_steel_armor_gen3 = {
	abbreviation = "asa3"
	category = light_afv_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = afv_steel_armor_gen2
	add_stats = {
		defense = 6
		breakthrough = 3
		armor_value = 9
		maximum_speed = -1.25
		build_cost_ic = 0.675
	}
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 1
	}
	xp_cost = 3
}

afv_alum_armor_gen1 = {
	abbreviation = "aaa1"
	category = light_afv_armor_type
	sfx = sfx_ui_sd_module_sonar
	multiply_stats = {
		maximum_speed = 0.1
		armor_value = -0.1
	}
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 0.5
	}
	xp_cost = 3
}

afv_alum_armor_gen2 = {
	abbreviation = "aaa2"
	category = light_afv_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = afv_alum_armor_gen1
	add_stats = {
		defense = 4
		breakthrough = 2
		armor_value = 4
		maximum_speed = -1
		build_cost_ic = 0.5
	}
	multiply_stats = {
		maximum_speed = 0.1
		armor_value = -0.1
	}
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 0.5
	}
	xp_cost = 3
}

afv_alum_armor_gen3 = {
	abbreviation = "aaa3"
	category = light_afv_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = afv_alum_armor_gen2
	add_stats = {
		defense = 6
		breakthrough = 3
		armor_value = 9
		maximum_speed = -1.25
		build_cost_ic = 0.675
	}
	multiply_stats = {
		maximum_speed = 0.1
		armor_value = -0.1
	}
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 1
	}
	xp_cost = 3
}

afv_composite_armor_gen1 = {
	abbreviation = "aca1"
	category = light_afv_heavy_armor_type
	sfx = sfx_ui_sd_module_sonar
	add_stats = {
		defense = 3
		breakthrough = 3
		armor_value = 10
		maximum_speed = -1.5
		build_cost_ic = 2
	}
	multiply_stats = {
		hardness = 0.4
	}
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = light_afv_heavy_armor_type
		convert_cost_ic = 2.25
	}
	xp_cost = 3
	build_cost_resources = {
		steel = 1
	}
}

afv_composite_armor_gen2 = {
	abbreviation = "aca2"
	category = light_afv_heavy_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = afv_composite_armor_gen1
	add_stats = {
		defense = 4.5
		breakthrough = 4.5
		armor_value = 14
		maximum_speed = -2.5
		build_cost_ic = 2.35
	}
	multiply_stats = {
		hardness = 0.4
	}
	xp_cost = 3
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 2.5
	}
	can_convert_from = {
		module_category = light_afv_heavy_armor_type
		convert_cost_ic = 2.5
	}
	build_cost_resources = {
		steel = 1
		aluminium = 1
	}
}

afv_composite_armor_gen3 = {
	abbreviation = "aca3"
	category = light_afv_heavy_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = afv_composite_armor_gen2
	add_stats = {
		defense = 6
		breakthrough = 6
		armor_value = 18
		maximum_speed = -3.5
		build_cost_ic = 2.7
	}
	multiply_stats = {
		hardness = 0.4
	}
	xp_cost = 3
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = light_afv_heavy_armor_type
		convert_cost_ic = 3
	}
	build_cost_resources = {
		steel = 2
		aluminium = 1
	}
}

afv_composite_armor_gen4 = {
	abbreviation = "aca4"
	category = light_afv_heavy_armor_type
	sfx = sfx_ui_sd_module_sonar
	parent = afv_composite_armor_gen3
	add_stats = {
		defense = 7
		breakthrough = 7
		armor_value = 22
		maximum_speed = -4.5
		build_cost_ic = 3
	}
	multiply_stats = {
		hardness = 0.4
	}
	xp_cost = 3
	can_convert_from = {
		module_category = light_afv_armor_type
		convert_cost_ic = 3.25
	}
	can_convert_from = {
		module_category = light_afv_heavy_armor_type
		convert_cost_ic = 3.25
	}
	build_cost_resources = {
		steel = 2
		aluminium = 1
	}
}

# Battlestation
afv_battlestation_1 = {
	abbreviation = "ab1"
	category = afv_battlestation_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.35
		maximum_speed = -0.25
		reliability = -0.05
	}
	can_convert_from = {
		module_category = afv_battlestation_module
		convert_cost_ic = 0.75
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.07
		breakthrough = 0.05
	}
}

afv_battlestation_2 = {
	abbreviation = "ab2"
	category = afv_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = afv_battlestation_1
	add_stats = {
		build_cost_ic = 0.65
		maximum_speed = -0.25
		reliability = -0.05
	}
	can_convert_from = {
		module_category = afv_battlestation_module
		convert_cost_ic = 1
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.15
		breakthrough = 0.1
	}
}

afv_battlestation_3 = {
	abbreviation = "ab3"
	category = afv_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = afv_battlestation_2
	add_stats = {
		build_cost_ic = 0.8
		maximum_speed = -0.5
		reliability = -0.05
	}
	can_convert_from = {
		module_category = afv_battlestation_module
		convert_cost_ic = 1.25
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.2
		breakthrough = 0.15
	}
}

afv_battlestation_4 = {
	abbreviation = "ab4"
	category = afv_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = afv_battlestation_3
	add_stats = {
		build_cost_ic = 1.1
		maximum_speed = -0.5
		reliability = -0.05
	}
	can_convert_from = {
		module_category = afv_battlestation_module
		convert_cost_ic = 1.5
	}
	xp_cost = 3
	multiply_stats = {
		defense = 0.3
		breakthrough = 0.2
	}
}

#TOW
afv_atgm_gen1 = {
	abbreviation = "aag1"
	category = afv_atgm_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.8
		hard_attack = 4
		ap_attack = 12
		reliability = -0.05
	}
	can_convert_from = {
		module_category = afv_atgm_module
		convert_cost_ic = 1.25
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 1
	}
}

afv_atgm_gen2 = {
	abbreviation = "aag2"
	category = afv_atgm_module
	sfx = sfx_ui_sd_module_turret
	parent = afv_atgm_gen1
	add_stats = {
		build_cost_ic = 1
		hard_attack = 5
		ap_attack = 15
		reliability = -0.07
	}
	can_convert_from = {
		module_category = afv_atgm_module
		convert_cost_ic = 1.45
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 1
	}
}

afv_atgm_gen3 = {
	abbreviation = "aag3"
	category = afv_atgm_module
	sfx = sfx_ui_sd_module_turret
	parent = afv_atgm_gen2
	add_stats = {
		build_cost_ic = 1.2
		hard_attack = 6.5
		ap_attack = 18
		reliability = -0.09
	}
	can_convert_from = {
		module_category = afv_atgm_module
		convert_cost_ic = 1.65
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 2
	}
}

afv_atgm_gen4 = {
	abbreviation = "aag4"
	category = afv_atgm_module
	sfx = sfx_ui_sd_module_turret
	parent = afv_atgm_gen3
	add_stats = {
		build_cost_ic = 1.4
		hard_attack = 8
		ap_attack = 21
		reliability = -0.11
	}
	can_convert_from = {
		module_category = afv_atgm_module
		convert_cost_ic = 1.85
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 2
	}
}

afv_atgm_gen5 = {
	abbreviation = "aag5"
	category = afv_atgm_module
	sfx = sfx_ui_sd_module_turret
	parent = afv_atgm_gen4
	add_stats = {
		build_cost_ic = 1.6
		hard_attack = 9.5
		ap_attack = 24
		reliability = -0.13
	}
	can_convert_from = {
		module_category = afv_atgm_module
		convert_cost_ic = 2.05
	}
	xp_cost = 3
	build_cost_resources = {
		tungsten = 2
	}
}

# Special modules
afv_additional_machine_guns = {
	abbreviation = "amg"
	category = light_afv_special_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 1
		defense = 1
		air_attack = 0.25
		build_cost_ic = 0.2
	}
	xp_cost = 3
}

afv_gun_ports = {
	abbreviation = "agp"
	category = light_afv_special_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 1.5
		build_cost_ic = 0.2
		reliability = -0.05
	}
	multiply_stats = {
		armor_value = -0.05
	}
	xp_cost = 3
}

afv_mine_protection = {
	abbreviation = "amp"
	category = light_afv_special_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.35
		reliability = 0.075
		breakthrough = 1
		suppression = 0.5
		defense = 0.5
	}
	xp_cost = 3
}

afv_reverse_doors = {
	abbreviation = "ard"
	category = light_afv_special_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.2
		breakthrough = 0.5
		defense = 0.25
	}
	xp_cost = 3
}

# Special Armament
afv_coax_machine_gun = {
	abbreviation = "acmg1"
	category = light_afv_coax_mg
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 2
		hard_attack = 0.25
		build_cost_ic = 0.35
		breakthrough = 0.5
		defense = 0.5
		reliability = -0.05
	}
	can_convert_from = {
		module_category = light_afv_coax_mg
		convert_cost_ic = 0.75
	}
	can_convert_from = {
		module_category = light_afv_coax_gun
		convert_cost_ic = 0.75
	}
	xp_cost = 3
}

afv_coax_machine_gun_2 = {
	abbreviation = "acmg2"
	category = light_afv_coax_mg
	sfx = sfx_ui_sd_module_turret
	parent = afv_coax_machine_gun
	add_stats = {
		soft_attack = 3
		hard_attack = 0.375
		build_cost_ic = 0.5
		breakthrough = 0.75
		defense = 0.75
		reliability = -0.07
	}
	can_convert_from = {
		module_category = light_afv_coax_mg
		convert_cost_ic = 0.75
	}
	can_convert_from = {
		module_category = light_afv_coax_gun
		convert_cost_ic = 0.75
	}
	xp_cost = 3
}

afv_coax_machine_gun_3 = {
	abbreviation = "acmg3"
	category = light_afv_coax_mg
	sfx = sfx_ui_sd_module_turret
	parent = afv_coax_machine_gun_2
	add_stats = {
		soft_attack = 4.5
		hard_attack = 0.5
		build_cost_ic = 0.75
		breakthrough = 1
		defense = 1
		reliability = -0.09
	}
	can_convert_from = {
		module_category = light_afv_coax_mg
		convert_cost_ic = 1
	}
	can_convert_from = {
		module_category = light_afv_coax_gun
		convert_cost_ic = 1
	}
	xp_cost = 3
}

afv_coax_machine_gun_4 = {
	abbreviation = "acmg4"
	category = light_afv_coax_mg
	sfx = sfx_ui_sd_module_turret
	parent = afv_coax_machine_gun_3
	add_stats = {
		soft_attack = 6
		hard_attack = 0.625
		build_cost_ic = 1
		breakthrough = 1.25
		defense = 1.25
		reliability = -0.1
	}
	can_convert_from = {
		module_category = light_afv_coax_mg
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = light_afv_coax_gun
		convert_cost_ic = 1.25
	}
	xp_cost = 3
}

afv_coax_autocannon = {
	abbreviation = "aca1"
	category = light_afv_coax_gun
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 3.5
		hard_attack = 0.75
		ap_attack = 2
		build_cost_ic = 1
		maximum_speed = -0.5
		reliability = -0.1
		breakthrough = 1
		defense = 1
	}
	can_convert_from = {
		module_category = light_afv_coax_gun
		convert_cost_ic = 1.5
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

afv_coax_autocannon_2 = {
	abbreviation = "aca2"
	category = light_afv_coax_gun
	sfx = sfx_ui_sd_module_turret
	parent = afv_coax_autocannon
	add_stats = {
		soft_attack = 5
		hard_attack = 1.5
		ap_attack = 3.5
		build_cost_ic = 1.35
		maximum_speed = -0.5
		reliability = -0.125
		breakthrough = 1.5
		defense = 1.5
	}
	can_convert_from = {
		module_category = light_afv_coax_gun
		convert_cost_ic = 2
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

afv_coax_autocannon_3 = {
	abbreviation = "aca3"
	category = light_afv_coax_gun
	sfx = sfx_ui_sd_module_turret
	parent = afv_coax_autocannon_2
	add_stats = {
		soft_attack = 6.25
		hard_attack = 2.125
		ap_attack = 5
		build_cost_ic = 1.7
		maximum_speed = -0.5
		reliability = -0.15
		breakthrough = 2
		defense = 2
	}
	can_convert_from = {
		module_category = light_afv_coax_gun
		convert_cost_ic = 2.5
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

afv_coax_autocannon_4 = {
	abbreviation = "aca4"
	category = light_afv_coax_gun
	sfx = sfx_ui_sd_module_turret
	parent = afv_coax_autocannon_3
	add_stats = {
		soft_attack = 7.5
		hard_attack = 2.75
		ap_attack = 6.5
		build_cost_ic = 2
		maximum_speed = -0.625
		reliability = -0.175
		breakthrough = 2.5
		defense = 2.5
	}
	can_convert_from = {
		module_category = light_afv_coax_gun
		convert_cost_ic = 2.5
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

double_feed_system = {
	abbreviation = "dfs1"
	category = light_afv_special_double_feed
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1.5
		maximum_speed = -1
		reliability = -0.1
	}
	multiply_stats = {
		soft_attack = 0.2
		hard_attack = -0.2
		build_cost_ic = 0.1
		defense = 0.05
		breakthrough = 0.05
	}
	xp_cost = 3
}

double_cannons = {
	abbreviation = "dc1"
	category = light_afv_special_double_gun
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 2
		maximum_speed = -1
		reliability = -0.15
	}
	multiply_stats = {
		soft_attack = 0.2
		hard_attack = 0.3
		build_cost_ic = 0.1
		defense = 0.1
		breakthrough = 0.1
	}
	xp_cost = 3
}

## Light Tank Chassis
# Generation 0
chassis_wheeled_afv_gen0 = {
	abbreviation = "wa0"
	category = chassis_wheeled_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 4
		build_cost_ic = 0.8
		defense = 0.8
		breakthrough = 0.8
	}
	multiply_stats = {
		hardness = -0.2
		build_cost_ic = -0.25
	}
	xp_cost = 3
}

chassis_wheeled_afv_gen1 = {
	abbreviation = "wa1"
	category = chassis_wheeled_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 5
		build_cost_ic = 1
		defense = 1
		breakthrough = 1
	}
	multiply_stats = {
		hardness = -0.2
		build_cost_ic = -0.25
	}
	xp_cost = 3
}

chassis_wheeled_afv_gen2 = {
	abbreviation = "wa2"
	category = chassis_wheeled_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 6
		build_cost_ic = 1.2
		defense = 1.2
		breakthrough = 1.2
	}
	multiply_stats = {
		hardness = -0.2
		build_cost_ic = -0.25
	}
	xp_cost = 3
}

chassis_wheeled_afv_gen3 = {
	abbreviation = "wa3"
	category = chassis_wheeled_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 7
		build_cost_ic = 1.4
		defense = 1.4
		breakthrough = 1.4
	}
	multiply_stats = {
		hardness = -0.2
		build_cost_ic = -0.25
	}
	xp_cost = 3
}

chassis_wheeled_afv_gen4 = {
	abbreviation = "wa4"
	category = chassis_wheeled_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 8
		build_cost_ic = 1.6
		defense = 1.6
		breakthrough = 1.6
	}
	multiply_stats = {
		hardness = -0.2
		build_cost_ic = -0.25
	}
	xp_cost = 3
}

chassis_tracked_afv_gen0 = {
	abbreviation = "ta0"
	category = chassis_tracked_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 6
		build_cost_ic = 1.2
		defense = 1.2
		breakthrough = 1.2
		maximum_speed = -1.5
	}
	multiply_stats = {
		build_cost_ic = -0.2
	}
	xp_cost = 3
}

chassis_tracked_afv_gen1 = {
	abbreviation = "ta1"
	category = chassis_tracked_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 7.25
		build_cost_ic = 1.5
		defense = 1.5
		breakthrough = 1.5
		maximum_speed = -1.5
	}
	multiply_stats = {
		build_cost_ic = -0.2
	}
	xp_cost = 3
}

chassis_tracked_afv_gen2 = {
	abbreviation = "ta2"
	category = chassis_tracked_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 8.5
		build_cost_ic = 1.8
		defense = 1.8
		breakthrough = 1.8
		maximum_speed = -1.5
	}
	multiply_stats = {
		build_cost_ic = -0.2
	}
	xp_cost = 3
}

chassis_tracked_afv_gen3 = {
	abbreviation = "ta3"
	category = chassis_tracked_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 9.75
		build_cost_ic = 2.1
		defense = 2.1
		breakthrough = 2.1
		maximum_speed = -1.5
	}
	multiply_stats = {
		build_cost_ic = -0.2
	}
	xp_cost = 3
}

chassis_tracked_afv_gen4 = {
	abbreviation = "ta4"
	category = chassis_tracked_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 11
		build_cost_ic = 2.4
		defense = 2.4
		breakthrough = 2.4
		maximum_speed = -1.5
	}
	multiply_stats = {
		build_cost_ic = -0.2
	}
	xp_cost = 3
}

chassis_light_tank_gen0 = {
	abbreviation = "lt0"
	category = chassis_light_tank_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 12
		build_cost_ic = 2
		defense = 3
		breakthrough = 3
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.25
		build_cost_ic = -0.1
	}
	xp_cost = 3
}

chassis_light_tank_gen1 = {
	abbreviation = "lt1"
	category = chassis_light_tank_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 15
		build_cost_ic = 2.5
		defense = 3.75
		breakthrough = 3.75
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.25
		build_cost_ic = -0.1
	}
	xp_cost = 3
}

chassis_light_tank_gen2 = {
	abbreviation = "lt2"
	category = chassis_light_tank_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 18
		build_cost_ic = 3
		defense = 4.5
		breakthrough = 4.5
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.25
		build_cost_ic = -0.1
	}
	xp_cost = 3
}

chassis_light_tank_gen3 = {
	abbreviation = "lt3"
	category = chassis_light_tank_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 21
		build_cost_ic = 3.5
		defense = 5.25
		breakthrough = 5.25
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.25
		build_cost_ic = -0.1
	}
	xp_cost = 3
}

chassis_light_tank_gen4 = {
	abbreviation = "lt4"
	category = chassis_light_tank_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 24
		build_cost_ic = 4
		defense = 6
		breakthrough = 6
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.25
		build_cost_ic = -0.1
	}
	xp_cost = 3
}

light_tank_low_velocity_gun_1 = {
	abbreviation = "ltlv1"
	category = light_tank_low_velocity_guns
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 15
		hard_attack = 2
		ap_attack = 4
		build_cost_ic = 1
		maximum_speed = -1
		reliability = -0.05
		breakthrough = 6
		defense = 4
	}
	can_convert_from = {
		module_category = light_tank_low_velocity_guns
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

light_tank_low_velocity_gun_2 = {
	abbreviation = "ltlv2"
	category = light_tank_low_velocity_guns
	sfx = sfx_ui_sd_module_turret
	parent = light_tank_low_velocity_gun_1
	add_stats = {
		soft_attack = 18.75
		hard_attack = 3
		ap_attack = 6
		build_cost_ic = 1.33
		maximum_speed = -1
		reliability = -0.075
		breakthrough = 8
		defense = 5
	}
	can_convert_from = {
		module_category = light_tank_low_velocity_guns
		convert_cost_ic = 1.75
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
	xp_cost = 3
}

light_tank_low_velocity_gun_3 = {
	abbreviation = "ltlv3"
	category = light_tank_low_velocity_guns
	sfx = sfx_ui_sd_module_turret
	parent = light_tank_low_velocity_gun_2
	add_stats = {
		soft_attack = 22.5
		hard_attack = 4
		ap_attack = 8
		build_cost_ic = 1.66
		maximum_speed = -1
		reliability = -0.1
		breakthrough = 10
		defense = 6
	}
	can_convert_from = {
		module_category = light_tank_low_velocity_guns
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
	xp_cost = 3
}

light_tank_low_velocity_gun_4 = {
	abbreviation = "ltlv4"
	category = light_tank_low_velocity_guns
	sfx = sfx_ui_sd_module_turret
	parent = light_tank_low_velocity_gun_3
	add_stats = {
		soft_attack = 26
		hard_attack = 5
		ap_attack = 10
		build_cost_ic = 2
		maximum_speed = -1
		reliability = -0.125
		breakthrough = 12
		defense = 7
	}
	can_convert_from = {
		module_category = light_tank_low_velocity_guns
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
	}
	xp_cost = 3
}
